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Grimoire Thread

unseeingeye

Cleric/Mage
Patron
Joined
Jul 13, 2021
Messages
591
Strap Yourselves In
I remain in awe of Cleve's capacity to destroy people with text - no wonder the writing in Grimoire is so excellent.

I realized at some point in my very early twenties that I evidently had some natural ability for writing, and spent a few years practicing by writing poems and short stories that today I'd light on fire for shame, but they were vital to take me through the struggle of discovering that state of mind a master writer will automatically lapse into (your Dostoevskys who towards the end simply dictated his prose to be written down for him, or for instance Pynchon, Joyce or Gaddis) and lesser writers catch glimpses of in various ways. It would feel almost like deja vu or deep meditative trance, where the words come forth without effort and a distinct sensation of having been a vessel is apparent. I wish I'd been less of a self-destructive mess back then, because eventually I became entirely unresponsive to the power of language and musicality of prose and basically gave it up. I could still recognize it of course, I just wasn't moved by it, and slowly but surely without practice my capabilities weakened. Under the persistent anesthetizing of my chemical diet even my views on art itself changed for the negative. I began to consider all art no matter how profound as ultimately of no value, even high art as indistinguishable from the banal ephemera the masses consume as entertainment because to me the goings on of the mundane terrestrial realm were of zero consequence relative to the spiritual. An effective delusion, for a while to be sure. I don't mean to imply that I blame drugs for my stupidity, this was a genuine phase of personal philosophy in development, but the deadening effect of opiates contributed to the desensitizing I was undergoing. Personality as a malleable fragmented construct that is subject to sudden definitions by social determinants is obviously altered by drug use, but the animating spirit I believe is only interfered with, not altered.

Anyway, today I find myself with a much broader perspective on art and cherish the efforts of the artists who share works of genius, being aware to some extent of the painstaking labor and self-sacrifice that is endured throughout the process. I'd always been an avid reader since as far back as my memory can reach but it was while reading the Histories of Herodotus for the first time that my entire worldview began to change, not just on art. Somewhere during the fourth book when describing the origins of the Scythians and the terra incognita of what lies beyond their territories (coincidentally related to Grimoire's setting, now that I think of it) it dawned on me, in a way I cannot describe because it was not a simple cognizance but rather a kind of a visionary awareness that I felt with my stomach as well as my mind, that I was reading the words (though translated and re-translated, scribed and re-scribed) of a man who was alive roughly 2,500 years ago. All of a sudden I felt this intense surge of energy as a flood of visions came before my interior eye through which I had intimations of connecting directly with this man, with his once living and breathing environment, and I was overwhelmed to the point of tears. It was one thing to know how old the book is, but another thing entirely to experience the age of the writing with acute conscious awareness on every level of my being. As a work of history it is of course a matter of infinite interest for various specialists, but as a work of art it is a testament to human genius when realized through a capable recipient. And the marvel that it has existed for millennia, cherished by one civilization after another up to the present moment is a true wonder.

After this I saw art and humanity from a much greater vantage point and understood intimately how precious the act of relaying feelings through art is. From the cave art of our ancient earliest ancestors to the absurd amount of means of conveyance we have access to now there is a longing there to fill a void we feel that defies explanation. When I look at the cave paintings from 14,000 years ago of animals some of them extinct, I see a desire to reach out for communion with a transcendent 'other' present in the lines and contours and colors. Whether they were shamanic in intent or the results of another early cultural practice doesn't matter because to me the essence of wanting to communicate is palpably present. Whomever made those paintings very likely had thoughts of whether or not they are alone, the dawning awareness in early man that there is a vast cosmos utterly beyond comprehension and that he is unable to answer for anyone but himself whether or not there is something else 'out there'. It is why we do anything that isn't directly related to our survival on a primal level, including why we post on these forums, why we maintain friendships, and why when deprived of it we feel rejected and unwanted despite having all of our basic needs met.
 

unseeingeye

Cleric/Mage
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Joined
Jul 13, 2021
Messages
591
Strap Yourselves In
So, for a post pertinent directly to the game itself, I had a question I've been curious about and going back and forth on.

