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KickStarter Guido Henkel's Deathfire: Ruins of Nethermore - CANCELLED

Doctor Sbaitso

SO, TELL ME ABOUT YOUR PROBLEMS.
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Grab the Codex by the pussy Serpent in the Staglands
Next campaign needs to have people immediately say "fuck yeah" instead of "what the fuck".
 

getter77

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Oct 12, 2008
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Seems like Early Access on Steam/alpha&beta wranglings is the best bet outside of a sudden outpouring of funding or a publisher getting involved that "gets it" as per, I don't know, I think the Dropsy one is held to high regard? He might even be able to swing a strange version of such with Prison Architect. The initial stumbling, and odd bits along the way like that Dice+ thing out of nowhere, all contributed.

I hope he can get it together, as it really doesn't seem like a thing where he has no avenues left so long as the will is there for it alongside some pivoting.
 

felipepepe

Codex's Heretic
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A single-player party-based CRPG that combines deep characters and rich storytelling with turn-based combat—NOT A DUNGEON CRAWLER!
Just saw this. :lol:
300px-MagrittePipe.jpg


Reading the page you get every impression that this is a dungeon-crawler... so if you're here for the DC, GO AWAY!, and if you're here for a non-dungeon crawler, you'll just see dungeon crawler.
 

Roguey

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So he's just letting the clock run out on this? Ending with a whimper.

Most campaigns get an explosion at the end, but looking at the stats, it's mostly just current backers desperately increasing their pledges to bring in slightly more money than they have been. Pathetic. Loserville, population: them.
 

Lady_Error

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It's very simple: as for less money next time and find an additional source of financing to come to the full amount needed for the game. That's it. Nothing else really needs to be changed, he could just reuse the campaign as it is right now.
 
Self-Ejected

theSavant

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You say it... pity pledges. I bet many of those people who upped their pledges would be utterly shocked, if suddenly a publisher completes the funding goal in the last minute and the "good will people" need to pay their 300$ pledge... I'd really like to see the faces.
 

stony3k

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Strap Yourselves In
Yeah, and to me the bigger lesson is that less than 4000 people support the campaign as it is. A spiritual successor to RoA or wizardries should be able to pull in at least 10k backers if marketed like that. (even counting people who are turned off by Guido)
 
Self-Ejected

theSavant

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Wow, he reached 200K. Kinda impressing... I never expected it to come this far. G3 said in a comment that an update will come soon, so still interested what it is.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Shaker got 250k so those numbers certainly aren't impossible. A properly marketed spiritual successor to Wizardry could probably make more.
 
Self-Ejected

theSavant

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Makes a sad impression on Shaker, as they almost had the double amount of backers, but then again they stopped the campaign 2 weeks before ending. Maybe they had pulled 500K in the end, if they had been as active as Guido. I must grant him that, he didn't give up and continued being active.
 

Crooked Bee

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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
It's going episodic now:

We do not want to deviate from the formula of the game. The reason why so many of you have fallen in love with “Deathfire” is because of its many cool and unique features. If we were to reduce the scope or depth of the game, we would essentially destroy everything that fans cared for in the first place. Therefore, the decision was made to find a solution that allows us to keep the game’s features intact.

The plan is this: Instead of creating a large-scale game all at once, we decided to take an episodic approach to the game. As opposed to forcing ourselves to a development schedule that spans a year or more, and which needs to be funded up front entirely, we have decided to develop the game in installments, each an individual chapter in the story—as you would have in a book—which, when taken together make up the entire story of the original game.

There are a number of great examples out there, for games that have done very well using an episodic approach. Especially “The Walking Dead” by Telltale Games jumps to mind instantly as an example of episodic-delivery-done-right.

Each of “Deathfire’s” six chapters we will build, will expand the game as a whole when they are released, not only continuing the story, but also introducing new features as they enter the picture. The advantage of this approach is, I think, self-evident.​

http://www.kickstarter.com/projects/g3studios/deathfire-ruins-of-nethermore/posts/687176
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It's going episodic now:

We do not want to deviate from the formula of the game. The reason why so many of you have fallen in love with “Deathfire” is because of its many cool and unique features. If we were to reduce the scope or depth of the game, we would essentially destroy everything that fans cared for in the first place. Therefore, the decision was made to find a solution that allows us to keep the game’s features intact.

