So what are some other games of this type that you'd recommend then?
Im unable to double dash out of harms way even when using spear and trying to keep my range.
Alright, think I'm done with the game for now. Managed to do a full clear run on my 9th try, after that I went on to unlock all the weapons and grab most of the relics or whatever. The game is real nice but now I'm at the point where the loop and the gameplay itself is getting repetitive and the rate at which I unlock new things which could help with the repetiton isn't fast enough for my taste. Too grindy to unlock all those new weapon Aspects, etc., real shame about how they did that. Oh well, it was a thrill while it lasted.
Alright, think I'm done with the game for now. Managed to do a full clear run on my 9th try, after that I went on to unlock all the weapons and grab most of the relics or whatever. The game is real nice but now I'm at the point where the loop and the gameplay itself is getting repetitive and the rate at which I unlock new things which could help with the repetiton isn't fast enough for my taste. Too grindy to unlock all those new weapon Aspects, etc., real shame about how they did that. Oh well, it was a thrill while it lasted.
The heat system means you'll get those Titan Blood/etc drops every newly successful run.
That said, as a roguelike, if you find it repetitive after just 9 tries then I guess you don't find the gameplay that fun, so oh well. I'm enjoying how there's actually way more variety in possible builds/styles beyond what I thought.
lukaszek the bosses' attack/rest timings are pretty standardised, so you can, e.g. go in, do 3 attacks and get out, because you know that's when the attack comes a lot of the time. but double dash really should be enough to get out of any normal attacks?
how do you deal with hades wide spin attacks as melee? Im unable to double dash out of harms way even when using spear and trying to keep my range.
Its only thing that can get me, can get him down to 10% but in the end ill always die since I cant deal with this
how do you deal with hades wide spin attacks as melee? Im unable to double dash out of harms way even when using spear and trying to keep my range.
Its only thing that can get me, can get him down to 10% but in the end ill always die since I cant deal with this
Dashing gives immunity frames. Realistically though, unless you are playing on a fairly high heat level and/or hell mode you don't even need to dodge because you should out damage Hades, especially if you have a defiance or two.
Yes, I'm aware of the Heat system. But it just felt like a grind to turn up the Heat by 1, go out and clear the game as far as I can again with each weapon, collecting all new resources on the way, upgrade as much as I can (slower now because blood costs shot up with Aspects) and then turn the heat on again and repeat. Very grindy process, and I'm not a fan of ARPG systems that are player adjustable incremental difficulty sliders. I went into this game 100% blind so I had no idea that such a thing was waiting for me down the line here, sadly. For as much fun as I did have with the game, this probably would've been a deal breaker for me.
Yeah, that would've been neat. At least something else. I prefer developer tuned difficulty rather than giving players the option to fine tune it with incremental levels, as I said previously. The Furies also set a standard that didn't get met in later levels. I thought the game would have a larger pool of different bosses that get rotated in and out. Well, it sort of does, but the Hydra and Theseus fights are really similar and feel more like glorified color swaps. The Furies all feel a lot different from one another, and it's great. But you already mentioned this. Because of this going through the 2nd and 3rd floors always ends up feeling too much like going through the motions.I mean, how else would it work? Do you mean you wanted there to be 12 acts rather than 4, or something?
OK, I got round to my first "Victory". The writing/story's been "I guess it's fine" for me all the way through, but the way they handle the "Ending" and work the roguelike respawning into the setup is really nicely done.
So what are some of the "builds" / synergies that people have found useful?
I've been very partial to Bow (Chiron) and Fists, as I favour high mobility and complete spatial flexibility, and they also support easy proccing of boons like hangover/chill/crits. Eveyrone says Shields are great but I just can't get with it - I'm always getting hit in the back, bullrushing into lava, or some other incompetence.
I've also been slow to realise just how powerful Casts can be - in one run I had the Athena cast with extended timer & the Poseidon pull-people-in bonus, and it just obliterated everything while deflecting eveyrthing. Add the Artemis fast cast & any faster-bloodstone-drop perks and you could just not bother with normal attacks.