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Grimoire Thread

Doctor Gong

Literate
Joined
Nov 14, 2023
Messages
45
Welp, .99 cents on GOG...

Guess it is time to learn how to play a blobber.
 

Doctor Gong

Literate
Joined
Nov 14, 2023
Messages
45
Well, Made my first party.

Sal Salone -- Male Saurian Warrior
King Crimson -- Male Drake Metalsmith
Hannaomir -- Female Human Ranger
Bardo -- Female Human Bard
Chucky Chees -- Male Rhattu Thief
Drowbabe -- Female Drow Wizard
Vizine -- Female Aeorb Sage

Bonus range was 31-38 points.
 

Cleveland Mark Blakemore

Golden Era Games
Übermensch Developer
Joined
Apr 22, 2008
Messages
11,713
Location
LAND OF THE FREE & HOME OF THE BRAVE
And Cleve's vivid descriptions of things like the dildos in Max Phipps' bathroom made it all seem so much more real.
I have to admit, reading the old Sir-Tech thread years ago as a lurker was quite an experience, I still don't know what I believe and what is just Cleve's Sir-Tech's insanity.
Eight-way double penetration two-ways was not my idea. That's a Sir-Tech notion.

I just took their horsesh*t and made it work and demoed it at E3.

Next time, guys, be careful who you f*ck with.

(There will never be a next time for Sir-tech)
 
Last edited:

baboogy

Literate
Joined
Dec 22, 2023
Messages
43
I've been having an absolute blast with Grimoire, signed up on here just to say how much I'm loving it so far. It's an absolute shame that the reviews on steam got brigaded. I've been recommending it in real life to as many people I know as possible and have gotten some new players roped into it. Looking forward to any other new games Cleve will release (hopefully) in the future.
 

Rarre

Educated
Joined
Jun 13, 2019
Messages
84
I've been having an absolute blast with Grimoire, signed up on here just to say how much I'm loving it so far. It's an absolute shame that the reviews on steam got brigaded. I've been recommending it in real life to as many people I know as possible and have gotten some new players roped into it. Looking forward to any other new games Cleve will release (hopefully) in the future.
Any tutorial do you recommend?
Thx
 

Zero CHAR

Novice
Patron
Joined
Jan 12, 2024
Messages
70
Enjoy the Revolution! Another revolution around the sun that is.
I bought this game years ago after the funny Kickstarter video, is it any good? I also heard they never released the game manual.
 

baboogy

Literate
Joined
Dec 22, 2023
Messages
43
I've been having an absolute blast with Grimoire, signed up on here just to say how much I'm loving it so far. It's an absolute shame that the reviews on steam got brigaded. I've been recommending it in real life to as many people I know as possible and have gotten some new players roped into it. Looking forward to any other new games Cleve will release (hopefully) in the future.
Any tutorial do you recommend?
Thx
I read the manual, and the beginner's guide in the wiki catfood posted above, it's well more than enough, got me pretty far in the game. I've got just one tablet remaining to pick up. Two or three of the puzzles so far I struggled enough with that I had to look up the answer on a guide, but it was usually the kind that made me regret looking it up and thinking that I should have just thought about the answer a bit longer once I knew what it was. :lol:
 

BATTLEMODE

Novice
Joined
Apr 5, 2022
Messages
15
Definitely don't look at spoilers unless you're REALLY stuck, all the puzzles are quite doable with a bit of thought.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,147
Location
Djibouti
The saddest thing is that there are numerous people out there who still think this is some sort of 'meme game', when it's one of the best RPGs of more-than-recent time.
 
Self-Ejected

pmnw

Self-Ejected
Joined
Jan 25, 2024
Messages
7
Asking as someone with limited blobber experience, is this venerable game going to mistreat me?
Besides, to those who played it through WINE: encountered any problems?
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,737
Wizardry IV mistreats the player. Grimoire is somewhat daunting, but generally pretty fair and easygoing. There is a slightly bullshit enemy that one-shots you if it penetrates your armor. The game doesn't tell you, but you can stack the Armorplate buff to make those attacks almost never land.
 
