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Interview Guido Henkel Talks Thorvalla at Gamers.de

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Tags: Guido Henkel; Thorvalla

Gamers.de have interviewed Guido Henkel of Realms of Arkania fame about his ongoing Kickstarter project Thorvalla. The original interview was in English, but then it was translated to German - and then back to English again? Anyway, have an excerpt:

Gamers.de: You aren’t the only famous name who reappears on the screen lately. Neal Hallford, who´s going to work with you on "Thorvalla", Chris Roberts, David Braben or the "Shadowgate"-Devs David Marsh and Karl Roelofs to name but a few. All of these respective projects have one in common. According to publishers, the chosen genres (all traditional PC-Genres) are all unprofitable in popular opinion. Do you personally see a change in the current industry? If yes, how do you judge/value it?

Guido Henkel: Let’s face it, most publishers wouldn’t know a good game when it bit them in the behind. I mean, your question already provides the answer — “unprofitable.” Well yes, if all you care about is the dollars, sure you need to stay away from it, but truth be told, I am glad they are not interested in what we are doing because they would just once again ruin the entire affair.

Fortunately there is a group of people who still care about games for their own sake and do not share the fat-cat Wall Street mentality that has possessed every publisher in the industry. Fortunately for all of us, they are on their way out, already becoming relics as the world moves on to creator-owned distribution, and I will not shed a single tear for them. They have been the bane of the industry for too long.

Gamers.de: A question about the battle system. Traditional turn-based combat or real time with pause? Or something completely different?

Guido Henkel: It is going to be something entirely different. While I know exactly how it is going to work, I do not want to talk too much about it right now, because we still have to thoroughly play test the system to make sure it works as desired. However, it is a strictly turn-based system that gives the player all the time in the world to make his move. In addition, there will be a major focus on tactics as opposed to rapid and continues hacking and slaying the opponent so that one carefully planned and executed strike will be a lot more effective than just running into things head over heels.

Gamers.de: Apropos Races. Will there be a wide range of character customization? Race, gender, class etc.? If so, what kind of game system are you going to use? (Maybe something like Open Game Content 3.5e, like the guys from Chaos Chronicles are going to use?)

Guido Henkel: The player begins with one character, who is by definition humanoid - the player will have the chance to make some selections there. This character will go through a regular character generation process where the player can customize the hero and determine things such as the class and the individual attributes. From there, the adventure begins and additional party members will be recruited as the story unfolds. However, recruited NPCs will be handled slightly differently than they have in other cRPGs. I do have a bit of a trick up my sleeve for this that I will reveal in time.

“Thorvalla’s” game system will be a custom rule set that we design in-house. It features familiar elements, of course, and the standard attribute system people are familiar with, but once again, I have been playing with a number of ideas how I can change the traditional game mechanics of cRPGs, and these changes fit in none of the existing game systems. Open Game Content 3.5e is great for people who don’t want to spend time on creating and balancing a system, but in our case, that is what Neal and I have been doing for many years, and we will use our experience to create something that hopefully feels fresh.​

Paging Grunker ; )

Be sure to read the full interview in English, or consult the deutsche Version if you happen to speak the language of the Reich.
 

Grunker

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Well, well. Who would have thought that the ones to finally put my desire to see a resurgence of P&P-systems used in cRPGs again to the grave would be all my favourite developers with strong assistance from the bastion of the Old School: RPG Codex?

Oh, and before anyone posts that butthurt-pic: If I sound bitter and butthurt, it's because I am I'm disappointed :(

Still... the grand horizon and all that. The coming years taste like sweet grapes compared to what we have endured thus far. How I wish we could add Thorvalla to that horizon.
 

Brother None

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Some of the early sketches we have on the Kickstarter page does not really reflect the look we want to go for in the end

So the art he chose to represent and promote his game with is art he is not happy about as reflecting the look he wants to go for in the end?

Man, has this Kickstarter campaign done anything right?
 

mindx2

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I was thinking the same thing. I really, really want to get excited about this game but their entire pitch has left me feeling... well... not feeling much of anything which really stinks since he made some great games before. :(
 

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Guido Henkel said:
Let’s face it, most publishers wouldn’t know a good game when it bit them in the behind. I mean, your question already provides the answer — “unprofitable.” Well yes, if all you care about is the dollars, sure you need to stay away from it, but truth be told, I am glad they are not interested in what we are doing because they would just once again ruin the entire affair.
Guido Henkel gains 1 000 000 Kodex Kool Kredits by comitting a business suicide.
 

Rake

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Guido Henkel said:
Let’s face it, most publishers wouldn’t know a good game when it bit them in the behind. I mean, your question already provides the answer — “unprofitable.” Well yes, if all you care about is the dollars, sure you need to stay away from it, but truth be told, I am glad they are not interested in what we are doing because they would just once again ruin the entire affair.
Guido Henkel gains 1 000 000 Kodex Kool Kredits by comitting a business suicide.
What business suiside? He is out of the business for 10 years now. I don't think he cares what the publisers think of him.
 

