Rpguy
Arcane
- Joined
- Apr 9, 2013
- Messages
- 1,169
Originally posted by slartifer:
GOLDEN ERA GAMES [developer] 2 minutes ago
If you're going to class change at all, might as well do it a bunch, which results in a much stronger character.
I wish there were some incentive -- ANY incentive -- to just sticking it out and specializing in one class only. (Or even two classes only.)
GOLDEN ERA GAMES [developer] 2 minutes ago
It creates great variability in game play if most characters begin to top out at level 10. It is fun to switch careers during the game and undertake a new series of skills and to try to develop the same character in a new way while the game is underway. If you compare Grimoire with your average shooter/exp quest you will see it can be quite an experience finishing just one game with all the things that happen to your characters, including their changes of profession. I wanted to make it variable enough that it is worth playing again from a new starting location and with a whole new party to experience things differently.
STARTIFER ARE YOU THE ANAL RETENTIVE WHO HAS NOW BEEN PLAYING THE GAME FOR 152 HOURS, GAVE IT A NEGATIVE REVIEW AND HAS BEEN PLAYING IT WITH MULTIPLE PARTIES BUT STILL INSISTS IT IS "NOT WORTH PLAYING?"
NO BUT REALLY
HOW DOES THAT HAPPEN EXACTLY