I realize that there likely is no definitive answer here given the open-ended nature of Grimoire, but I was wondering whether it is recommended to start with a full player-created 8 person party, or to start with say 6 of such and leave two spots open for recruiting NPCs encountered in the game? I'm starting over again with my Steam copy in order to play it there and be able to leave a review, and I can't make up my mind on this point. I'd already discovered a few things about party creation that I wasn't aware of before, such as the random hit points generated that are unrelated to the bonus points roll, the fact that a Bard may not necessarily begin the game with a musical instrument, and that I may be better off when rolling a Sage or a Wizard to put my bonus points into skills instead of attributes as I'd been doing so that I can increase their capacity with casting. These are sound discoveries, right? But I am unsure as to whether or not I ought to fill out all 8 spots, mostly because I really love my guys and when I first encountered Little Rosy and realized I could recruit her I was afraid of permanently losing one of them, yet I really like having party members that I recruit while exploring the world.
 

Gunnar

Arbiter
Joined
Jul 10, 2016
Messages
819
The recruited NPCs have high stats but you can’t multiclass them. There is one situation i can think of where you need a high (WIL?) in order to enter a certain dungeon so a recruit is good for that. It’s the only way to get a Jester without a lot of work also. The recruits don’t get quests or too much flavor unfortunately.
 

Morblot

Aberrant Member | Star Trek V Apologist
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut
FWIW I preferred to go with my own guys instead of recruits. In the little time I played with Little Rosy in the party she was so horribly overpowered that it was mainly a game of her doing all the work and carrying my losers -- who then never really improved at all. But when I played with just my own party they gradually learned and rose to the challenge themselves.

But this was in V1, I don't know if things've changed since.
 

Cleveland Mark Blakemore

Golden Era Games
Übermensch Developer
Joined
Apr 22, 2008
Messages
11,578
Location
LAND OF THE FREE & HOME OF THE BRAVE
NPCs are there for people who feel like they are not getting ahead or are unable to cope with current threat level combats. You recruit an NPC you likely get an Ace in the Hole who can turn the tide of a combat even if your regular party members are hurting. I don't care about muh balinse if the NPCs keep the feeling of fun going. Same for exploits. It's all good. I think I used the thermal pineapple one million times in Wiz 7, it was great.
 

unseeingeye

Cleric/Mage
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Joined
Jul 13, 2021
Messages
591
Strap Yourselves In
Ok, thank you all for your sharing information. I suppose I'll stick with a 7 member party and hire Little Rosy and replace her when encountering others if necessary or interesting.

I'm not a beginner to blobbers but certainly to Grimoire and I'm still familiarizing myself with the details, and since I'd like to try several parties each with a different starting location, I think I'll hire a single NPC at a time on my first full play through. So far I've still not gotten far at all, and I've only tried the Shrine start (that is the one with the owl statue, right?). I thoroughly explored the Shrine and leveled up Scouting a few times, checking every wall or alcove for secrets and I showed the map as 100% so I assumed I found everything. I've gotten to the first real dungeon and haven't had difficulty but this has been where I've started over with a new party composition, becoming aware of shortcomings and so on. I'm not trying to make the perfect party, but basic things like realizing my Drow Bard had no musical instrument, or realizing my Sage has 2 hit points, that kind of thing. I've not been gaming much recently and I was already caught up in replaying Metal Gear Solid V and Kenshi though maybe an hour a day at most. Part of my problem was a lack of space; my family lives in fairly tight quarters and in our bedroom we only had the one desk which my wife uses for work, and which I would use when she didn't need it. But having to pack up my monitor, keyboard, mouse and speakers (I have a gaming laptop) and move them off the desk every day was keeping me from even bothering, so this past weekend I got another desk set up in the room and now have a permanent spot for everything.

Using the laptop to play games itself is fine of course, and I would do so from my bed or a chair but certain games just don't work well in any other setup than a proper desk and chair. Grimoire does work on my laptop, it occupies the full screen without mouse floating and everything, but when I set it up with my monitor I get minor floating and side bars no matter what resolution, scaling or other changes I make, whether in-game or to the monitor itself. I know Cleve mentioned in another thread that certain monitors just seem not to display the game with proper full screen, and I suppose mine is just such a one because it is fairly large. Once I figure out the mouse floating though I'll just play it as it is because having the black bars on a monitor that huge isn't really an issue and the game still looks gorgeous at that scale.
 

Cleveland Mark Blakemore

Golden Era Games
Übermensch Developer
Joined
Apr 22, 2008
Messages
11,578
Location
LAND OF THE FREE & HOME OF THE BRAVE
These guys who complain about the exploits would probably be disappointed if they were Bilbo Baggins and suddenly found Gollum's ring of invisibility in the cave.

