Val the Moofia Boss
Scholar
- Joined
- Feb 3, 2022
- Messages
- 1,237
Played as an assassin/dervish running around with a scythe and critting stuff. Was fun. GW1 Cantha really was quite something. People didn't love Cantha because it was an Asian setting. Tons of games have Asian settings. It's about the atmosphere. In GW1, you weren't exploring Asia. You were exploring a declining, rotting China as it was being wrecked by a zombie plague. You trudged through sewer cities where the people were coughing their guts out as Jeremy's Soule melancholic music played. You told mothers that you had allowed their sons to die for nothing. You were roped into being the pawns of the gods' scheming. I wasn't super into the story and characters, but Factions had a sombre, weighty atmosphere.
Story wise, I thought that Nightfall was more engaging. The campaign starts off with you reenacting a battle from antiquity, as your ships sail up to a coastal city and you begin laying siege to it. Then you begin trekking across a desert kingdom trying to save it from a drought brought about by demons. There is also a sense of urgency as you are being pursued by enemy generals and demon lords. However, the setting and aesthetics of Nightfall were drab. "Oh look! We're going through a desert map! Now we're going through... another desert map! And... yeah that's a desert coming up alright...". It doesn't really feel like I was playing a fantasy game, and half the reason why I play games is so I can explore a fantastical world. Factions had really memorable maps in that regard, with the Kow-loon Walled City zone, or a sea turned into jade, or a petrified forest. I think you do eventually go to the demon realm at the end of Nightfall, but I never finished it. I got stuck on the mission where you infiltrated an upper class party and had to duel a guy (in a game where combat is designed around having a team of 8 characters).
Nightfall had the best battle music, though. I spent like 2 or 3 hours struggling on that mission to kill the Drought, and vividly remember those drums playing as he was tearing into my team one by one while we raced to kill him first.
Story wise, I thought that Nightfall was more engaging. The campaign starts off with you reenacting a battle from antiquity, as your ships sail up to a coastal city and you begin laying siege to it. Then you begin trekking across a desert kingdom trying to save it from a drought brought about by demons. There is also a sense of urgency as you are being pursued by enemy generals and demon lords. However, the setting and aesthetics of Nightfall were drab. "Oh look! We're going through a desert map! Now we're going through... another desert map! And... yeah that's a desert coming up alright...". It doesn't really feel like I was playing a fantasy game, and half the reason why I play games is so I can explore a fantastical world. Factions had really memorable maps in that regard, with the Kow-loon Walled City zone, or a sea turned into jade, or a petrified forest. I think you do eventually go to the demon realm at the end of Nightfall, but I never finished it. I got stuck on the mission where you infiltrated an upper class party and had to duel a guy (in a game where combat is designed around having a team of 8 characters).
Nightfall had the best battle music, though. I spent like 2 or 3 hours struggling on that mission to kill the Drought, and vividly remember those drums playing as he was tearing into my team one by one while we raced to kill him first.