Zorba the Hutt
Arcane
- Joined
- Dec 14, 2012
- Messages
- 1,865,950
Come on Cleve, settle that dust. Still got that interview to do
By my count six recent negative reviews mention broken saves as a factor in their negative assessment, and they're all from people who have over 2 hours of playtime (the most had 25, the average is around 12 or so).
Yep, Cleve really needs to be careful with this stuff from now on. And a number of people have said they put up with restarting now as they're just getting into it, but would be extremely butthurt if it happens again after 100s of hours.
As I (and many others) said earlier, he's got the option of a beta branch and volunteer testers now, let's hope he makes use of it.
The answer lies in the venerable ballad known as "Moon Man Hates Chinks".Erm... Cleve?..
[sploiler]
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What is the lore behind this item?
The answer lies in the venerable ballad known as "Moon Man Hates Chinks".Erm... Cleve?..
[sploiler]
[/spoiler]
What is the lore behind this item?
There are some interface improvements to make.
Here's an inventory idea...
Keep the rows as they are, but add the ability to toggle 4-5 row view. You get an elegant improvement that makes the first row a quick access bar and the other rows manageable.
In expanded view, allow filtering and sorting by type.
That would be an huge improvement (ANYTHING would be an improvement FFS)
How about leaving the thing as it is, but losing the arrows and turning it from an inventory into a quick launch, then adding a whole new screen that is the global inventory? This extra screen would allow normal inventory functions, like sort, join, filter, and so on. Why not make this new screen a tabbed interface, so that the rest of the cramped unreadable stuff could be moved there.
Thing is, by the time you make the changes to the interface, virutally notthing remains of the old one and therein lies the problem. You have to admit there's a problem before you can solve it, and you have to have the skills to implement the fixes.
You could add configurable hotkeys, radical idea eh?
So many ideas, none are likely to be acknowledged.
Ya, I don't think a lack of sleep is what makes Cleve make bad decisions.Yep, Cleve really needs to be careful with this stuff from now on. And a number of people have said they put up with restarting now as they're just getting into it, but would be extremely butthurt if it happens again after 100s of hours.
As I (and many others) said earlier, he's got the option of a beta branch and volunteer testers now, let's hope he makes use of it.
I'm concerned he's still going to ignore this because when he was made aware of this issue, his first step was to change the Steam settings so it automatically upgrades Grimoire to the broken save-patch, thus making it affect everyone rather than those who go through the trouble of reading updates and redownloading. All the work on Grimoire and the lack of sleep is affecting his judgment, making him make all these weird bad decisions.
Erm, Bataille should've been the eyeball creature. Get your vintage edgelords straight.
Erm, Bataille should've been the eyeball creature. Get your vintage edgelords straight.
Wait, are you saying that if I kick somebody out of my party that it kills them and I won't be able to get them back unless I resurrect their bones? That is most bogus!oh and do not worry if you have a fully party if the npc will join you you will get the option to pick which party member to get rid of but it is not permanent because you can find their bones in the Shrine of the Raptor and if you have a scroll or wand of raise dead you can bring them back to life. their bones will be in an alcove and there are 8 alcoves for all 8 party members pretty cool right?
Also, this game needs a patch to fix the constant RNG. It's annoying. If you swing, you should hit...less RNG.
Agent of decline detected.
Butthurt detected. Are you suggesting that having imbalanced and buggy games is part of the age of incline? Or just that Grimoire is without flaws?
No, I'm implying that "you swing, you hit" is decline. I felt that was obvious, but apparently you find the very possibility of missing to be some kind of imbalance. This isn't some competitive RTS where clicks per minute determine victory because every action has a static result. Go swing a stick at a hostile target 100 times a tell me how infrequently factors beyond your control impact your success.
Funny is, even when I got this, I can open that chest without any problem.So about that lock picking...
And this is with 35/50... Why am I not casting "Knock Knock" again?
The thing that confuses me about shopping is that I have to identify some of the items to know what they are (identified through the shopkeepers built in menu) so why make us do all the extra clicks instead of just saying whats for sale?Is there any way while shopping to see if a party member can use an item before purchasing? I bought a Lance for my Templar, and was told I couldn't use it.
It would be nice if you could click above or below the scrollbars in the spell screen to move one page up, or one page down.
That's all my thoughts for now.
Okay, more interface thoughts: I think you should be able to click-and-drag portraits of party members to reorganize them. It would also be nice if you could hit the 'esc' key to enter menu. Then hit it a second time (like a toggle switch) to close the main menu. All nitpicks aside, I am having fun. I think the game just deserves a little more explanation - like a manual to RTFM on.
You can rearrange them. You click and click, as opposed to click and drag. I asked for esc in the 90s. It is a mind boggling choice not to include it a quarter of a century later. I was in my 30s then, I am in 60s now.
I can only assume that the very limited function esc has now, somehow would interfere with it? Probably wrong, but really, why would you NOT do this?
You can toggle the bar graph display to a numeric one too by clicking.
I was having fun, but the balance of the game is so broken, I can't takes it no more Broken balance and an inconsistant and horrendous interface ruin what could have been a gem.
Ideally a revamp would be best. I propose what I have because I believe it would require less work.
Well well, what do we have here. It's not the troll, but still something.
The thing that confuses me about shopping is that I have to identify some of the items to know what they are (identified through the shopkeepers built in menu) so why make us do all the extra clicks instead of just saying whats for sale?Is there any way while shopping to see if a party member can use an item before purchasing? I bought a Lance for my Templar, and was told I couldn't use it.
It would be nice if you could click above or below the scrollbars in the spell screen to move one page up, or one page down.
That's all my thoughts for now.
Is there a reason Im just not getting?
Wait, are you saying that if I kick somebody out of my party that it kills them and I won't be able to get them back unless I resurrect their bones? That is most bogus!oh and do not worry if you have a fully party if the npc will join you you will get the option to pick which party member to get rid of but it is not permanent because you can find their bones in the Shrine of the Raptor and if you have a scroll or wand of raise dead you can bring them back to life. their bones will be in an alcove and there are 8 alcoves for all 8 party members pretty cool right?