"I'm too low level of a character to have a ring this powerful ! It will spoil the immersion and balance of my adventure if I use this thing repeatedly when needed!" (Throws it into deepest part of cavern lake when it will never be found again.)

(Back-stabbed by Gollum and killed about ten seconds later)
 

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
These guys who complain about the exploits would probably be disappointed if they were Bilbo Baggins and suddenly found Gollum's ring of invisibility in the cave.
Balance is overrated. Several of my most treasured game memories are about travelling through high-level locations with low-level party and reaping the rewards.
You shouldn't make one of the things too overpowered to become "I win!" button, player should always have a choice in combat, but all these people who whine about Harm in Arcanum and shooting in the eyes in Fallout 2 are weaklings.
 

Darth Canoli

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Joined
Jun 8, 2018
Messages
5,689
Location
Perched on a tree
These guys who complain about the exploits would probably be disappointed if they were Bilbo Baggins and suddenly found Gollum's ring of invisibility in the cave.

"I'm too low level of a character to have a ring this powerful ! It will spoil the immersion and balance of my adventure if I use this thing repeatedly when needed!" (Throws it into deepest part of cavern lake when it will never be found again.)

(Back-stabbed by Gollum and killed about ten seconds later)

I liked the early version of little Rosy in Grimoire, you don't have to unleash her power every single fight but it's nice to have ace in your sleeve when you get ambushed by the bandits (scripted event) with an underdeveloped party.
It's either this or grinding. Both are fine, I like having the opportunity to choose.


Balance is overrated. Several of my most treasured game memories are about travelling through high-level locations with low-level party and reaping the rewards.
You shouldn't make one of the things too overpowered to become "I win!" button, player should always have a choice in combat, but all these people who whine about Harm in Arcanum and shooting in the eyes in Fallout 2 are weaklings.

The ones complaining about aiming the eyes are also explaining to you how you should play with fast shoot + the -1AP perk and get a gazillion of shots per turn...
Whatever floats your boat.
Me, I like shooting them in the eyes.
 

unseeingeye

Cleric/Mage
Patron
Joined
Jul 13, 2021
Messages
591
Strap Yourselves In
Yea it doesn't bother me much either. I get where some people are coming from but for me it doesn't determine whether or not a game is worth playing nor my estimation of its quality. I think running straight to Navarro in Fallout 2 is stupid and I've never done it, but I don't loose any sleep over the fact that it can be done and if I were in the mood to mess around within the game it is even nice to know that such an option is available.

Most of the time I tend to play games with a semi-immersive approach where I'll either project myself into a character and behave in a manner approximating how I anticipate myself reacting to such and such environments given the tools, abilities and physical condition of the player character, or I will develop an imagined persona and role play but rarely with full dedication. In such games I don't use cheats but I will make use of certain kinds of exploits as I most likely would do so if a similar opportunity arose in my real life, dependent on the consequences. I really appreciate it when a game offers within an options menu the means to alter the general hostility and consequent difficulty, or the condition of the internal economy. Stalker: Anomaly for instance, a mod (or rather, an enhanced version of what is ultimately an amalgam of several overhaul and feature mods) of Stalker: Call of Pripyat, has an options menu that is incredibly open to customization in an almost overwhelming amount of areas. Everything from the average aiming skill of enemies to the frequency with which opponents of each kind will spawn including how many of them, and everything in between: the rate of deterioration on items, weapons, clothing and armor, the exchange rate in different areas for bartering, whether or not the many factions are reactive in their hostility (meaning that they will fight for territory, which can dramatically alter the state of the game world), toggleable fast travel and something like 6 or possibly more conditions under which fast travel is to be enabled (so weight carried, under attack, etc.), and so on. This to me is ideal but I don't fault a game for not offering this kind of depth to tailoring your own experience, after all it is a mod.

An actual game that offers a similar access to world state settings prior to beginning (though not nearly as comprehensive) is the game I mentioned that I've been playing off and on recently, Kenshi. You can determine to within two decimal points of a percentage how often factions will attack on raids, and the ease of losing your characters limbs as well as removing them from opponents, the amount of bandit camps and creature nests that spawn, the rate of your hunger meter, whether or not bandits and such like will loot you or your squads unconscious or dead bodies, and a bunch of other fine tuning options via sliders. Granted the game is an open-world sandbox type experience that has innate mod support and comes with a modding toolkit, so it was clearly designed with this degree of player agency in mind, where other games might be highly restricted in these matters because the intent is for a narrative experience resembling a movie.