Self-Ejected

pmnw

Self-Ejected
Joined
Jan 25, 2024
Messages
7

unseeingeye

Cleric/Mage
Patron
Joined
Jul 13, 2021
Messages
615
Strap Yourselves In
Just posting to share my continually renewed enthusiasm for Grimoire.

I started over recently with a brand new party and immediately felt the intoxicating allure of the games presentation and mechanics. The game is such a masterpiece and I lament the fact that it exists alone as a successor to Wizardry 7. The only issue I have with it, and knowing some of the history it is understandable and ultimately trivial, is that some of the art clashes, which I only mention because the majority of it is gorgeous and the dungeons are easily the most perfectly rendered I've seen in a grid-based game. Since the game urges the player to exercise their imagination to elaborate on what is only suggested by the presentation, having such great visuals enhances the other immersive qualities.

Just building a new party in Grimoire is more fun than actually playing the majority of games I like, there are so many possibilities and I always find it difficult to keep myself restricted to adding only 6 or 7 player characters to make room for those NPCs that can join the party.

We are so fortunate to have this game in a time when most gamers have long since turned their backs on the ideas and mechanics, the principles and visionary artistic creativity, that first brought roleplaying games to computers as a single-player experience. The fact that such a style of game even exists is a miracle, but that it is also a masterpiece is an anomaly such that ought to dismantle any argument against the existence of God.

Anyway I included in my party a character that I rolled and saved the last time I played, a female Drow Assassin that I have come to adore. The portrait I picked is the one that resembles a vampire holding a knife, she's the coolest! My main guy is a Human Warrior, and I have a Saurian Berserker with a Giant Warrior next in line for the front. The back has a Dwarf Cleric, a Faery Wizard, and a Human Bard, and so far I'm very happy with this party. Recently I was playing Wizardry 6 and I try to recreate some of the characters I made there, or as near an approximation I can make in Grimoire. Being able to play it on Steam Deck is heaven, last week I was playing it while sitting in a doctor office waiting for an appointment.
 

unseeingeye

Cleric/Mage
Patron
Joined
Jul 13, 2021
Messages
615
Strap Yourselves In
I switched up one party member and started over, the Giant Warrior for a Wolfin Ranger.

Originally I was going to just change the Giant from a Warrior to a Metalsmith for the cool hammer style and Lethal Blow, but I forgot that a Ranger also has access to Lethal Bow and I really like the class generally even if in many games they kind of aren't very good.

Does anybody happen to know by chance whether or not there are any in-game methods of discovering Little Daisy's circumstances prior to encountering Little Rosy outside of actually discovering her first? I just wonder she and the pirate with his ship are among the topics Little Rosy will respond to and it even records a quest note in the journal, but I don't know of any clues or suggestions about this if you pick the Shrine as the starting location and bump into her so early.
 

Dorateen

Arcane
Joined
Aug 30, 2012
Messages
4,431
Location
The Crystal Mist Mountains
Not that I'm aware of. Starting at the shrine, I didn't have access to the mind read spell, and never brought up the subject with Rosy. Discovering Little Daisy was a complete surprise.
 

unseeingeye

Cleric/Mage
Patron
Joined
Jul 13, 2021
Messages
615
Strap Yourselves In
Not that I'm aware of. Starting at the shrine, I didn't have access to the mind read spell, and never brought up the subject with Rosy. Discovering Little Daisy was a complete surprise.
Same, and I only knew about her sister from a previous play through. I suppose Mind Read if available is the only way.
 

unseeingeye

Cleric/Mage
Patron
Joined
Jul 13, 2021
Messages
615
Strap Yourselves In
I've been reacclimating myself with the manual and information such as what spells are learned at what level by which classes, and what weapons and armor certain classes are restricted from using, that kind of thing. I am still hesitant on multiclassing though because I had only a rough idea at start of where I would like my characters to end up. Would anybody have any suggestions about which levels are ideal to begin changing classes for my party? For reference my party consists of a Human Warrior, a Saurian Berserker, a Wolfin Ranger, a Drow Assassin, a Barrower Cleric, a Human Thief, a Feyfolk Wizard, and an Aeorb Sage. For every character that had the option I put all of my bonus points at creation into attributes with the initial rolls for each being between 38 and 42 and so far my party levels are between 5 and 6, with each character having somewhere around 40 to 50 bonus points stored up other than the Drow Assassin who has about 16 points.

