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Grimoire Thread

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,737
There is a credit roll when you finish the game. IIRC it's a few artists + a composer + Cleve.
 

Cleveland Mark Blakemore

Golden Era Games
Übermensch Developer
Joined
Apr 22, 2008
Messages
11,713
Location
LAND OF THE FREE & HOME OF THE BRAVE
I still can't believe the game has been out almost 7 years and it still sells well during these sales. I think the GOG sold 500+ copies the last .99 cent sale.

Biggest problems with .99 cents is that autists jump into Grimoire without realizing what kind of game it is and they jump out and ask for a refund, crying and sobbing, then they give it a bad review. Mascara tears streaming down their cheeks babbling about how their party got killed in first few minutes.

THAT. IS. GRIMOIRE!



300-kick.gif
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,807
Location
Ngranek
I've finally solved the thing of not being able to switch to Windows (web browser, consulting manual for classes' requirements at the level ups, etc.).
Windows key + TAB, create Desktop 2. There I can do whatever I want.
I don't know if you guys knew, I just had a moment of insight after a year or two and it worked.
 

Kliwer

Savant
Joined
Oct 19, 2018
Messages
216
I’m going to try Grimoire again. Last time I had to stop due to lack of time. And now it’s too hard to come back to the old save (I have lost my notes somewhere so it’s even harder). I was not very far into adventure anyway.

I obviously lost a lot of time on planning my party. And again – I wish to consult this band of adventurers with You. I’m trying to keep a compromise between what is mechanically good and what I like to have due to larping reasons.

I do not like multi-classing very much so I limit myself to one class change per character (with one exception). I hope it will be good enough. I will probably assign all bonus points to attributes – last time I spent some of them on skills and it was not very beneficial. Or maybe it will be good to give some characters a bit more HP?

I’m going to change class at level 8 (for all characters). Maybe 9 in case of some fast-leveling classes (Thief, Metalsmith). Most class conversions should be possible with only mediocre rolls on level ups.

So, please – check this builds and comment. Arte there any obvious traps or something?


I row - tanks
1.
Fundin Ironcutter
Race: Barrower, male
Class: Metalsmith->Berserker
Combat skills: Shield, Swordsmanship, Berserking (after promotion), Lethal Blow
Magic skills: Invocation
Other skills: Climbing, Swimming, Metallurgy
Comment: I like to have a typical dwarven smith in my party so here he is. I will give him invocation skill to use some magical items. From some unknown reasons he never receive any bonus points during character creation… oh well…

2.
Margath the Untamed
Race: Giant, male
Class: Warrior->Berserker
Combat skills: Shield, Axe&Scimitar, Berserking (after promotion), Lethal Blow (after promotion)
Magic skills: none
Other skills: Climbing, Swimming
Comment: Another frontliner, nothing more. I’m wondering if it would be better to give him a HP bonus from starting bonus points?


II row – nimble fighters
3.
Feanor Longstride
Race: Drow, male
Class: Ranger->Assassin
Combat skills: Archery, Accuracy, Swordsmanship, Lethal Blow
Magic skills: Alchemistry (luckily both Ranger and Assassin could benefit from this)
Other skills: Climbing, Swimming, Scout, Mephistics
Comment: More versatile fighter. Can use swords and bows, can cast some spells, can cover weapon with poison.

4.
Gugo the Greedy
Race: Rhattu, male
Class: Thief->Pirate
Combat skills: Backstabbing, Lethal Blow (after promotion), Spear&Lance (is it ok to backstab with spears?)
Magic skills: none
Other skills: Climbing, Swimming, Inspection, Lockpicking, Robbery, Stealth
Comments: party’s pocket knife + backstabber to add some damage.


III row – supporters
5.
Maya Gleaming Lute
Race: Feyfolk, female
Class: Bard (no dual-classing, I’m going to exchange her for jester NPC in later part of game – I have read that it’s possible)
Combat skills: Bladesmanship
Magic skills: Music, Incantation, Sorcery
Other Skills: Climbing, Swimming, Evasion, Barter, Scribe
Comments: As I said – I plan to exchange her for jester NPC. Or maybe not if she turns out to be good enough. Some music, some magic + bartering skills. I do not know if Evasion skills is useful but I wish to include every skill into my party.