FeelTheRads

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Yeah, all publishers are together in a gang of kindergarden kids and they'll all get upset and take their toys and go home because bad man Henkel made a generic comment about publishers.
 
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So um, is he going to face any copyright issues with his 'Thorvalla' title? That + 'Fantasy Vikings' sounds like another cheap rip-off of Thorwal which was an actual place in RoA world

I really think this guy just woke up a few mornings ago and while drinking coffee thought it might be nice to make some money. The whole concept strongly suggests it was thought up in about two hours. Nobody in their right mind would ever fund a $ of this commercially, but he figures as soon as some depressed nerds hear 'Realms of Arkania'/Planescape he doesn't have to make any effort
 

l3loodAngel

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The coming years taste like sweet grapes compared to what we have endured thus far. How I wish we could add Thorvalla to that horizon.

Their idea of game was kinda lame and they didn't show that were capable of delivering. Vikings sailing, dragon riding and lot's of dragon's is not an idea I would fund.
I was about to :takemyjewgold: when I saw the Reich, but the game idea was so meh... Why do you want Thorvalla so much?
 
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By the way they've replaced 'Reich' with some lame 'Queen's Empire' in the latest update which describes a bit more about the 'world' of Thorvalla
 

Grunker

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Why would I not? Fuck the viking bullshit, every single old-school RPG ever (well... almost) before 1998 had banal stories. I just want the game mechanics of old. I want more stats, more tactical combat, and more fresh takes on solid RPG mechanics. Storyfaggy as I am, I can get that fix from PE or Wasteland or whatever.

Right now, my attitude to Kickstarter is pragmatic. The more oldschool-angle projects that aren't obvious scams which we fund, the higher the probability of us seeing some good oldschool games are.
 

l3loodAngel

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There is a problem when a story of an RPG can be summed up by one south park song:


I also like complex mechanics, but games consist of multiple elements.
 

Moribund

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D&D has talking in it? It's a game system.

If your Dungeon Master actually talked in character and had you talk in character, then yes it's some disgusting LARP nonsense.
 

tuluse

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What if you say "my character asks the mayor for a job"? That's not talking in character, but it is dialog.
 

Taluntain

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The fact that they haven't cancelled the KS yet when it's obvious that they won't even get 10% of what they're asking is just bringing the bizarre to a new level... they still keep posting new updates as if they were somehow oblivious of the money counter.

At least Romero & co. had the balls to pack up their toys and go home when they didn't see the money avalanche they were expecting. Keeping the Thorvalla KS still going at this point is... embarrassing.
 

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Barkley 2 is dribbling the shit out of Thorvalla.
 

Rake

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If a game has dialog it's not a real RPG. That's what started the decline and got people like you on board.
D&D has talking in it? It's a game system.

If your Dungeon Master actually talked in character and had you talk in character, then yes it's some disgusting LARP nonsense.
RPG means "roleplaying game" It means you have to play the role of a character in a situation. It has nothing to do with game mechanics. Granted, a game with bad game system is boring, but that doesn't mean that the system is the only part that matters. An rpg without dialog is just a combat stimulator.In that case go play Diablo or if all you care in a game is "tactical" combat you are looking in the wrong genre. A strategy game seems more your thing. And i'm realy curious to see a pen&paper session without dialog. You all played mute and deaf characters? Sounds fun
 

Bruma Hobo

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If a game has dialog it's not a real RPG. That's what started the decline and got people like you on board.
D&D has talking in it? It's a game system.

If your Dungeon Master actually talked in character and had you talk in character, then yes it's some disgusting LARP nonsense.
RPG means "roleplaying game" It means you have to play the role of a character in a situation. It has nothing to do with game mechanics.
Oh, ffs. Without game mechanics there would be only LARP.
 

Grunker

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If a game has dialog it's not a real RPG. That's what started the decline and got people like you on board.
D&D has talking in it? It's a game system.

If your Dungeon Master actually talked in character and had you talk in character, then yes it's some disgusting LARP nonsense.
RPG means "roleplaying game" It means you have to play the role of a character in a situation. It has nothing to do with game mechanics.

:hmmm:

Get the fuck out of here.
 

Rake

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If a game has dialog it's not a real RPG. That's what started the decline and got people like you on board.
D&D has talking in it? It's a game system.

If your Dungeon Master actually talked in character and had you talk in character, then yes it's some disgusting LARP nonsense.
RPG means "roleplaying game" It means you have to play the role of a character in a situation. It has nothing to do with game mechanics.
Oh, ffs. Without game mechanics there would be only LARP.
Read the rest and quote all of it. I didn't say that game mechanics are not important, just that is is only a part of what makes a good RPG. Ffs Call of Shity Duty has good game mechanics. That doesn't make it an RPG.
I know i wouldn't want to play an RPG without story,dialog or an interesting setting just for the mechanics and the character generation prosses
 

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