Finding and using exploits in a game is a nice option to have and I appreciate certain games where such exploits are clearly intentional, like in the recent Elden Ring game at the cliff site starting grace where Mohgwyn Palace may be seen from far below the ground. As you turn from the grace site and approach the trail along the cliffs there are dozens of creatures (Albinaurics) there literally just sitting there doing nothing, most of them have their eyes closed or are gazing out over the cliffs. These are normally hostile creatures on-site but in this instance they totally ignore you unless you hit them, in which case they will then stand up and defend themselves. There is a patrolling unit of 4 red Albinaurics who do attack you and if surrounded genuinely pose a threat, but when anticipated are easily dispatched during the routine killing spree of their dormant fellows, all of whom respawn. This is supposed to be a relatively end-game area because it is physically accessible only by a hole in the ground up in one of the frozen far northern territories, so by this point if you were thorough in your exploration you should have found a talisman that will given a bonus multiplier to the runes (the in-game 'currency' and leveling material, like souls in the other games) that you collect from defeating enemies. Plus there is an on-use consumable that you can craft or find while exploring that functions similarly. So you put on your talisman, pop a consumable, and go on a killing spree all within 10 to maybe 50 feet from the site of grace where you spawn at, each of these creatures drops over 2,000 runes (!) and when you've killed them all you simply run back to the site of grace (or fast travel from the map, though depending on your loading times it will take longer) to instantly respawn them. This process is infinitely repeatable and upwards of millions and millions of runes can be gained in an hour at most farming these things. To top even that off, there is a bird enemy if you look out over the cliffs on a plateau down below, that walks back and forth from the blood lake to the edge of the cliff, and if you stand to the right side of your own cliffs and fire an arrow or bolt at it, it will run towards you to fight but its AI gets messed up at the cliffs edge so instead of flying or pathfinding its way around to you it simply leaps right off the cliff and plummets to death.

At a certain point I'd amassed a decent amount of those consumables and although its been awhile to where I can't recall the timing, I think it was under a minute but definitely under two, I would spawn in, pop the consumable and in rapid succession get off a weapon-skill buff and a miracle buff to maximize my damage output (I think Flame Grant Me Strength and some Divine something or other, its been a few months), all while walking up to the nearest Albinauric so that by the time I was within sword reach length of him I had the consumable and two buffs triggered, immediately start smashing them up by going down to the left and circling back around. Making this circle goes incredibly quickly when you have these buffs at a high level and kill the Albinaurics in a single hit, then tap the button to switch my right hand weapon to a bow (which was prepared to be accessible by equipping it in the second right-hand slot) while approaching the cliff, hit the bird, watch it reach the cliff and turn to run back to the site of grace. Just as I'm reaching the site of grace the runes acquisition is finishing from the bird dying and I rest at the grace site to respawn everything. Now I didn't do this until after I'd beaten the game, but it is so obvious that the developers intentionally designed this spot to be like shooting fish in a barrel, most likely for players who find they are incapable of defeating the end game bosses in order to level up enough without having to wonder around looking for runes. I was already at a high enough level by the time I encountered this spot so that it wasn't necessary, but I absolutely went back and farmed the shit out of it before going into new game plus, both to get a super high level (it was somewhere around 223) and to have over a million runes so that I could stock up on the materials needed for enhancing weapons, of which there are two varieties. I understand that in a recent patch they changed things so that the bell bearings (the things you give to an NPC in the hub area to purchase unlimited numbers of these materials) you've collected transfer over along with all of your non-story related items into new game plus, but it isn't retroactive and anyway it wasn't the case when I finished the game, so you best believe after all that effort I was going to farm runes and have enough materials to max out my favorite weapons. Then I took something like 80 or so of each into new game plus in case I became interested in a weapon I'd not tried.

