Lady_Error
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- Joined
- Oct 14, 2012
- Messages
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He has a DVD-review site and probably too many DVD's. Though yeah, his "spreading the word around" skills need some tweaking.
Guido Henkel said:@Adriel, yes the screens look a little like Planescape and the reason for that is fairly simple. The design of the GUI for Planescape was mostly my doing. All these circular elements we had in the game screen, the round pop-up menu etc, all of those were things I thought up at the time and suggested to the rest of the team.
You can even put åäö in URLs nowadays. The progress of technology is amazing.Deathfire technical update: http://guidohenkel.com/2013/04/the-technology-behind-“deathfire”/
URL with quotes, wtf
Guido Henkel said:Thanks for the suggestion, but we don’t need a hard core CRPG engine. There are a thousand reason for us to use Unity3D and not a single one why we should not, so the decision is very simple.
Guido Henkel said:Thanks for the suggestion, but we don’t need a hard core CRPG engine. There are a thousand reason for us to use Unity3D and not a single one why we should not, so the decision is very simple.
Mixed messages and an attitude problem. Is it any wonder he fell out with the other developers?
I haven't kept up, but that particular update doesn't show anything terribad, except for the portrait. It looks like Infinity Engine + a few changes, i.e. negative attributes which are always cool.
WTF are you all talking about? We have only seen the character screens so far and you already call this less inspired and unappealing?
...Name is shit...
And "Deathfire" in german would be: "Todesfeuer". I am german, and i think "Deathfire" sounds even worse in my german ears than it does in yours.
Mixed messages and an attitude problem. Is it any wonder he fell out with the other developers?
Guido Henkel said:Despite this general real-time approach to the environment, the combat system will be a turn-based system that, once again, dives deeper into role playing elements than any real time game possibly could. We have not revealed any details about combat at this time, but I would like you to know that it will be an engaging experience that offers plenty of options for the player.
On top of that, your party will have two slots for recruitable NPCs–Henkel promises that there will be “a lot of inter-character activity….It was one of the hallmarks when we designed ‘Planescape: Torment’ and I’ll definitely stick to that because it opens up a wealth of cool opportunities for us as game designers.” It has not yet been decided whether this will be an interactive system, or whether the game will handle characters taunting and interacting with one another automatically.
Also, will it run on tablets?
henkel has heard our cries of combat mambo! good on ya henkel.
all the codexian cockstrocking (TB combat? MUST BE INCLINE) terminology aside...who is funding this game? Is it gonna be a KS or is he going the traditional publisher route?