Guys, planning to buy this game - what party setup you suggest?
New areas, new inventory screen, mini-games, new art (in-game and three new title screens), new functionality (alchemy, shrines, the sanity bar or whatever it is called) - and manual.
I think itemization in particular was lambasted as banal shit boring.
I don't see how any of it can be considered uninteresting.
Treasure chests always gave them same kind of loot, drawn from a very small loot table. I rolled a Ranger, had a bow, but couldn't get arrows until around 40 hours of playing. I was swimming in cash, but there was nothing to buy, as stores have very limited inventory and never restock.
I don't see how any of it can be considered uninteresting.
From Felipe's review:
Treasure chests always gave them same kind of loot, drawn from a very small loot table. I rolled a Ranger, had a bow, but couldn't get arrows until around 40 hours of playing. I was swimming in cash, but there was nothing to buy, as stores have very limited inventory and never restock.
And I remember more mentions about limited loot pool. Memory is foggy, haven't followed the game much since the launch.
Why some spells do not work - getting "Resist" constantly? Level difference with monsters? Or something else going on?
Cast 10 magic missiles vs brigand, only 1 was not resisted!
Why some spells do not work - getting "Resist" constantly? Level difference with monsters? Or something else going on?
Cast 10 magic missiles vs brigand, only 1 was not resisted!
It is magic skill dependent. The skill you use for spellcasting- like sorcery for wizards and sages- is highlighted in purple under the Mental category. You need to get that skill north of 20 for it to start working. I'd say that spells are less resisted more reliably once you have 30 points or more in the skill. So keep pumping that when you level up.
Why some spells do not work - getting "Resist" constantly? Level difference with monsters? Or something else going on?
Cast 10 magic missiles vs brigand, only 1 was not resisted!
It is magic skill dependent. The skill you use for spellcasting- like sorcery for wizards and sages- is highlighted in purple under the Mental category. You need to get that skill north of 20 for it to start working. I'd say that spells are less resisted more reliably once you have 30 points or more in the skill. So keep pumping that when you level up.
I figurered as much.
Any other skills i better pump also?
Like Diplomacy (for strange reason i dont see it on my Cleric, but Sage have it)?
All these questions and more will be answered when the game's manual is released.Also, what effect does magic school actually does? It prevents spell fizzles? Increase damage? Or another effect?
p.s. Game is fun.
Other important or helpful skills to invest points: Invocation to use items, Incantation to use scrolls. Scribe, to learn new spells from books. Arcanum if you want to start using the more powerful spells found later in the game. Music, if you want to use instruments, needs to be high, both for bards or sage. And if you have a thief in the party, you might want to invest in stealth and backstab.
Also, it is possible to win game with 2 tanks, 1 rogue, 1 sage, Rosie, and 3 wizards? Is cleric a must? Also is rogue a must?
Also about skills - do Little Rosy stay for all time? She covers almost all skills for party (no need to invest in them!).
Also can you replace one character with another? (Dismiss 1 and take spot with another 1 you roll).
Also, it is possible to win game with 2 tanks, 1 rogue, 1 sage, Rosie, and 3 wizards? Is cleric a must? Also is rogue a must?
Also about skills - do Little Rosy stay for all time? She covers almost all skills for party (no need to invest in them!).
Also can you replace one character with another? (Dismiss 1 and take spot with another 1 you roll).
You can probably win the game with any combination. I don't think any one class is necessary. I never really took NPCs, put I'm pretty sure she would stay with you the whole time. You can dismiss characters if you want. You can only make your own characters at the start of the game. These characters can be dismissed and will go to the Shrine of the Raptor, but you can add them to the party again. NPCs can be released to wander around their locations, and you can recruit them again as well.
Barter and Diplomacy, I don't think are that important. But Ancient History will help with some riddles. You will find some writings that you need to select a character with a high enough skill in order to read the message.
Scribe is needed to learn new spells from books. It's nice to have, but otherwise, your characters will just pick spells to learn when they level up. Your mages can learn spells that are available to their profession, but these can come from any school. The two most powerful schools, Arcanum and Eldritch, must be unlocked later.
Also, it is possible to win game with 2 tanks, 1 rogue, 1 sage, Rosie, and 3 wizards? Is cleric a must? Also is rogue a must?
Also about skills - do Little Rosy stay for all time? She covers almost all skills for party (no need to invest in them!).
Also can you replace one character with another? (Dismiss 1 and take spot with another 1 you roll).
You can probably win the game with any combination. I don't think any one class is necessary. I never really took NPCs, put I'm pretty sure she would stay with you the whole time. You can dismiss characters if you want. You can only make your own characters at the start of the game. These characters can be dismissed and will go to the Shrine of the Raptor, but you can add them to the party again. NPCs can be released to wander around their locations, and you can recruit them again as well.
Barter and Diplomacy, I don't think are that important. But Ancient History will help with some riddles. You will find some writings that you need to select a character with a high enough skill in order to read the message.
Scribe is needed to learn new spells from books. It's nice to have, but otherwise, your characters will just pick spells to learn when they level up. Your mages can learn spells that are available to their profession, but these can come from any school. The two most powerful schools, Arcanum and Eldritch, must be unlocked later.
But rogue is a must in sense i need for traps? Or Knock-Knock will work for them? Do i need anyone with trap skills?
Also can you learn Cleric (for example) spells from book if you are a wizard?
p.s. Any immune to magic monsters? This would make mage run impossible.
For the record i beat Wizardy 8 with 6 bishops.
Also, it is possible to win game with 2 tanks, 1 rogue, 1 sage, Rosie, and 3 wizards? Is cleric a must? Also is rogue a must?
Also about skills - do Little Rosy stay for all time? She covers almost all skills for party (no need to invest in them!).
Also can you replace one character with another? (Dismiss 1 and take spot with another 1 you roll).
You can probably win the game with any combination. I don't think any one class is necessary. I never really took NPCs, put I'm pretty sure she would stay with you the whole time. You can dismiss characters if you want. You can only make your own characters at the start of the game. These characters can be dismissed and will go to the Shrine of the Raptor, but you can add them to the party again. NPCs can be released to wander around their locations, and you can recruit them again as well.
Barter and Diplomacy, I don't think are that important. But Ancient History will help with some riddles. You will find some writings that you need to select a character with a high enough skill in order to read the message.
Scribe is needed to learn new spells from books. It's nice to have, but otherwise, your characters will just pick spells to learn when they level up. Your mages can learn spells that are available to their profession, but these can come from any school. The two most powerful schools, Arcanum and Eldritch, must be unlocked later.
When Eldritch unlocks? I found wizard in Village, he unlocked spell page, but i dont see either _new_ skill for developing for my wizards, no any other sign. Shouldnt it be like Arcanum?
Also, NPCs are crazy powerful compared to PC characters.