I don't think I want to do very many class changes and for some characters (the Saurian Berserker, or the Barrower Cleric) I may only change class once or not at all.

For the Wizard, I was thinking to change first to a Sage, then Thaumaturge, and end on Necromancer.

And for the Sage I was thinking to change to a Wizard, perhaps with Thaumaturge in between.

Is there an ideal level to makes the changes for these two casters? I studied the spell lists but I'm not familiar with which of the higher level spells are worth leveling up for before switching classes, so I am holding off for now.

I noticed the Cleric gets a Cure Paralysis at level 12, so I was thinking either to not ever change her class or if I were to do so then only after level 12, but the experience requirements at that point may prove to be a deterrent?

For the Thief I intend to change to a Bard, but I have no idea at which level I will do this. She has a decent amount of bonus points saved up at level 6 currently (I think around 48) so I know that a Jester will be out of my reach without other class changes of which I don't know if I could even manage were I to try changing into a Cleric, then a Templar, then a Bard before trying for Jester. But this would ultimately negate my purpose of having a Bard before very late in the game, so I don't know if it is worth trying or if I should just switch to Bard soon (maybe after level 7, or 8?). She is my Inspection and Lockpicking focused character, and my thinking was to change to Bard once I have at least Inspection fairly high and after changing to Bard then focus on Music. Currently my Sage can at least use instruments from the inventory though his Music skill is fairly low as I focused on Ancient History and Sorcery (since I plan on ending on Wizard and I think they share the same casting skill).

The Drow Assassin I was thinking to try changing to a Warrior for a few levels, then end on Pirate? But I also have been playing with the idea of switching her to a Hand to Hand expert and focusing on Lethal Blow, Ninjitsu, and Iron Hands? Currently she has a decent amount of points in Backstabbing, Bladesmanship and Lethal Blow, and she gets so many extra attacks that often land the killing blow or critical blows, and I started to put some points into Robbery, though I am feeling more attracted to the Hand to Hand idea unless that is a waste on a character that doesn't have powerful unarmed attacks? And if I change class after building her up as a Hand to Hand expert, will she even still be capable in this capacity?

As for my Human Warrior I am undecided whether or not I ought to change him to a Berserker for Lethal Blow or just leave him as a Warrior in order to retain the equipment access. Similarly with my Wolfin Ranger and Saurian Berserker, I created these three front line characters without multiclassing in mind, but if it is suggested to do so I would. My Warrior is using Swords, my Berserker is using Axes, and my Ranger is using Spears (with some points in Archery as well). If I were to never class change these three, but continue to focus on Lethal Blow for the latter two and their respective weapon skills, then unload all of their accumulated bonus points into Speed, Strength, Agility and Constitution, would they remain viable to the end?

I know I'm asking quite a lot here, but if anybody could advise me even generally on points such as the ideal levels to multiclass magic based characters, I would be sincerely grateful.
 

Dorateen

Arcane
Joined
Aug 30, 2012
Messages
4,431
Location
The Crystal Mist Mountains
I know I'm asking quite a lot here, but if anybody could advise me even generally on points such as the ideal levels to multiclass magic based characters, I would be sincerely grateful.
I think level 8 is the magic number for class changes, in general. After that, the experience requirement to advance grows exponentially making further leveling very slow. The path from Wizard to Necromancer is the same one I took, and about level 8 is when the character made each change.

One thing that is important to remember is that the spellcasting skill can change between professions. While a wizard uses Sorcery, for example, a Necromancer uses the skill Necromacy, which governs the effectiveness of his magic. So you will need to start pumping points into the new skill accordingly.

