luj1
You're all shills

Exactly, you nailed it.When I play a game like Wizardry and such, the visual features function as inspiration for a internal imagery that accompanies the narrative sequences, in a manner similar to that of text in a novel.
It's called abstraction over simulation. I prefer that approach as well.
Most modern games use the opposite approach, simulation over abstraction. Voice acting, cutscenes, etc.