Grimoire Selling Like Crazy On The Steam Store Overnight
AUGUST 4 -
GOLDEN ERA GAMES
Grimoire was quietly released in the morning in America without much fanfare and has sold well over a thousand copies before closing hours. Not bad for an indie game written by one person with almost no advertising whatsoever of any kind. The sales seem to be increasing hourly.
Everybody who has played it has known they are on the verge of discovering something really amazing. A lack of understanding of the user interface and game mechanics has not prevented the majority of players from concluding they may be looking at one of the best computer roleplaying games ever written. The smartest ones intuit it, they don't need a press rep to give them a bag of promotional goodies for them to guess it.
For this reason, the manual is a priority this weekend and it will be released as a prototype early next week.
Initial reports of bugs in the display (mostly due to resolutions and display modes that did not exist only a few years ago) were fixed shortly after the game went live. There were other problems with 64 bit machines that were also solved in less than 120 minutes after they were reported.
This did not stop a vocal, dedicated group of politically motivated activists from deliberately purchasing the game solely to give it a bad review and then get a refund. They were trying to stop a tsunami by body surfing the edge of it. That attempt has already tanked. The incline is so suffused in Grimoire it is only a matter of time before their slander of the game is washed away by the sheer volume of people discovering how rich it is.
As the author, I know what people have not discovered yet. They are on the tip of an iceberg and Grimoire runs into deep, deep waters. The density they see now is only a fraction of what they are going to find as they push further into the game. A play of only a few hours will not even break the surface. The familiar area of the original demo, the Avian Mountains, is now only a single drop of rain in a cyclone compared to how much they will discover when they leave this area. Rather than tell people of the Dirge ... or of Waterport ... or of Bahomet Megalith ... or of the Necropolix ... or of Black Pierre ... or of the Raven Wildes ... or a hundred other areas ... or of the vast story that awaits them ... would only spoil the fun. I prefer to let word of mouth do that for me, the best kind of promotion of them all.