Anyway I like Little Rosy very much and plan to keep her in my party for now unless I encounter an NPC who seems cooler, and it doesn't bother me if she makes the game a bit easier. If my guys aren't leveling skills because I find her killing everything too quickly I'll just keep her idle in defending or something, that should work, right? I like having the option to gain access to more powerful allies should I find myself struggling, there is no sufficient reason I can think of for not including such an option when there exists the alternative of simply ignoring them if you feel they are overpowered or trivialize other content.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
28,367
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Yea it doesn't bother me much either. I get where some people are coming from but for me it doesn't determine whether or not a game is worth playing nor my estimation of its quality. I think running straight to Navarro in Fallout 2 is stupid and I've never done it, but I don't loose any sleep over the fact that it can be done and if I were in the mood to mess around within the game it is even nice to know that such an option is available.

Most of the time I tend to play games with a semi-immersive approach where I'll either project myself into a character and behave in a manner approximating how I anticipate myself reacting to such and such environments given the tools, abilities and physical condition of the player character, or I will develop an imagined persona and role play but rarely with full dedication. In such games I don't use cheats but I will make use of certain kinds of exploits as I most likely would do so if a similar opportunity arose in my real life, dependent on the consequences. I really appreciate it when a game offers within an options menu the means to alter the general hostility and consequent difficulty, or the condition of the internal economy. Stalker: Anomaly for instance, a mod (or rather, an enhanced version of what is ultimately an amalgam of several overhaul and feature mods) of Stalker: Call of Pripyat, has an options menu that is incredibly open to customization in an almost overwhelming amount of areas. Everything from the average aiming skill of enemies to the frequency with which opponents of each kind will spawn including how many of them, and everything in between: the rate of deterioration on items, weapons, clothing and armor, the exchange rate in different areas for bartering, whether or not the many factions are reactive in their hostility (meaning that they will fight for territory, which can dramatically alter the state of the game world), toggleable fast travel and something like 6 or possibly more conditions under which fast travel is to be enabled (so weight carried, under attack, etc.), and so on. This to me is ideal but I don't fault a game for not offering this kind of depth to tailoring your own experience, after all it is a mod.

An actual game that offers a similar access to world state settings prior to beginning (though not nearly as comprehensive) is the game I mentioned that I've been playing off and on recently, Kenshi. You can determine to within two decimal points of a percentage how often factions will attack on raids, and the ease of losing your characters limbs as well as removing them from opponents, the amount of bandit camps and creature nests that spawn, the rate of your hunger meter, whether or not bandits and such like will loot you or your squads unconscious or dead bodies, and a bunch of other fine tuning options via sliders. Granted the game is an open-world sandbox type experience that has innate mod support and comes with a modding toolkit, so it was clearly designed with this degree of player agency in mind, where other games might be highly restricted in these matters because the intent is for a narrative experience resembling a movie.

Finding and using exploits in a game is a nice option to have and I appreciate certain games where such exploits are clearly intentional, like in the recent Elden Ring game at the cliff site starting grace where Mohgwyn Palace may be seen from far below the ground. As you turn from the grace site and approach the trail along the cliffs there are dozens of creatures (Albinaurics) there literally just sitting there doing nothing, most of them have their eyes closed or are gazing out over the cliffs. These are normally hostile creatures on-site but in this instance they totally ignore you unless you hit them, in which case they will then stand up and defend themselves. There is a patrolling unit of 4 red Albinaurics who do attack you and if surrounded genuinely pose a threat, but when anticipated are easily dispatched during the routine killing spree of their dormant fellows, all of whom respawn. This is supposed to be a relatively end-game area because it is physically accessible only by a hole in the ground up in one of the frozen far northern territories, so by this point if you were thorough in your exploration you should have found a talisman that will given a bonus multiplier to the runes (the in-game 'currency' and leveling material, like souls in the other games) that you collect from defeating enemies. Plus there is an on-use consumable that you can craft or find while exploring that functions similarly. So you put on your talisman, pop a consumable, and go on a killing spree all within 10 to maybe 50 feet from the site of grace where you spawn at, each of these creatures drops over 2,000 runes (!) and when you've killed them all you simply run back to the site of grace (or fast travel from the map, though depending on your loading times it will take longer) to instantly respawn them. This process is infinitely repeatable and upwards of millions and millions of runes can be gained in an hour at most farming these things. To top even that off, there is a bird enemy if you look out over the cliffs on a plateau down below, that walks back and forth from the blood lake to the edge of the cliff, and if you stand to the right side of your own cliffs and fire an arrow or bolt at it, it will run towards you to fight but its AI gets messed up at the cliffs edge so instead of flying or pathfinding its way around to you it simply leaps right off the cliff and plummets to death.

