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Grimoire Thread

Cleveland Mark Blakemore

Golden Era Games
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Thanks, was wondering about adventuring in dark places, nice to get confirmation from THE MAN.

For my "serious" attempt at a party, was thinking of an assassin already, maybe Naga, but will switch to Vamphyr. Then might stick the Naga into a back row slot, maybe sage, not many +% races for sage. Only aeörb, but heard they're annoyingly slow.
The Aeorbs will always be physically puny and sensitive even at the higher levels which is why they should always be at the rear of the party. After only a couple level advances they start to get really good spells and are very effective in the combats. The Aeorb sage can get good at a lot of things in a short time and also add wrinkles to the game like reading ancient languages etc. ... many people believe languages are a useless skill but it can open up the door to awesome items in at least 3 places in the game.

Because it is used in fiction so often, the character who can read a rare unknown language that provides major clues, I want to make this skill important in the Lovecraft blobber I am working on as well.
 

Lady Error

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many people believe languages are a useless skill but it can open up the door to awesome items in at least 3 places in the game.
Do you remember on which maps? And is that the way to find the name of the wish-granting Djinn as well? As far as I know, none of us have found his name in the game, only by looking at the source code.
 

Cleveland Mark Blakemore

Golden Era Games
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many people believe languages are a useless skill but it can open up the door to awesome items in at least 3 places in the game.
Do you remember on which maps? And is that the way to find the name of the wish-granting Djinn as well? As far as I know, none of us have found his name in the game, only by looking at the source code.
I know that languages unlocks the Djinn, I believe it is crucial in two other dungeons to get an item and in several places it provides an alternative solution to a problem that lets you skip right to the goodies if you know the translation. I think it is used in the Rhattu pyramid and the vault under the palace.
 

unseeingeye

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I'm amazed that more people don't discover this exploit. You can build Vamphyrs up to incredible levels very rapidly - the daylight penalty is hardly noticeable since the party spends most of their time underground in the game anyway. With some successful bite attacks and then pouring skill points into stealth you can start backstabbing for triple damage in no time.
Whaaaaat..... Damn, must resist urge to restart..
 

Sunri

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So I'm playing this for the first time is there any guide or progression route that i should take i got to the first village, and I'm kinda exploring blindly.
 

Lady Error

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So I'm playing this for the first time is there any guide or progression route that i should take i got to the first village, and I'm kinda exploring blindly.
That's how it's supposed to be. It's pretty much open world, especially later in the game.
 

Sunri

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Another question about swimming when i step into water all lose all my vitality, but my skill goes up should i grind up if i want to explore water arena? or is there some water walking spell.
 

Sunri

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Another question about swimming when i step into water all lose all my vitality, but my skill goes up should i grind up if i want to explore water arena? or is there some water walking spell.
Have you added any points into the swimming?
yes before that i just drowned after spending some points i have between 5-10 on my party members i can step into the water but i die after few seconds
 

Viata

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Water Play Catarinense
I don't know in current version, but it used to take a fixed % of HP so it didn't matter how much HP your characters had, they would always die after N steps.
 

Butter

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There's no waterwalking spell. Some water areas can be traversed on a turtle. Others require you to swim. There are items like Baldercake that can replenish vitality, but the higher your Swimming skill, the less vitality you lose to begin with, so those resources will last longer. As in Wizardry 7, training your Swimming (and later Climbing) is a good idea.
 

Lady Error

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Food replenishes vitality and there is also a spell to restore vitality. It can come in handy in combat as well, because your characters have better armor penetration with higher vitality bars.
 

Dorateen

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There are water walking shoes that cast the water walk spell, but they are found later in the game. The spell itself, I recall is pretty high level (available to clerics, I think) and difficult to obtain.
 
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Hey Cleve, just wanted to drop by and say I bought this on GOG, my first game purchase this decade. Props for your dedication, many a lesser man has left their magnum opus incomplete, great to see you not only managed to pull through but have kept up support over the years it's been out.

Now, anyone have any 3.0 tips? I've read a bit of this thread, manual, version logs and apparently everything cool got nerfed :balance:.

Is strength important for bashing in skulls or should I leave the giant home and pick a faster race for more attacks?

Anyone played with vamphyrs? Is it annoying to lose stats, or is it easy to get around the daytime limitation

The limitation is annoying, but If you use bite attack, it will occasionally give you a permanent CON and hit point bonus. You will easily hit 150+ hp early on without multi classing Which makes starting as Vamphyr Assassin one of the best tank in the game(Not bad resistance even in day light thanks to 1.8x bonus).
I'm amazed that more people don't discover this exploit. You can build Vamphyrs up to incredible levels very rapidly - the daylight penalty is hardly noticeable since the party spends most of their time underground in the game anyway. With some successful bite attacks and then pouring skill points into stealth you can start backstabbing for triple damage in no time.