I also switched our party's Thief to Bard, but that was late in the game. I realized having a high speed bard to act first and use crowd control instruments would be very valuable. Same with the Cleric, I kept him single class for most of the game, wanting to obtain those high level spells (like Cure Paralysis) and only switched to Templar near the end game.
 

unseeingeye

Cleric/Mage
Patron
Joined
Jul 13, 2021
Messages
615
Strap Yourselves In
Thank you very much Dorateen!

I did know about the spellcasting skills being somewhat exclusive; so for the Wizard that I intend to end on Necromancer I've only put a very small amount of points into the Sorcery skill (just to make her not completely useless in the meantime) and the majority of my Mental category points have gone into Scribe, in anticipation to eventually building up the Necromancy skill once I make the switch.

The Sage however I have loaded up on Sorcery since I intend on switching him to a Wizard and I believe they share the same spellcasting skill? If I do end up deciding to put some in-between levels as a Thaumaturge I suppose he is going to be kind of useless for a while, but ultimately will be excellent as a Wizard. Since the Aeorb Sage seems to get such a boost to Mental skill points earned at each level up, I already have Ancient History at 100 and Sorcery at over 50, plus Scribing is I think 34, and he started off with several other Mental skills over 20, definitely Invocation and Incantation were and so were Barter, Assaying and Diplomacy! Of course he has like 1 or 2 points per level in Martial and Physical Skills but at least I was able to put a point into Swimming and Climbing. So far I've raised all of my characters to a minimum level 12 in Swimming, with several over 20.

Ok so if level 8 is the magic number then I'll stick with that; besides since I have a Sage going Wizard and a Wizard who will at least pass through Sage, I think that I will eventually gain access to some of the higher level spells for these classes. Like you I think I'll leave my Cleric alone until passing level 12, and then just before hitting level 13 (if its even possible?) I'll switch to Templar and end on this class. I've never used a Templar before but I assume they can wield the Hammer & Mace skill weapons? I hope so because that is where I've been dumping all of my Martial skill points!

This leaves me with only being uncertain about when to change my Thief to a Bard, and whether or not switching my Warrior to Berserker is worth gaining Lethal Blow in exchange for equipment limitations. My Warrior has been focusing exclusively on Swordsmanship, though before I found him a Longsword in a chest he gained a few levels in Axe & Scimitar because I took the Hand Axe from my Saurian Berserker and equipped it on him, considering the Saurian race has Hand to Hand dice rolls that are significantly higher than that of the Hand Axe. I bring this up because now I wonder - are there even any swords in the game that have the "Lethal" attribute? I've only seen it so far on Axes, Spears and Daggers; I have my Saurian Berserker now wielding an axe and my Wolfin Ranger a spear for this very reason, while putting points into Lethal Blow.

Which reminds me of one other question that I can't seem to resolve on my own; does Lethal Blow actually increase through use, or do I need to continue putting points into this skill? I've seen the "Critical Blow" remark appear in the combat log many times, each time killing the enemies immediately, yet I've never gotten an after-battle notification that this skill has gained a point, and all three of my characters with points in this skill (so the Saurian Berserker, the Wolfin Ranger and the Drow Assassin) show the same amount of points no matter how many times this happens until I put points into the skill myself. Does it just take many instances of landing it in order to acquire a point? Or maybe I'm mistaken and these "Critical Blows" are unrelated, maybe it will say "Lethal Blow" when the skill is triggered? I'm confused because everything I've ever read online about this skill indicated to me that it does go up naturally on use, and so far each of these characters have between 30 and 45 points in it all of which I put when levelling up. If the skill does go up through use then I don't want to be wasting points, so I'm hesitant to spend them now.
 

Dorateen

Arcane
Joined
Aug 30, 2012
Messages
4,431
Location
The Crystal Mist Mountains
does Lethal Blow actually increase through use, or do I need to continue putting points into this skill?
Lethal Blow will go up through use, but very slowly. There might be a correlation between the higher the skill value, the more often you see the increase. I would definitely pump points into it on every level up, I think it's the most important skill in the game.
 

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