Oh my god I did it lads.
Why do you have 14,716 pouches of Dust of Disappearance?
You're not cheating, are you?
Oh my god I did it lads.
Why do you have 14,716 pouches of Dust of Disappearance?
<14/16>Why do you have 14,716 pouches of Dust of Disappearance?
You're not cheating, are you?
would that have been a problem either way?
I just caught the fish with my character who has 69 speed, since speed description says it's used for reaction time checks. And the only time I swam was like 4 squares to reach the outlet where the turtle was after I used my scrying crystal to reveal the map. I use the turtle to travel over water. Even with my characters who have 30 swimming, they lose all vitality and then die after 1-2 squares of water.I might be wrong, but being a duck might help with swimming there. Or being something else helps with catching the quicksilver fish? Either way, this thing wasn't just for lulz, of that I am fairly certain.
That's a bag to hold magic items in, old man. As if I would risk running Zep's software and get my computer infected with the gay.Why do you have 14,716 pouches of Dust of Disappearance?
You're not cheating, are you?
Terrormites made my Necromancer lose spirit in fear, to which I responded by casting bless on him like I usually do to regain spirit. I haven't tried replicating it, but my Necromancer became cursed when I blessed him
Terrormites made my Necromancer lose spirit in fear, to which I responded by casting bless on him like I usually do to regain spirit. I haven't tried replicating it, but my Necromancer became cursed when I blessed him
Terrormites made my Necromancer lose spirit in fear, to which I responded by casting bless on him like I usually do to regain spirit. I haven't tried replicating it, but my Necromancer became cursed when I blessed him
As designed. Many spells have different effects depending on the context.
The Necromancer is getting some serious beefup in the next release, persevering with them they will likely end up one of the best classes.
Swimming is never meant to be easy. I adjusted it many times to mimic Crusaders Wiz 7 to make sure that swimming any length is always much harder than hitching a ride on some kind of flotation device, be it a turtle, seahorse or boat. I swam all the way across the sea in Crusaders by casting spells to restore vitality over and over again. Even then, it was not easy. I thought this made perfect sense even with 100 swimming skill.
Most of the mechanics in Grimoire come from playing Crusaders and watching the way the math works very carefully and then trying to mimic it exactly. I was that impressed by the balance in the game and the general bezier curves of skills versus effort.
Crusaders continues to this day to achieving an almost perfect balance in these things. Just because it has exploits like the Nuclear Pineapple does not mean it is unbalanced at all. In fact, having exploits makes the game ten times more fun. I was trying to get that zeitgeist into Grimoire. I did it by playing CDS and then playing Grimoire and adjusting the math to try to sync them. Bradley was on top of ten years of source code legacy and unit testing, I had to duplicate it all from scratch just by feeling my way through it.
The containers are another marked improvement over CDS but without the icon and the contents count they were very unfriendly in V1. V2 I added these and other features and tried to make them super easy to use with a right click to drop an item in one of the slots.
Would I be correct in believing that if I were to try to structure the game into different acts, uncovering the mystery of Crowl and resolving their plight would be the first major arc?
...Most of the mechanics in Grimoire come from playing Crusaders and watching the way the math works very carefully and then trying to mimic it exactly. I was that impressed by the balance in the game and the general bezier curves of skills versus effort...
Yeah, it's really nice.Battle Royal rocks.
The game got updated.V3? Battle Royal? WTF am I reading?