I accidentally unequipped dagger in the beginning and than figure out even though Vamphyr had "bite" and "claw" option despite being humanoid, so I thought maybe there's blood sucking mechanism for vamphyr lol. Great CRPG by the way Cleeve. Still in a early stage and experimenting this and that but it really gives me a David Bradley vibe!
 

Cleveland Mark Blakemore

Golden Era Games
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There's no waterwalking spell. Some water areas can be traversed on a turtle. Others require you to swim. There are items like Baldercake that can replenish vitality, but the higher your Swimming skill, the less vitality you lose to begin with, so those resources will last longer. As in Wizardry 7, training your Swimming (and later Climbing) is a good idea.
There is a waterwalking spell but it is only good for max spell power of 7 steps. The waterwalking boots are found throughout the game.

Most water traversals necessary to progress in the game will invariably have waterwalking boots hidden close by or available in chests prior to encountering the water. There's no water required in the game you can't use a spell to get across ... but you can also develop your swimming skill to swim long distances on water. In combination with Vitality restore spells you can swim all over the place without the turtle or the waterwalking boots.
 

Sunri

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It took me around 30 minutes to turn my whole team into Olympic swimmers, another question what the purpose of spirit statistic and how to restore it?
 

Butter

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It took me around 30 minutes to turn my whole team into Olympic swimmers, another question what the purpose of spirit statistic and how to restore it?
If your Spirit runs out, characters may be too discouraged to act during combat. You can restore it by resting at a safe haven, or by using the Bless spell (doesn't work on some characters, e.g. Necromancers).
 

Cleveland Mark Blakemore

Golden Era Games
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LAND OF THE FREE & HOME OF THE BRAVE
It took me around 30 minutes to turn my whole team into Olympic swimmers, another question what the purpose of spirit statistic and how to restore it?
The Spirit bar is normally 100%. If your character fails to save vs. fear at monsters who have a capacity to terrify you in the first round of the encounter, your spirit bar will begin dropping in response to further terror. Until you restore the Spirit bar with a spell or by resting at a safe haven, your character will be permanently terrified as his Spirit Bar drops every encounter save vs. fear until all he can do in combat is curl into a fetal position.

This is one of the coolest things I added to V2.0 to get rid of the FOO bar. It's related to your character's fortitude, their will and their general exposure to terrifying creatures.

Every successive time you meet the monster who originally terrified your party, you will begin to get accustomed to that encounter and it stands less and less a chance of frightening you into trembling withdrawal.

The math was well tested on this feature and I think it works pretty well both for first encounter and subsequent encounters. I also believe it is challenging until you learn how to cope with a terrified character but there are enough options there to deal with it easily throughout the game. However, just leaving them terrified will increasingly contribute to them being useless in any battle. I thought the game mechanics behind this came close to simulate RPG PTSD shellshock. :)

Later in the game as the characters progress in levels it will become less and less a concern, it is of most danger to level one newbs who have never seen a spectral wraith or similar terror before. I like this feature so much I am going to try to put it into every blobber from now on no matter what the genre.

If you discover a safe haven on the map it will be marked as such and that is a location you can return to and restore the character's reserve by sleeping at that cell.
 
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unseeingeye

Cleric/Mage
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The Spirit bar is normally 100%. If your character fails to save vs. fear at monsters who have a capacity to terrify you in the first round of the encounter, your spirit bar will begin dropping in response to further terror. Until you restore the Spirit bar with a spell or by resting at a safe haven, your character will be permanently terrified as his Spirit Bar drops every encounter save vs. fear until all he can do in combat is curl into a fetal position.
Ok, this is how I thought it functioned and I was confused by the previous post because I wasn't sure if by discouraged they meant afraid. I agree, it is extremely cool and I wish more dungeon crawler games had such a feature.
 

baba is you

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No. I'm not a freaking chatbot.
Grimoire wasn't a bad game, but I'd like to see the sequels pay more attention to the UI and manual.
Grimoire's UI had very poor visibility, and the manual and in-game information were sometimes incorrect.

Wizardry 7, which was a direct influence on Grimoire, had good UI visibility and a well-written manual.
Cleve, I don't know when the sequel will come out, but I hope it will pay attention to the things I mentioned. :M
 

WhiteShark

Savant
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Sep 17, 2019
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370
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滅びてゆく世界
I checked the steam update news but the last post there was from 2020. I confirmed on SteamDB that the game is still receiving updates. Where can I read the patch notes and what is the roadmap for the future? I'd like to play Grimoire but I'd rather hold off if the game is still being improved.
 

index.php

Arcane
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Jul 5, 2013
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I checked the steam update news but the last post there was from 2020. I confirmed on SteamDB that the game is still receiving updates. Where can I read the patch notes and what is the roadmap for the future? I'd like to play Grimoire but I'd rather hold off if the game is still being improved.
Whatever SteamDB may say, the last update was in 2020 and there is not much chance that there will be another one.
 

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