Working as intended.motherfucker!
the game tells me after a roll of 27 that i have 20 bonus points left. i assign them to attributes, start the game and it's 12!!!!
it steals from me.
Working as intended.motherfucker!
the game tells me after a roll of 27 that i have 20 bonus points left. i assign them to attributes, start the game and it's 12!!!!
it steals from me.
?Are you a bitch cunt?yo, Cleveland Mark Blakemore , what's with the attribute point theft? and why is it like a tax? the more points we have the more gets stolen.
yo, Cleveland Mark Blakemore , what's with the attribute point theft? and why is it like a tax? the more points we have the more gets stolen.
and rhattu pirate should need 80. instead it's supposed to only require 48. why??? that's a huge difference.
and is this only at start or when multiclassing too?
there's no logic to this shit and no explanation either.
How many times in a playthrough do you typically change classes?
rolled naga metalsmith with 41, should have gotten 16 bonus points to spend after deduction. didn't get shit. <-- there is no multiplier involved, still 16 bonus points wasted after deduction. same thing happened to other races trying metalsmith, except for durandil.and rhattu pirate should need 80. instead it's supposed to only require 48. why??? that's a huge difference.
and is this only at start or when multiclassing too?
there's no logic to this shit and no explanation either.
Certain races have a natural advantage for certain professions. This is reflected in the multiplier for that class. The Rhattu make pirates much easier than others.
Now remember, if the multiplier increases the bonus points available and then deducts them then technically bonus remaining is never a negative number so in many cases bonus = 0 when the multiplier is taken advantage of.
i scratched penalty because i didn't test sub par combinations. it says you get a bonus to the unspent (undeducted) bonusroll points. well, if it takes them back you don't really get a bonus.
- When creating a character, it gives you a multiplier bonus
or penaltyto the unused portion of the points you roll (these can be put into extra HP, attribute points or skill points)
Real men don't read manuals!!!!i scratched penalty because i didn't test sub par combinations. it says you get a bonus to the unspent (undeducted) bonusroll points. well, if it takes them back you don't really get a bonus.
- When creating a character, it gives you a multiplier bonus
or penaltyto the unused portion of the points you roll (these can be put into extra HP, attribute points or skill points)
Maybe that part of the wiki is wrong. It was written long before the manual came out.
You could also, you know, check the actual manual.
Getting to Jester with 2-3 class changes is basically impossible. It requires too many attribute points. You also lose a ton of attribute points when you change from Assassin to Thief. Normally the reason to do that change is because you've exhausted all the other classes and it's required in order to keep class changing, and you plan several further changes to make up the lost points.Planned party progression;
Vamphyr
Warrior -> Berserker -> Assassin
Vamphyr
Warrior -> Berserker -> Assassin -> Pirate
Vamphyr
Assassin -> Thief -> Bard -> Sage -> Thaum -> Necromancer
Vamphyr
Assassin -> Thief -> Bard -> Jester
Vamphyr
Thief -> Bard -> Jester
Vamphyr
Necromancer -> Sage
Drow
Wizard -> Thaum -> Necromancer
NPC SLOT
????????
from the manual:
"If you choose attributes, the bonus points will be available as points that can be custom added to existing attributes in the character review screen after the game has started. You will be able to add these points to any attribute other than destiny."
both wrong. after the game tells you to chose how to spend them, some still get subtracted. and you can spend them on destiny points afterwards and even chose hom many of them instead of dumping them all at once.
I've changed all my characters at least 6-8 times if I remember correctly. My goal was to get two Jesters in my party and that was achievable pretty well, with a bit of planning ahead. You don't know anything of Grimoire if you don't experience these raving and massmurdering lunatics in action. They are glorious.
Chuckles ran into a spectacular death in Ultima7.I've changed all my characters at least 6-8 times if I remember correctly. My goal was to get two Jesters in my party and that was achievable pretty well, with a bit of planning ahead. You don't know anything of Grimoire if you don't experience these raving and massmurdering lunatics in action. They are glorious.
I wanted the Jesters to be a rare and decisive class that is infrequently seen and very hard to attain. I added Chuckles so that even people who went the whole game without ever making it to that class could still experience having them as a party member. My regret is I ran out of integers at 1024 and could not add more Jester-specific items that could only be equipped and used by them. I especially miss having Jester specific armor with colorful item pics and descriptions like you would see in Mardi Gras or a Harlequin festival etc. just ran out of item slots to create them in.
The Jester class was also part of adding more elements to the game like those common in anime and weird fantasy. I would like to do an RPG some day with nothing but clowns and harlequins as characters. I got some design documents here from 1996 that went into great detail about the Jester class with a ton of features I was never able to add.
maybe remove some of the stupid items in the game like the parchment that tells you where to burry Mistral and doesn't disapear after reading. if you haven't figuered out where his bones need to get burried without the parchment, maybe you don't deserve to continue playing. this item could be easily replaced by just a journal entry.I've changed all my characters at least 6-8 times if I remember correctly. My goal was to get two Jesters in my party and that was achievable pretty well, with a bit of planning ahead. You don't know anything of Grimoire if you don't experience these raving and massmurdering lunatics in action. They are glorious.
I wanted the Jesters to be a rare and decisive class that is infrequently seen and very hard to attain. I added Chuckles so that even people who went the whole game without ever making it to that class could still experience having them as a party member. My regret is I ran out of integers at 1024 and could not add more Jester-specific items that could only be equipped and used by them. I especially miss having Jester specific armor with colorful item pics and descriptions like you would see in Mardi Gras or a Harlequin festival etc. just ran out of item slots to create them in.
The Jester class was also part of adding more elements to the game like those common in anime and weird fantasy. I would like to do an RPG some day with nothing but clowns and harlequins as characters. I got some design documents here from 1996 that went into great detail about the Jester class with a ton of features I was never able to add.
(Barrower) Thau > Wiz > Necro > Sage > Cleric > Templar > Warrior > Bers > Ranger > Pirate > Assassin > Thief > Bard > Jester
Rangers can transition to Pirates. I had one in our party.