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Grimoire Thread

GandGolf

Augur
Joined
Feb 22, 2013
Messages
865
Location
Rivendell

Catacombs

Arcane
Patron
Joined
Aug 10, 2017
Messages
6,136
I'll wait as long as necessary...
Arthandas 5 years from now:

latest
 

Covenant

Savant
Joined
Aug 3, 2017
Messages
371
Picked this up recently and I'm enjoying it, but the UI is pretty clumsy to navigate. Is there any way to move things in/out of my character's hands without specifically going into the equip screen? It's kinda cumbersome if I want to sharpen/enchant/assay my weapon, and I figured there might be a quicker way of doing it that I hadn't found.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,670
Agreed that the game goes heavy on quantity to the detriment of quality. Up until you go over the falls it's the best blobber ever made, then you have 100 more hours of game of varying but consistently lower quality.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,738
Nah Grimoire is pretty great throughout. It takes most of the great things about Wizardry 7 and manages to expand on them. More than probably any other blobber it has a sense of not knowing where the boundaries are. It always feels like there are more mysteries and secrets to uncover as you play it.
 
Self-Ejected

Dadd

Self-Ejected
Joined
Aug 20, 2022
Messages
2,727
The only tedious part for me was the miner 49ers. Don't remember other cases of quantity over quality.
 

Dorateen

Arcane
Joined
Aug 30, 2012
Messages
4,431
Location
The Crystal Mist Mountains
The entire snake temple/dungeon comes to mind.
The Baphomet Megalith was one of the high points for me. Because of how the game opens up at that point, it depends when you explore the content. It was indeed a slog, but that is how our party endured and grew stronger. It is interesting, as some people claim the game gets easier as you go on, but this dungeon was a true challenge, a fight for survival. Gaining every inch of ground was an accomplishment, and I enjoyed the puzzles as well as the new tiles sets used for this location. The boss encounter was also memorable.
 

Lady Error

█▓▒░ ░▒▓█
Patron
Vatnik
Joined
Jan 21, 2021
Messages
9,215
Strap Yourselves In
Agreed that the game goes heavy on quantity to the detriment of quality. Up until you go over the falls it's the best blobber ever made, then you have 100 more hours of game of varying but consistently lower quality.
Still better quality than any other blobber in the last 10-20 years.

While I agree that the first 20% or so of the game are the most polished, I also enjoyed the "open world" part after that a lot.
 

Morblot

Aberrant Member | Star Trek V Apologist
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2,288
Location
Finland
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut
While I agree that the first 20% or so of the game are the most polished, I also enjoyed the "open world" part after that a lot.
Agree. In my opinion it is even a bit disjointed in how it basically changes from a quite linear but polished game to a more rough but sandboxy one. But I suppose that also played a part in my being so motivated to play it through: the experience doesn't get stale as the game sort of reinvents itself at that point.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,718
Location
Hyperborea
The entire snake temple/dungeon comes to mind.
The Baphomet Megalith was one of the high points for me. Because of how the game opens up at that point, it depends when you explore the content. It was indeed a slog, but that is how our party endured and grew stronger. It is interesting, as some people claim the game gets easier as you go on, but this dungeon was a true challenge, a fight for survival. Gaining every inch of ground was an accomplishment, and I enjoyed the puzzles as well as the new tiles sets used for this location. The boss encounter was also memorable.
Wut, it was the easiest dungeon in the game, because IIRC has 0 instakills/gear destroying etc. enemies (or at least I didn't notice any), which were the only mechanics that required you to ever actually pay attention to combat after first couple of hours.

I remember it being the lowest point for me since it offered absolutely no challenge, was long af, and puzzles were were pretty meh compared to the rest of the game. After few floors I literally pulled up a movie on my second monitor, to watch while fast-forwarding through the endless fights. It's not like Grimoire combat in general was challenging (once you level up speed and lethal blow = gg), but at least instakill enemies forced me to pay attention, and even sometimes cast some spells and shit when I got unlucky and half of my squad got instagibbed first round. Megalith was a slog because you can go through every fight without looking at the screen, but it still took 5 hours to fast forward through all the encounters.

Grimoire mostly shines with it's atmosphere, puzzles and general feel of the game, and I feel Megalith failed at all of these, while also having most boring combat (A LOT OF IT), being long af and floors mostly feeling the same, with nothing new and exciting. Comparing it to areas like Lochs section, which was absolutely amazing and probably the best gaming experience I had in recent years, Megalith felt like a different game.
 

Dorateen

Arcane
Joined
Aug 30, 2012
Messages
4,431
Location
The Crystal Mist Mountains
The entire snake temple/dungeon comes to mind.
The Baphomet Megalith was one of the high points for me. Because of how the game opens up at that point, it depends when you explore the content. It was indeed a slog, but that is how our party endured and grew stronger. It is interesting, as some people claim the game gets easier as you go on, but this dungeon was a true challenge, a fight for survival. Gaining every inch of ground was an accomplishment, and I enjoyed the puzzles as well as the new tiles sets used for this location. The boss encounter was also memorable.
Wut, it was the easiest dungeon in the game, because IIRC has 0 instakills/gear destroying etc. enemies (or at least I didn't notice any)
Naga fighters absolutely have insta-kill capability, which makes them a threat.

Gorgon was the second tablet I went after, meaning it was relatively early in the game for our party. It definitely was a challenge.
 

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