Thank you very much for keeping that information accessible,
Lady Error.
And
Cleveland Mark Blakemore I am just today determined to see the game through, and to post my review of the game on Steam. I almost never leave reviews on Steam but then the majority of the games I play are from the 80s and early 90s and so there really isn't much of a point, but I also don't like to leave reviews until after I finish a game, which is why I've held off on posting one for Grimoire. The last time I was geared up to immerse myself fully into this game and attempt to explore it mechanically and conceptually as comprehensively as possible I ended up getting sidetracked with some stressful situations and I once again fell off entirely from gaming and devoted whatever free time I could secure between my immediate family and work to my history studies. Lately I've been trying to come back and most certainly feel enthusiastic all over again; I've been updating my emulation library and setting up configurations to run some games I have in mind to play in the near future, but as I was going through my physical game boxes to gather up manuals, maps, clue books &c for my upcoming games I came across my boxes for Wizardry 6 and 7 and once again became overwhelmed with the divine fervor of a religious enthousiasmos. I've got my Gold Box games all set up with the Gold Box Companion including custom launchers for both Buck Rogers games (with the appropriately retitled pdf copies of the Log books, Rule books and Clue books in the requisite folder for GBC instant access), I've got my Eye of the Beholder remake for Commodore 64 configured as a custom launcher for Vice emulating the C128 for the dual monitor display with automap support, and I've got the Wizardry 6 remake by dforatae in the Wizardry 7 engine ready to go with the most recent update.
But then I remembered about Grimoire, and everything is taking a back seat for now. See I've never actually beaten Wizardry 7, and it has been a goal of mine for so many years that I've continually pushed off as the stresses of life accumulate. And my feeling has been that I would be doing myself a disservice were I to finish Grimoire prior to finishing Wizardry 7, a game I love and know very well, just have not cleared entirely yet. But I've changed my mind and am going to just go for it, because from the several hours I've previously put into Grimoire I absolutely love this game. If it were only 10 hours long and I'd already seen everything it had to offer, the combat mechanics, character creation system, gorgeous viewport animations and artwork, awesome character portraits, remarkably appealing music with joyful melodic phrases that get pleasantly stuck in my mind, immaculate HUD design and party members layout, reactive text parser with interesting lore details to explore and engaging NPCs to encounter, and the many other aspects of it too numerous to detail thoroughly here, would have already justified the purchase an untold amount of times. Perhaps endlessly so, because the astonishing fact that a successor to Wizardry 7 even exists at all is a marvel so ponderous in this era of catastrophic spiritual and cultural decay that to those of us for whom this game is intended it is absolutely invaluable, an inestimable gift that I am exceedingly grateful for having an opportunity to experience. Unfortunately I only found out the game was even finished and available after the price had dropped significantly and so I believe I only paid about $10 for it, though I did buy it on GOG first and then again on Steam. I would have gladly paid $50 for it and would similarly have paid the same amount yet again to own it on both major platforms, a mere trivial sum when measured against the content of the vast majority of other games released across the past two decades that have the audacity to charge obscene amounts of money for a fraction of the content. I feel that I grossly underpaid for the game and hope to right that wrong by purchasing your next game the very moment it is released.
Suffice to say that I am supremely fond of your game Cleve, a huge fan of your work, and on another level I think your game and those you are working on are of critical importance for the preservation of a legacy of game design that has almost been entirely erased, along with so much else that has been lost beyond a point of saving. Let me just say that I probably will not even play very much more before I leave a review, because I don't think I have the patience to await actually finishing the whole game before I share my review of it on Steam, it could take me weeks if not months to work through and especially so as I tend to treat video games that are genuine works of art as I would any other such artwork, in that I immerse myself as fully into it as I possibly can, allowing myself time to reflect on it while experiencing it thoroughly rather than charging through it as fast as possible so that I can drop it and move on to the next thing. I don't want to forget or to get caught up with bullshit so I'll likely leave my review soon and then take my time to progress beyond the parts I've already seen. I already began rolling 7 new characters for a brand new party and look forward to starting a new adventure. The complex mechanics and elegant combat and leveling systems are not lost on me, I do appreciate these aspects of great CRPGs very much, but for me it is at the conceptual level, the artistic, spiritual and linguistic levels of games that elevate and fascinate me, and everything I have seen of Grimoire just nails precisely what attracts me to video games most. I'll leave off here because as usual I've gone on far too long, thank you for the game Cleve and I eagerly await whatever you do next.