At a certain point I'd amassed a decent amount of those consumables and although its been awhile to where I can't recall the timing, I think it was under a minute but definitely under two, I would spawn in, pop the consumable and in rapid succession get off a weapon-skill buff and a miracle buff to maximize my damage output (I think Flame Grant Me Strength and some Divine something or other, its been a few months), all while walking up to the nearest Albinauric so that by the time I was within sword reach length of him I had the consumable and two buffs triggered, immediately start smashing them up by going down to the left and circling back around. Making this circle goes incredibly quickly when you have these buffs at a high level and kill the Albinaurics in a single hit, then tap the button to switch my right hand weapon to a bow (which was prepared to be accessible by equipping it in the second right-hand slot) while approaching the cliff, hit the bird, watch it reach the cliff and turn to run back to the site of grace. Just as I'm reaching the site of grace the runes acquisition is finishing from the bird dying and I rest at the grace site to respawn everything. Now I didn't do this until after I'd beaten the game, but it is so obvious that the developers intentionally designed this spot to be like shooting fish in a barrel, most likely for players who find they are incapable of defeating the end game bosses in order to level up enough without having to wonder around looking for runes. I was already at a high enough level by the time I encountered this spot so that it wasn't necessary, but I absolutely went back and farmed the shit out of it before going into new game plus, both to get a super high level (it was somewhere around 223) and to have over a million runes so that I could stock up on the materials needed for enhancing weapons, of which there are two varieties. I understand that in a recent patch they changed things so that the bell bearings (the things you give to an NPC in the hub area to purchase unlimited numbers of these materials) you've collected transfer over along with all of your non-story related items into new game plus, but it isn't retroactive and anyway it wasn't the case when I finished the game, so you best believe after all that effort I was going to farm runes and have enough materials to max out my favorite weapons. Then I took something like 80 or so of each into new game plus in case I became interested in a weapon I'd not tried.

Anyway I like Little Rosy very much and plan to keep her in my party for now unless I encounter an NPC who seems cooler, and it doesn't bother me if she makes the game a bit easier. If my guys aren't leveling skills because I find her killing everything too quickly I'll just keep her idle in defending or something, that should work, right? I like having the option to gain access to more powerful allies should I find myself struggling, there is no sufficient reason I can think of for not including such an option when there exists the alternative of simply ignoring them if you feel they are overpowered or trivialize other content.
Are you paid by the hour or per word?
 

unseeingeye

Cleric/Mage
Patron
Joined
Jul 13, 2021
Messages
591
Strap Yourselves In
I enjoy writing and reading, that's all. I'm continuously surprised to find that I'm the exception within a medium specifically designed to facilitate these two activities, but then I have to accept that I'm living during an ascendency of illiteracy. I've even felt the need to preface many of my posts with an apology for my verbosity, given the amount of comments I get questioning or ridiculing my writing habits, which to me is both absurd and sorrowful.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
28,367
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I enjoy writing and reading, that's all. I'm continuously surprised to find that I'm the exception within a medium specifically designed to facilitate these two activities, but then I have to accept that I'm living during an ascendency of illiteracy. I've even felt the need to preface many of my posts with an apology for my verbosity, given the amount of comments I get questioning or ridiculing my writing habits, which to me is both absurd and sorrowful.
I dunno man it feels like you put a lot of yourself out there, which is unusual. Don't mind me too much. For all the abundant brevity I employ I still can't shut up.
 

Kalarion

Serial Ratist
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Joined
Jan 30, 2015
Messages
1,008
Location
San Antonio, TX
Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong BattleTech Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I enjoy writing and reading, that's all. I'm continuously surprised to find that I'm the exception within a medium specifically designed to facilitate these two activities, but then I have to accept that I'm living during an ascendency of illiteracy.

Well, at the end of the day, the medium is designed to facilitate communication. Reading and writing are just the tools. And all things being equal, people prefer brevity and wit to loquaciousness in communication, by far.

I'm the same as you, btw. I struggle against writing 20 words where one will do, and Cleveland Mark Blakemore (being of superior genetic stock) doesn't even bother. Go find the LA Riots story some time :D. So I'm not critiquing, just trying to show it's a little more (at least here on the Codex) than "nobody appreciates reading!".

I've even felt the need to preface many of my posts with an apology for my verbosity, given the amount of comments I get questioning or ridiculing my writing habits, which to me is both absurd and sorrowful.

