Makes sense, I did a lot of saving/reloading + fleeing until I got back to Briarpatch Wood with the extra level, plus I think that I got one more level on my way there.
You may want to check out the Beginners Tips here:I began a new adventure with the quickstart party. This time the party had an easier time with the caterpillars. Their vitality must have been low previously. I read somewhere that can prevent hits from penetrating armor. My spell-casters were also able to land a few spells, whereas previously they missed every time. I was able to locate an underground are, and the visuals actually looked pretty good down there! Ultimately, a group of "?HUMMINGBIRDS?" wiped the party before anyone leveled up.
I read that in the start guide you posted for me. Having stronger attacks at the start would have helped somewhat. Character effectiveness seems to double after attaining the first level up, so its only an issue for the first hour or so.I don't know if I should say this, but unarmed attacks of some races are much more effective in the beginning than the stick weapons you start with.
Makes the beginning much less brutal.
Not being sarcastic when I say I would forego every penny I have made off Grimoire (all 3 of them) just to hear some praise of it like this.God bless you, Cleve! Good job.
Thanks. It is good to know there are still people who loved the same games I did and embrace the same goals for games that I expect would engage me.The complex mechanics and elegant combat and leveling systems are not lost on me, I do appreciate these aspects of great CRPGs very much, but for me it is at the conceptual level, the artistic, spiritual and linguistic levels of games that elevate and fascinate me, and everything I have seen of Grimoire just nails precisely what attracts me to video games most. I'll leave off here because as usual I've gone on far too long, thank you for the game Cleve and I eagerly await whatever you do next.