I think Christopher Tolkien has done a very good job with his father's writing. Not only does he have his own academia background but he's always taken an extreme minimalist approach to changing or adding anything to the original work. The Chrildren of Hurin read as a JRR Tolkien story. Beren & Luthien was even more "minimalist" in it's approach. It felt and read more like Christopher Tolkien's History of Middle-Earth type examination of his father's writings than a complete novel.Has there even been an actually good posthumous work by an author who was successful in his lifetime? Usually the stuff was unpublished because it wasn't that good to begin with.
I do plan to die alone (or with waifu, at max) at home, while playing my favourite games.Only if you die an hero
Only if it also has pirates and naval combat.A Battle Royale multiplatform title developed by Russians or Hungarians.
The name "Greyhawk" is owned by WotC, but not the castle Zagyg and Yggsburgh and neither Gygax. And if there are 50 levels of the castle and some scetches of Yggsburgh then this could be quite the cRPG.TL;DR: It's all owned by Wizards of the Coast, so unless they're backing this, they can't make a Greyhawk game without getting sued. I mean, you know how Pillars of Eternity was billed as the Baldur'sGateIceWindDalePlanescapeTorment game, but it kind of ended up being its own thing? That's what this is gonna be, except instead of being 'like" those games, it's like David Gaider launching a kickstarter to re-make Baldur's Gate 1 with the "original notes" and none of the trademarks from BG. I expect a lot of disappointment.
I wouldn't go so far. felipepepe gave talks in 'game dev schools' where 'elder scrolls fans' legit never heard of anything pre-Oblivion.It's not really known, especially if players have only been avid with one medium, Garriott is barely recognised - and he started a lot of design trends the best CRPGs have tried to follow. There is enough in-fighting over I.P rights at the P&P level, by the time RPG rulesets extend to video gaming the mastermind behind it all gets a bit lost.I'm also wondering how much cache Gygax's name has in computer game circles. People playing P&P RPGs likely heard of him, not sure the same is true for CRPGs though
Maybe Goldenera Games can save this enterprise.
ghostwrite
baud look up felipepepe's articles on Gamasutra.I wouldn't go so far. felipepepe gave talks in 'game dev schools' where 'elder scrolls fans' legit never heard of anything pre-Oblivion.It's not really known, especially if players have only been avid with one medium, Garriott is barely recognised - and he started a lot of design trends the best CRPGs have tried to follow. There is enough in-fighting over I.P rights at the P&P level, by the time RPG rulesets extend to video gaming the mastermind behind it all gets a bit lost.I'm also wondering how much cache Gygax's name has in computer game circles. People playing P&P RPGs likely heard of him, not sure the same is true for CRPGs though
BTW, the vast majority of them know nothing about Richard Garriott either and never had to curiosity to even TRY to play pre-90s PC games.baud look up felipepepe's articles on Gamasutra.I wouldn't go so far. felipepepe gave talks in 'game dev schools' where 'elder scrolls fans' legit never heard of anything pre-Oblivion.It's not really known, especially if players have only been avid with one medium, Garriott is barely recognised - and he started a lot of design trends the best CRPGs have tried to follow. There is enough in-fighting over I.P rights at the P&P level, by the time RPG rulesets extend to video gaming the mastermind behind it all gets a bit lost.I'm also wondering how much cache Gygax's name has in computer game circles. People playing P&P RPGs likely heard of him, not sure the same is true for CRPGs though
"As my dad was creating Dungeons & Dragons, like a lot of games you need playtesters to work out the kinks and make a better game," Alex said. "So he started his own local group at home with some friends and family members. As he was creating the game, he had his personal story and it started growing and growing. It went from a tower in a town to a 10-level dungeon to a multi-level one that went all the way down to the depths of hell."
Why would they? Assuming they are in their teens now they wouldn't have even heard of this stuff, particularly if they do not have easy access to games in the first place.BTW, the vast majority of them know nothing about Richard Garriott either and never had to curiosity to even TRY to play pre-90s PC games.
Because they're betting their future on a career in games, so one would expect they have SOME curiosity about its history?Why would they? Assuming they are in their teens now they wouldn't have even heard of this stuff, particularly if they do not have easy access to games in the first place.BTW, the vast majority of them know nothing about Richard Garriott either and never had to curiosity to even TRY to play pre-90s PC games.
I do not disagree, I just think that it's natural to have difficulty in hating knowledge about video games, compared to movies and such. Definitely a sad thing, however.I just don't see that in video games, and that's extremely sad.
BTW, the vast majority of them know nothing about Richard Garriott either and never had to curiosity to even TRY to play pre-90s PC games.baud look up felipepepe's articles on Gamasutra.I wouldn't go so far. felipepepe gave talks in 'game dev schools' where 'elder scrolls fans' legit never heard of anything pre-Oblivion.It's not really known, especially if players have only been avid with one medium, Garriott is barely recognised - and he started a lot of design trends the best CRPGs have tried to follow. There is enough in-fighting over I.P rights at the P&P level, by the time RPG rulesets extend to video gaming the mastermind behind it all gets a bit lost.I'm also wondering how much cache Gygax's name has in computer game circles. People playing P&P RPGs likely heard of him, not sure the same is true for CRPGs though
Show them the Black Gate :And how they reacted when you pointed that out
Wasn't there some rule that xp gains it's based on treasure spent,rather than treasure accumulated?as every GP of treasure equalled 1 XP