Lady_Error
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- Joined
- Oct 14, 2012
- Messages
- 1,879,250
Yeah, Ahriman is a bit too easy for my taste.
I'm noticing lots of problems with stacks. Besides the notable issue of being unable to separate stacks, In particular if I combine stacks, sometimes I'm left with fewer than before. I put together two stacks of 12 fire arrows, and ended up with 6 fire arrows. Same thing happens with potions of invisibility.
Tokens only stack to 254, but Vending machines will change any token stack greater than 126 into exactly 126 tokens, eating the rest. Also, if you buy the last thing in a vending machine, you lose all the rest of your tokens in the stack you put into the machine.
GOLDEN ERA GAMES [developer] 46 minutes ago
I will be fixing these issues in the next update. I think it is caused by a bad edit in the item data where the item is set as both stackable and charged.
67% of the 383 user reviews for this game are positive.
So I got into a fight with Ahriman when he demanded my tablet. His gaze attack went wrong and he instagibbed himself and all his accompanying troops. It was a bit anticlimactic.
Why are all the other bosses in the game also pushovers?
I don't know if the bosses should be more difficult, but the "Hall of Gorrors" level at the end was pretty underwhelming in my opinion. In Wizardry 7 there were at least a couple that were very difficult, eg. Beast of 1000 eyes.
Why are all the other bosses in the game also pushovers?
... or else complaining they are all too hard.
Personally, I rate Shelach most challenging boss.
... I had been killed several times before I learned to develop critical hit on the Fairie Ninja.
Started a new game. Cleric + Cleric in the front lines.
This turned out to be a hilarious horrible mistake.
Forget the armored clerics of D&D, these guys can't wear squat!
Even the lowly Thaumaturge can wear leather hats and the cleric can't.
DnD clerics originally didn't have any attack spells and were basically bless/prayer or heal bots. They needed a secondary function or it would be boring to play them, hence the armour and blunt weapons. And then 2nd Ed gave them attack spells, and 3.x made them into CoDzilla...Started a new game. Cleric + Cleric in the front lines.
This turned out to be a hilarious horrible mistake.
Forget the armored clerics of D&D, these guys can't wear squat!
Even the lowly Thaumaturge can wear leather hats and the cleric can't.
Oh definitely! I’m planning to go Cleric > Templar > Warrior > Berserker. I think everything will be fine once I hit Templar, but hoooooly shit did I underestimate how squishy Cleric would be. This is going to be 10 levels of raw masochism.Grimwah really requires tanks to be tanky. IOW, you definitely want shields, heavy armor and high HP on those two. I now go with Bonus HP on character creation for the tanks. You might say it won't matter in the long run for fighting classes, but it saves you a lot of trouble and most of all time in the beginning.
Yeah, armor and blunt weapons are what I’m used to. I wasn’t even expecting super heavy plate, just some nice chain or scale. Totally blew me away when they couldn’t even wear leather. This is totally my fault though. I completely forgot Wizardry priests have always been a robes class.DnD clerics originally didn't have any attack spells and were basically bless/prayer or heal bots. They needed a secondary function or it would be boring to play them, hence the armour and blunt weapons. And then 2nd Ed gave them attack spells, and 3.x made them into CoDzilla...
I’m planning to go Cleric > Templar > Warrior > Berserker. I think everything will be fine once I hit Templar, but hoooooly shit did I underestimate how squishy Cleric would be. This is going to be 10 levels of raw masochism.