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Grimoire Thread

Arthandas

Prophet
Joined
Apr 21, 2015
Messages
1,382
I bought it a long time ago but I still haven't played it (apart from just messing around in the first area to see how it looks and plays).
You can have a first time experience with Grimoire only once, and I want my first time to be in V4 which was supposed to be out like half a year ago, but goddammit Cleve, I'll wait as long as necessary...
 

Catacombs

Arcane
Patron
Joined
Aug 10, 2017
Messages
5,941
I'll wait as long as necessary...
Arthandas 5 years from now:

latest
 

Covenant

Savant
Joined
Aug 3, 2017
Messages
345
Picked this up recently and I'm enjoying it, but the UI is pretty clumsy to navigate. Is there any way to move things in/out of my character's hands without specifically going into the equip screen? It's kinda cumbersome if I want to sharpen/enchant/assay my weapon, and I figured there might be a quicker way of doing it that I hadn't found.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,383
Agreed that the game goes heavy on quantity to the detriment of quality. Up until you go over the falls it's the best blobber ever made, then you have 100 more hours of game of varying but consistently lower quality.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
7,658
Nah Grimoire is pretty great throughout. It takes most of the great things about Wizardry 7 and manages to expand on them. More than probably any other blobber it has a sense of not knowing where the boundaries are. It always feels like there are more mysteries and secrets to uncover as you play it.
 
Self-Ejected

Dadd

Self-Ejected
Joined
Aug 20, 2022
Messages
2,727
The only tedious part for me was the miner 49ers. Don't remember other cases of quantity over quality.
 

Dorateen

Arcane
Joined
Aug 30, 2012
Messages
4,365
Location
The Crystal Mist Mountains
The entire snake temple/dungeon comes to mind.
The Baphomet Megalith was one of the high points for me. Because of how the game opens up at that point, it depends when you explore the content. It was indeed a slog, but that is how our party endured and grew stronger. It is interesting, as some people claim the game gets easier as you go on, but this dungeon was a true challenge, a fight for survival. Gaining every inch of ground was an accomplishment, and I enjoyed the puzzles as well as the new tiles sets used for this location. The boss encounter was also memorable.
 

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