Gunnar
Arbiter
- Joined
- Jul 10, 2016
- Messages
- 819
A Wolfin needs 35 attribute points to run through the melee classes, while a Drake needs 60, (Leonar needs 55).
If you want to start as a Metalsmith and do 10 class changes (ending in Necro or another magic class), then the Wolfin does indeed need less points (15) to go through the Melee classes than the Drake (39). But since you will go through four classes in which you go up 7-8 levels each, that 25 points difference doesn't really matter at all.
And the Drake still has the advantage of much higher resistances and 50% more skill points on each levelup if you compare Drake Metalsmith and Wolfin Metalsmith (no bonus multiplier).
I've started putting this "Multiclassing Careers by Race" info here: http://grimoire.wiki/index.php/Professions#Multiclassing_Careers_by_Race
If you're doing 10 class changes and leveling to 7-8 with each one, attributes and skill points differences would be meaningless since you would have so many, but if you're making a reasonably good fighter like most people would, say:
MET-BER-RAN-WAR
MET-WAR-BER-RAN
And class changing at something like level 5, the attribute differences would matter more. Skill points not as important for fighters, and you would cover all equipment choices. You can't argue with the much better resistances of the Drake though.
Cool write up, I'll take a look.