The plan is this: Instead of creating a large-scale game all at once, we decided to take an episodic approach to the game. As opposed to forcing ourselves to a development schedule that spans a year or more, and which needs to be funded up front entirely, we have decided to develop the game in installments, each an individual chapter in the story—as you would have in a book—which, when taken together make up the entire story of the original game.

There are a number of great examples out there, for games that have done very well using an episodic approach. Especially “The Walking Dead” by Telltale Games jumps to mind instantly as an example of episodic-delivery-done-right.

Each of “Deathfire’s” six chapters we will build, will expand the game as a whole when they are released, not only continuing the story, but also introducing new features as they enter the picture. The advantage of this approach is, I think, self-evident.​

http://www.kickstarter.com/projects/g3studios/deathfire-ruins-of-nethermore/posts/687176

...and taking money on their website: http://deathfiregame.com/pledge-information/

Yeah, that's not going to work.
 

Stabwound

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Dec 17, 2008
Messages
3,240
Episodic might work for adventure games, but shit, who wants to play through 1/6th of a CRPG like this in increments of every 3-6 months? Episodic is second only to DLC in terms of shitty developments in gaming over the past 10 years. Oh well.
 

Lady_Error

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Then wait for all the episodes to come out and play then. Duh.

I also think that another Kickstarter is a better idea, but even that website pledging might work for the initial 50.000 they need.
 

Alchemist

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Jun 3, 2013
Messages
1,439
If an episodic approach makes it more feasible to get the game made - then I don't see a problem with it. I don't think it's a bad idea in general, since full RPGs are such monumental projects to develop. Also it hearkens back to the PnP RPG roots - think of old adventure modules for D&D / AD&D, or more currently - Pathfinder adventure paths - they all work this way basically.
 

Roguey

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I love how this only made $17,000 today because a couple of jokers decided to fake-spring for $10,000 and $5,000 knowing it wasn't happening. Subtract $15,000 from the final count and it couldn't even hit $190,000.

Guido was right about one thing though: Turns out there are 3800 people interested in a "real role playing game", not just 3500.
 

Western

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Codex 2012 Codex 2014 Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
It's going episodic now:

We do not want to deviate from the formula of the game. The reason why so many of you have fallen in love with “Deathfire” is because of its many cool and unique features. If we were to reduce the scope or depth of the game, we would essentially destroy everything that fans cared for in the first place. Therefore, the decision was made to find a solution that allows us to keep the game’s features intact.

The plan is this: Instead of creating a large-scale game all at once, we decided to take an episodic approach to the game. As opposed to forcing ourselves to a development schedule that spans a year or more, and which needs to be funded up front entirely, we have decided to develop the game in installments, each an individual chapter in the story—as you would have in a book—which, when taken together make up the entire story of the original game.

There are a number of great examples out there, for games that have done very well using an episodic approach. Especially “The Walking Dead” by Telltale Games jumps to mind instantly as an example of episodic-delivery-done-right.

Each of “Deathfire’s” six chapters we will build, will expand the game as a whole when they are released, not only continuing the story, but also introducing new features as they enter the picture. The advantage of this approach is, I think, self-evident.​

http://www.kickstarter.com/projects/g3studios/deathfire-ruins-of-nethermore/posts/687176

...and taking money on their website: http://deathfiregame.com/pledge-information/

Yeah, that's not going to work.

Maybe if he's savvy enough to relaunch his Kickstarter with the episodic model and lower goal he'd be successful, but this is Guido, who are we kidding.
 

stony3k

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May 8, 2007
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Strap Yourselves In
I agree that he should have come back to Kickstarter but it does look like they may make 50k in any case. I'm not sure I like episodic RPGs, it's probably going to force the game to be more linear than I would have liked. I can live with the decision though.
 

stony3k

Augur
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470
Strap Yourselves In
Huh? It's $20 to get all 6 chapters - which is the same as KS, and he actually gets to keep more of the money.

I think he should have included the first chapter in the $5 pledge level though
 

Gord

Arcane
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Feb 16, 2011
Messages
7,049
Don't have decided yet, but I guess I might pledge for the episodic variant, even if I don't think it's such a great approach for an rpg.
On the other hand, I'd like to play the game and do think that he deserves a chance to deliver it - if it turns out shit - well, I have spend much more than 20 bucks on worse stuff than computer games.

Kickstarter however - don't think there's hope for that, unless probably he finds some really big names for it.
Didn't even see the big problems with the pitch, tbh - worse pitches have made more money.
 

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