No need. Apologies are best (though perhaps not only) for genuine and avoidable flaws and defects. An inclination to wax poetic is just a part of who you are. Anyone reasonable understands that, and those who can't tell the difference between real flaws and simple personality differences generally aren't worth bothering with anyways.
 

Cleveland Mark Blakemore

Golden Era Games
Übermensch Developer
Joined
Apr 22, 2008
Messages
11,578
Location
LAND OF THE FREE & HOME OF THE BRAVE
I just had this incredible idea. I realized you could just skip over the guy's posts if you didn't want to read them. Edgy and far-out but it just might work.

You could actually just skim over his posts.

Mind. Blown. M. Night Shymalayan twist ending. The dude was just skimming over the posts he didn't want to read with his eyes. Plus, he's a ghost! Stop you're tripping me out.
 

ItsChon

Resident Zoomer
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Steve gets a Kidney but I don't even get a tag.
unseeingeye Nothing wrong with verbosity, I love to read a wall of text as much as the next guy. Your last post was just asking for a TL;DR tag though. Idk why you spent two massive paragraphs talking about Elden Ring to make a point that could have been easily illustrated with 1/4 the amount of text. The whole point of your post was about using exploits in a game, and then you veered off into describing one specific exploit in excruciating detail. If your post was about Elden Ring and that specific example, it wouldn't be TL;DR. Does that make sense?

I think I speak for not just myself when I say we all love to see such passion and effort being put into posts, but if you want some objective advice about your writing tendencies, your posts would be improved with some brevity and by staying on topic. You can always double post after all.
 

unseeingeye

Cleric/Mage
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591
Strap Yourselves In
I take the sincere advice and criticism with gratitude, thank you very much.

My thought process when writing tends to be erratic and I struggle to temper my enthusiasm for descriptive prose. You should see what gets deleted before submitting each post! My writing is also full of anachronisms but I've become accustomed to them and habits like it are difficult to shake.

But it is certainly true upon reflection that, in most situations when a point can be made clearly the less words used the better. I'm prone to not just verbosity but to drench my nouns in multiple layers of adjectives, and things like this are where I feel conflicted because, although I don't consider myself a poet, waxing poetic as mentioned is a tendency I'm inclined to indulge. Not that brevity can't yield poetry, of course; I'm rather fond of laconic speech and aphorisms. Words fascinate me, truly. I frequently dwell in contemplative imagining on the very nature and origins of language, to me it is the most awesome thing that humanity has ever discovered. And it is especially visionary. Borroughs called language a virus from outer space after consuming ayahuasca, well before doing so became a fashion accessory. Whatever language is it for sure is of at least that magnitude of weird and those people who have managed to master it, like Edward Gibbon, or Dante, Dostoevsky, or Shakespeare, are by my estimation men who have approached the divine.

I think I'll try to be more concise and forgo heavy elaboration if the post doesn't call for it because each of you do have good points. And I do put a lot of myself into my posts, its true. When I'm on the Codex I can't help but feel acutely aware of the presence of everybody else and I treat it almost as if we were all gathered together somewhere talking in-person. Whether or not other people are even currently online makes no difference, but that is another issue I could go on about as aspect of the aperspectival culture shift that Gebser anticipated. I share about myself here almost the same way as I would with a friend in-person, or "in real life" which is a total misnomer. This is real life for all of us enduring every present moment and we're sharing in something incomprehensively profound merely by existing simultaneously. I don't share because I expect anybody really cares, but because I enjoy doing so and I'm genuinely curious to learn about other people with related interests. Maybe it is unusual but I just prefer openness and enthusiasm to jaded indifference or juvenile antagonizing. This is actually a reason why I don't play MMORPGs or any other sort of interactive multiplayer online games. I get stuck with a persistent awareness of my sharing even a virtual space in real-time with other people, many of whom are nearly oblivious to the autonomy of the other players and seem to behave as if they were just more unique NPCs existing in their games.

Well, anyway thank you for the feedback, it takes all kinds and I enjoy the Codex for what it is precisely because of the open acknowledgement of that.
 

Zenyrrah

Augur
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1658515243661.png
 

Abu Antar

Turn-based Poster
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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Start Grimoire
Create party
Think to myself: I'll fuck shit up
Start first fight
???
Profit? NO PENETRATION!! NO PENETRATION!! NO PENETRATION!!
 

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