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Grimoire Thread

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,824
Location
Ingrija
i was able to bribe the dwarf merchant in crowl into liking me again, but if there is no other way of explainig to him that i was attacked and argosyre made human sacrifices to some demon, the whole interaction with npcs is kinda poor.

Imagine, people believing a lifelong priest of their parish over a bunch of murderhobos who came out of nowhere and accused him of demon worship. Unfathomable.
 

Reapa

Doom Preacher
Joined
Jul 10, 2009
Messages
2,340
Location
Germany
i was able to bribe the dwarf merchant in crowl into liking me again, but if there is no other way of explainig to him that i was attacked and argosyre made human sacrifices to some demon, the whole interaction with npcs is kinda poor.

Imagine, people believing a lifelong priest of their parish over a bunch of murderhobos who came out of nowhere and accused him of demon worship. Unfathomable.
not quite.
not necessarily murder hobos. not quite out of nowhere. you do start to build trust. maybe even prestige as a group of heroes. remember you get rid of hobknob and the black lich. there's even acknowledgement from the vanguard for killing the black lich, avenging the expedition and finding their remains. there's acknowledgement from gorlo i believe for at least finding mistral and returning the book of spiders. acknowledgement from smithers for finding proof of his father's story. solving the case of the missing sister clara...
you'd think such news would spread fast especially in such a little community. as it actually does when you kill argosyre. even though he ambushes you in the baths and confesses his crime plus the intention to just murder you right there for attacking his deamon. surely if somebody is in the baths and survives to tell the story he would also hear argosyre's threats and confession.
only explanation would be they are all in on the little secret. and all the good you did doesn't make up for ruining their deal with the deamon.
and that's actually a good thing, because otherwise it would mean no actual thought was put into the story at all and npc attitude towards the player's party is just a badly implemented and poorly designed rpg feature in a dungeon crawler.
 
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Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
How many times in a playthrough do you typically change classes?
You can finish Grimoire without any class changing, but it somewhat helps. I started my game in the release version, gone through several patches and finished it in 2.X-something. Not only game worked with my old saves (thanks, Cleve, I really understand how hard that sort of compability is), it properly re-calculated needed XP for the next level when I hit it.

and this is from the wiki, assuming it's copied from the manual:
For fuck's sake, Reapa, that wiki was made for the fucking release version, when even crafting was useless and half-implemented and you had a very limited inventory space. Man, I just took a plain old standard party.
If you want to submit a bug report, at least properly confirm and test your issue.
 
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Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
I was always curious of this. So you can 100% beat the game in the same class as you started?
Yep, these alien catchers were a pain in the ass, but I beat them and mapped everything.
Are there any drawbacks that I'm not aware of?
Dunno, my party was surely subpar, I could make it a lot stronger with some save/loading and the proper party creation, but it was doable and very fun walkthrough. Will play again some time for sure. After all, I replay, for example, Wiz7 every 5-7 years.
 

Lady Error

█▓▒░ ░▒▓█
Patron
Vatnik
Joined
Jan 21, 2021
Messages
9,215
Strap Yourselves In
After all, I replay, for example, Wiz7 every 5-7 years.

I got the itch for it again and I played it only a couple years ago the last time. I think I still need to forget more again to properly enjoy it.

There is something magical about Wizardry 7 that is hard to describe.
 

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
There is something magical about Wizardry 7 that is hard to describe.
Yep, I love Wiz7 to bits. It has so perfect balance of combat, exploration, story, atmosphere and the purple prose that is just feels right. Indeed, truly magical game. I always can close my eyes and recall the haunting sound of wind passing through the Nyctalinth's empty streets or just a feel of accomplisment when you find a hidden chest or a new area.
That's why Grimoire is so good, Cleve was the only man who could capture this elusive balance.

Citing myself from 2017:
Fowyr said:
New players? Fuck new players. Reasoning like yours gave us Fallout 3 and other abominations. I was sold when I held game in my grasp and saw that it's Wizardry. It's buggy, sometimes cumbersome, but fucking brilliant Wizardry. Fuck you all with your balance, fuck your "muh UI", fuck your "muh Armorplate is not visible in the charsheet"! Nothing of it matters! Because it's fucking Wizardry. It's the only game that could scratch my Wizardry 6/7 itch since fucking Wizardry 7!
My sage can't raise Music even for +1 in new version. Is it bad? Yes, it's bad, but it's a fucking Wizardry.
I can't raise throwing by flinging 50 daggers in general direction of bugs and moths? Fuck throwing. Most of throwable things are broken anyway. And it's a fucking Wizardry.
Stealth is not raising? Ok, but I already have two characters with Stealth 100 from version 1.0

Nothing fucking matters. Nothing. Because this mad megalomaniac Cleve brought the old magic back. He made fucking Wizardry!

Just look at exploding insects. Look at magic screen. Look at dungeons. Read purple prose. Disarm trap on the chest. Solve puzzle.

Yea, it's Wizardry. And I'm happy.
BTW, stealth and music are rising now, it was just a growing pains. Can't remember about throwing.
 
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Cleveland Mark Blakemore

Golden Era Games
Übermensch Developer
Joined
Apr 22, 2008
Messages
11,713
Location
LAND OF THE FREE & HOME OF THE BRAVE
Darkest Dungeon is so amazingly complex and nuanced in the combat I can only sit there in envy. I hope with the help of the FUDGE system my next RPG is that well balanced.

The guys who did Darkest Dungeon did such an incredible job on the game. They tweaked it to perfection. The combat is so difficult even on the easiest setting it remains challenging at any level.

The character classes are so much better than typical D&D inspired clones. Every RPG should try to learn from this game.

The balance of bandages, torches and no healing outside of camping and combat makes this game tough even when you have improved your characters.
 

Efe

Erudite
Joined
Dec 27, 2015
Messages
2,606
did you play deepest dark mod which was made by a fellow codexer?
He was their most fervent supporter and became their most spammy enemy after they diverged from his vision.
 

Fluent

Arcane
Patron
The Real Fanboy
Joined
Apr 8, 2021
Messages
830
Ok, a quick question if i may.

Do enemies not drop loot? Or just not at the start of the game? I beat the Green Hand Gang first encounter and didn't get any of their gear. Is that normal?
 

Cleveland Mark Blakemore

Golden Era Games
Übermensch Developer
Joined
Apr 22, 2008
Messages
11,713
Location
LAND OF THE FREE & HOME OF THE BRAVE
IF anybody programs in Unity, you should see this asset. It's really useful. It is also a great tutorial on the power of scriptable objects. It was after I bought this that I had my revelation of how to write the core of the RPG Engine to make it infinitely flexible. The ease with which new functionality can be added to any of the modules is mind-boggling. Even people who have been programming a long time in C# are likely to have their minds expanded once they understand how these work.

https://assetstore.unity.com/packag...flexible-game-modules-to-save-you-time-192960

I was thinking about this sort of thing in 1994 working on Grimoire but could not imagine how to implement it easily in C++. The thing is to stop thinking of data structures and start to think of everything as serialized dictionaries of data that can even be modified at run-time. Amongst other things, the savegame becomes trivial.
 

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