I apologize in advance for my verbosity. I haven't posted here since August last year, so almost a full year ago. During that time I would occasionally load up Grimoire and mess around in the Library, and a few times (three) I actually managed to start the game and wander around a bit, getting through a dozen or so encounters and exploring the forest and one of the dungeons. My intention was to fully immerse myself in this game and commit to completing it because of how much I adore Wizardry 7 and the work of D.W. Bradley, but for a number of reasons I would only play for one session and then too much time would pass to where when I managed to regain the desire to try playing it again I'd have to start over, my enthusiasm a recurrent cycle of ephemera.
Truth be told my relationship with gaming over the past year and more has been very strained despite my efforts, a consequence of several factors (mainly severe depression and addiction recovery, I've been clean from heroin since 2014 but still struggle with the association I'd made habitual of necessitating chemical ardor for my two strongest interests, gaming and reading history) and as such I've only superficially played any games throughout the duration of this extended phase of dysphoria. Elden Ring is the only game in well over a year that has managed to captivate me, and I basically played it inside and out within a month of release to the point where I'll need quite a lengthy break before I'll be able to pick it up again. Souls games, while I sincerely love each of them, aren't my favorite kinds of RPGs but the so-called 'renaissance' wave of RPGs hasn't produced any games that are even remotely comparable to their predecessors for me, and so for a long time I've mainly been content to replay games from the past and to explore the many that I missed for systems I never owned, like the Atari ST or Amiga.
I have installed instances of Morrowind, Stalker: Anomaly, Fallout: New Vegas, and Fallout 4 backed up and preset to run through MO2 with hundreds of mods, a process for each game that was built up over many years as the respective mod communities grew, and yet I barely touch them anymore because I most certainly burned myself out and unfortunately all of my regular "old reliables" (such as the first two Fallout games, Daggerfall, Planescape: Torment, Arcanum, Wizardry 6 and 7, Darklands, Might & Magic 3 through 8, non-Enhanced Editions of Baldur's Gate and its sequel, the usual suspects) are similarly too familiar, memorized too thoroughly and for too long I've been unable to fall back on them. So then there is my licensed copy of LaunchBox, which I have on my gaming laptop and on my phone, which has a library of over 23,000 games for consoles, computers and handhelds ranging from Commodore 64 through to PlayStation 3 (for Demon Souls), some of which are (near)complete sets such as for the Amiga, Atari Jaguar, Super Nintendo, MSX and MSX2, and then the two biggest sets are a recent MAME set and a "light" install of ExoDOS with just under 800 DOS games actually installed. This setup is a literal dream come true from back in my childhood when I used to daydream and try to envision what gaming would be like in the future, back when the original Nintendo was a fairly recent thing, and no doubt I have had fun reading the forums here, or the CRPG book, discovering all kinds of fascinating games I'd never even heard of and being able to access them at a moments notice through ExoDOS or from GOG, &c.
Yet nothing really grabbed me, despite how much I enjoy the discovery of games and experiencing DOS and Amiga era graphics or even Apple ][ and the like, I just wasn't finding myself genuinely engaged so beyond a few short-lived attempts at forcing myself to get over my negative attitude and hypercritical disposition (no doubt I'm my own worst enemy) I really haven't played very much over this period. Every time I would open up my GOG or Steam libraries though, I would see Grimoire in the list and think to myself how I really ought to get on it in a serious way, but was constantly holding off because I didn't want my poor mood and miserable attitude to ruin a game that I anticipated to be the only experience comparable to Wizardry 7 available, possibly ever, while so much time had elapsed since I'd had the mechanics and complexities of Wizardry at hand that I felt the need to put it off until I felt "ready" to take on what I assumed was going to be a laborious task of reading through the minutiae of a manual and getting to grips with an overwhelming system.
Recently however, I finally determined for myself that I was just going to try it, and to build my party without the foreknowledge of min-maxing attributes and to approach the game as an open adventure, just like I would have as a child. My OCD tends to plague my enjoyment of open world and choice-heavy RPGs because I struggle to resist the urge to look up the outcome of every decision that arises, to make sure that I'm exploring the environments "in order" so that I don't miss out on important NPCs or items, and so I forced myself to adopt a state of mind whereby I just ignore those impulses to the best of my ability. And so far I have been, and am enjoying this game immensely.
However I wanted to post here because I'm not simply enjoying the game, I am entirely enthralled with it as a whole, and have not felt this way about a game in a very, very long time. It is everything I'd hoped for and so much more. The graphics in their way are gorgeous and recall childhood reveries that I cherish, just simply looking at the environments while moving through them fills my imagination with visions and elicits a sense of wonder and curiosity that games of recent years simply do not recreate. Grimoire is a remarkable game in many ways, and easily one of the best I've played all around, I am inclined to include it in my own personal pantheon right up there along with Wizardry 6 and 7 and the other masterpieces. It is reminiscent in a sense of awesome gaming experiences of the past like the Eye of the Beholder series, Lands of Lore, Anvil of Dawn, Dungeon Master, FRUA, World of Xeen, all those kinds of classic dungeon crawlers, but the turn-based combat system in this case is a much more preferable design and really facilitates the addictive nature of the combat encounters, which I never find myself irritated by. Watching each characters skills and abilities grow little by little through use makes each encounter a welcome interruption of the exploration, and although I love breaking out the graph paper or Grid Cartographer the automap and quest journal are critical tools that I greatly appreciate, because it enables me to load the game up on my laptop disconnected from my widescreen monitor and kick back in bed comfortably to play it with just the laptops touchpad and keys. I cannot wait to have more time to explore the game thoroughly and experience everything it has to offer, and reading the manual is in itself entertaining and interesting. So, thank you very much Cleve for producing a game the likes of which may never be seen again, a true successor to my favorite Wizardry which is also one of my all-time favorite games. It is a marvel of congruency in which the numerous visual and mechanical elements compound each other to deliver an intangible experience that is far greater than the sum of its parts. I've posted in some other threads in your hosted subforum about my excitement for whatever you intend to release next, and now even more eagerly await any news on future titles. Your game has reinvigorated my tempered enthusiasm for what has otherwise been among my greatest passions and for this I simply cannot express my gratitude adequately.