Monty
Arcane
Voting on greenlight costs nothing.
there was a torment shout out but not a PE one yet, i think. there's considerable overlap between the backer pools but it couldn't hurt to call in a favor.
Still, being greenlit may help Guido get some publisher funding
Still, being greenlit may help Guido get some publisher funding despite a failed kickstarter.
Maybe Saint Fargo will throw in 200k at the last minute?
With that said, his latest comments - clearly indicating he either has fallen into a mental state of depression preceding the inevitable failure of the kickstarter campaign or has yet to conjure up a backup plan - make me somewhat worried the game might never see the light of day.
We are also following very closely all the comments and suggestions that are coming in via email, messages and in the comments section. Many of you propose interesting suggestions trying to help increase the visibility of the project or its overall appeal. We take all these comments into consideration and we spend a lot of time evaluating and discussing possible options we may have once the Kickstarter campaign comes to an end.
All of your feedback is therefore extremely valuable, helpful and welcome, as it shows us the incredible enthusiasm and support you have to offer. We all have the same goal. We all want this game to be made, so with that common goal in mind, let’s continue the conversations and think of ways to make “Deathfire: Ruins of Nethermore” a reality.
Greenlit in only 20 days!
As you might have heard by now, “Deathfire: Ruins of Nethermore” has been greenlit on Steam this morning. Amazingly, it took only 20 days to get there, and in the graphs we could see that the game was way ahead of the average curve, just plowing up the charts into the Top 100.
Being greenlit means that we now have a slot in the Steam catalog and we could sell the game on Steam any time we wanted to. Great news! There’s just one hitch… we don’t have a game yet, and as we are going into the final hours of this Kickstarter, hopefully the round of newly greenlit games will attract more players to give our campaign a look.
With that said, his latest comments - clearly indicating he either has fallen into a mental state of depression preceding the inevitable failure of the kickstarter campaign or has yet to conjure up a backup plan - make me somewhat worried the game might never see the light of day.
What? You must have read something completely different. Here is what he says in the latest update:
(...)
I think if he just reboots the campaign when it ends, it will be successful. The initial wave of "re-backers" will put it in a good spot.
This is a big one that hurt the campaign in my opinion. I wonder how many people saw that on the first day and never took a second look because it sounded so ridiculous. He fixed it, but first impressions are a huge factor with these things.no exclusive content tiers that smack of DLC and P2W i'm looking at you "nethermancer"
This is tough because you need to convince people to pledge when they first see the kickstarter, and the idea of limited copies at a cheaper price plays to that. Kickstarters absolutely need to get momentum in the first few days. I've looked at plenty of kickstarters and thought 'meh I'll come back later' and never get around to it. Perhaps there can be an added benefit for early birds as an incentive - a digital art book or something - which means latecomers can still get the game at the same price as early birds, but there's an incentive to 'call within the next 30 minutes to get your free steak knives' as it were.Looks like the anticipated reminder email surge hasn't materialized. Ah well.
Key takeaways for Guido:
- no "early bird" tiers that slap latecomers in the face
The title he chose is pretty shitty. Many of us said that months ago.fix the name, shoulda called it "Arcane Realms" or something
I am not so sure about that. It still doesn't attract enough people and they also might be fatigued.I think if he just reboots the campaign when it ends, it will be successful. The initial wave of "re-backers" will put it in a good spot.
A single-player party-based CRPG that combines deep characters and rich storytelling with turn-based combat—NOT A DUNGEON CRAWLER!