Now he's stuck at 35 swordsmanship (prob because he gets it up to 50 from the ring of swordsmen) and it also just won't go up at all.
Yep, removed the ring and it suddenly started going up again. $5 says it'll stop at 50 once more.
Now he's stuck at 35 swordsmanship (prob because he gets it up to 50 from the ring of swordsmen) and it also just won't go up at all.
It's probably related to the automatic increases of resistances which Cleve recently implemented. Those max out below 100 and he probably thought it's good idea to limit automatic skill increases as well.
A part of it is figuring out the weaknesses of the enemies and what spells they are more susceptible to. In the beginning, try using Chilling Touch for pure damage attacks, it's pretty effective.
Also, put all your available points into the magic skill of the spellcaster and always cast a level or two below the maximum available one (until you max out the magic skill).
As to slings: I found a potentially cool one called Nevermiss that does 6d6 damage and has a 50 bonus to hit, together with a stack of 116 krakklers, which give another 2d4 and +20 to hit. Sounds okay, right? Well, no. Because the krakklers weigh 2.1 lbs a piece (compared to 0.3 lbs an arrow), and the stack of 116 (that can't be separated) puts even a 70 str guy (with other gear) at 300% encumbrance + disallows the use of shields. Sooooooo, yeah, I'm pretty sure slings are a waste of time.
- Where in the Carnivale Bazaar do you find the Umbilica blade?
- Did the Crescent Wilderness after Lalain Falls have Dragonflies before? I don't remember that area being so hardcore.
Speaking of plant life, I always thought this was neat:
The spell Vitality Drain will instant kill plant-based creatures after transferring their vitality points to the caster.
Darth Roxor Will you be writing a review? That would be something to look forward to.
Poor Gorlo. Should just hand over the key when asked for it.
I think it's possible to finish the game by murdering everyone, though I haven't heard anyone try it.