6.
Hubertus the Saint
Race: Durendil (mostly to make Templar promotion easier), male
Class: Cleric->Templar
Combat skills: Shield, Hammer&Mace
Magic skills: Litany
Other skills: Climbing, Swimming, Diplomacy, Scribe
Comments: I do not know how equipment restrictions will influence this character, but it should be ok (he is mostly a caster). He will also be my main party speaker.


IV row – casters
7.
Pallador of the Hill
Race: Barrower, male
Class: Thaumaturge->Necromancer
Combat skills: Bladesmanship
Magic skills: Alchemistry (at least – after class change – this skill will be still useful as a crafting skill), Necromancy (after promotion)
Other skills: Climbing, Swimming, Nature Lore, Scribe
Comments: Main spell caster and nuker with some crafting skills in addition.

8.
Shelazar the Wise
Race: Aeorb, male
Class: Sage->Wizard
Combat skills: Staff&Rod
Magic skills: Sorcery (luckily it is the casting skill for both: Sage and Wizard)
Other skills: Climbing, Swimming, Ancient History, Assaying, Mythology, Scribe
Comments: Utility mage, later also a nuker. He has all “lore” skills. Is it better to give him HP or attributes from a bonus pool?


Bonus question: how the crafting actually works? Which skills are in use? For example: sharpening weapons is connected more with Metallurgy or with Bladesmanship? In my party one character has Mephistics skill and other Nature Lore – but maybe it will be better to have both on one hero?
 

Dorateen

Arcane
Joined
Aug 30, 2012
Messages
4,431
Location
The Crystal Mist Mountains
That's a good party with two barrowers in it. A barrower Thaumaturge might seem unconventional, but the race does have one of the fastest mana regeneration rates, so that should help.

Aeorb sage is a classic fit, just be mindful that Aeorbs cannot be raised from the dead.
 

Lady Error

█▓▒░ ░▒▓█
Patron
Vatnik
Joined
Jan 21, 2021
Messages
9,215
Strap Yourselves In
Keep in mind that Durendil have few armors and such that they can equip and that Aeorbs are very squishy (easy to kill). But if you don't like them later on, you can always switch them to one of the recruitable NPCs.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
30,032
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I have lost my notes somewhere so it’s even harder
How many games do you guys find this notetaking necessary? I tried it in exactly one game(u5 Lazarus) and turns out I remembered the stuff anyway.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,162
The last game I took notes on? The first avernum I guess, I used a standard A4 as a quest journal and to keep track of who wanted specific items like iron and IIRC grain. Vogel didn't add a quest journal until avernum 2.
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,807
Location
Ngranek
Guys, does Lethe Harp work for you? For me, it's like this: When my Bard plays the Lyre of Slumber for example, I see combat log messages of unsuccessful or successful 'music attack'. But when she plays the Lethe Harp, there's just the graphical part—the sparkling magical ball being hurled—but no message appears in the combat log whatsoever, and then the next character goes. Consequently, I never saw anybody in the combat being paralyzed. So, either I am doing something wrong, or it is bugged, or idk.
 

Dorateen

Arcane
Joined
Aug 30, 2012
Messages
4,431
Location
The Crystal Mist Mountains
Guys, does Lethe Harp work for you? For me, it's like this: When my Bard plays the Lyre of Slumber for example, I see combat log messages of unsuccessful or successful 'music attack'. But when she plays the Lethe Harp, there's just the graphical part—the sparkling magical ball being hurled—but no message appears in the combat log
How are you using the instrument? Is it equipped in your bard's hand, or do you activate it from the inventory bar. Whichever method you are using, try the opposite and see if that makes a difference.
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,807
Location
Ngranek
Guys, does Lethe Harp work for you? For me, it's like this: When my Bard plays the Lyre of Slumber for example, I see combat log messages of unsuccessful or successful 'music attack'. But when she plays the Lethe Harp, there's just the graphical part—the sparkling magical ball being hurled—but no message appears in the combat log
How are you using the instrument? Is it equipped in your bard's hand, or do you activate it from the inventory bar. Whichever method you are using, try the opposite and see if that makes a difference.
Equipped, using it through 'fight' icon as a weapon. Same as the other harp which works. It doesn't have 'uses' as for example the flute had, and it really produces a graphical effect when being used this way.
But oki, I'll try what you say the next time I run the game, thanks.
 

Namutree

Augur
Joined
Jun 3, 2015
Messages
250
About to reinstall and play this again. Made a character in D&D who's a fairy, and I really like my guy, so I'm glad I can keep playing a fairy character via this game.
 

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