Looks like this might win game of the year.
I like supergiant, and this game is awesome, but they were clearly vying for addictive gameplay and executed it well, so that it doesn't really feel scammy. I never played Pyre (pentagrams + creepy characters speaking in made-up dialects). Transistor > Bastion > Hades, IMO.
IMO you need about 70+ runs to really finish everything. If you have your first escape at attempt 20-30, you could end the game at 50 runs. It took me over 80 runs to get my first clear, and that was after enabling all the fountainchambers and a couple of house contractor upgrades. I didn't really understand the game then and it doesn't hold your hand too much -- the rarity / levels system isn't explained at all and the tiers aren't in the in-game manual. (Higher rarity = Larger default number + higher level multiplier)
It's fun to play and yes, the enemies are challenging and there are boons for every type of player, mood and style of gameplay you could want. This becomes much easier to guarantee once you get a keepsake from all gods (can be achieved in the first 10 runs). The enemies iin a biome indirectly prepare you for the boss of the biome, and there are very similar movesets / abilities of both Hades and Zagreus. You could get a stupid-easy mash-dash-and-deflect build or a more difficult build that involves a lot of movement and smaller hits that build up to a much larger effect.
What I really understood after clearing it a few times on 0-5 heat, attempts 85-95, is that after a certain point this game stops being about the gameplay and more about controlling the Randomness. If you've played that far along, you know that for heats 10 and up, mapping a run is essential. Non-God keepsakes are absolute trash. They're good for novices or maybe earning some achievement, but after that they won't be used. You get offered 4 gods per run by the game. You get one item / boon per chamber room, the exception being trials, in which you can get two boons, but no Duo boons. If you get all four in Tartarus, you can force up to three more, for a total of seven out of nine gods. This would be exceptional. For most runs, you want High-rarity boons (Normal, Rare, Epic, Heroic, Legendary) that allow you to access powerful Duo boons that make a fighting mechanism possible that can increase the amount of damage you deal exponentially. For example, you keep Athena (deflect) on attack and Artemis (small damage increase + crit (>200% damage) chance) on Special. After this, you'll be offered "Deadly Reversal", which gives you +20% crit chance for 3 seconds after you deflect. There are duo boons for almost every combination, and combined with the attack styles prioritized by different weapons and aspects, you can have a ton of customizability.
The downside is that it's not as complicated as it sounds. Once you have a rough idea of which combinations work well for you under which heat conditions, you'll end up treating the gameplay as auxiliary and taming the randomization as the goal. The game encourages this by letting you "gamble" for either boon choices or gate choices (unlockable using the Mirror of Night, final unlockable). This combined with the possible fountain rooms (free health + boon), character rooms (free upgrades) and basic game progression (Every biome has a fixed number of chambers, Biomes have successively difficult enemies, number of enemies increases with the chamber number of the biome) makes mapping runs trivial. The game also encourages this by setting the seed for the next run as soon as the current run expires (the game also recognizes when you try to "game" the system by quitting and restarting, so after 3+ attempts it'll change the boons/rooms you're offered). This seed determines a couple of things -- first, the abilities for which boons will be offered, and prioritized (aka rarity). Second, the kind of enemies that get health bar boosts, and the chamber in which this happens - you might get witches with huge healthbars and machine-gun like purple orbs, or armored skulls that teleport and take up to a minute to kill. Third, the starting dialogue and interactions (Hades' insult). Fourth, any character interactions and the chamber number, like a Thanatos assist. Fifth, the boons and the startiing boon / hammer offered. This does not change if you alter your mirror upgrades or heat, but
can if you change the aspect (and not just the weapon). The only "truly random" offerings in the game are the Chaos gates. Even the die rolls are pre-fixed (this has been exploited in a mod that shows more than three options).
The other "True RNG" moment is at Styx -- the game will never give you the item you're looking for on the first try, and there's a higher chance of it being in a "Deadly Room" (marked with a skull) than in a normal room, but you're bound to find it in the second or third chamber.
The rooms aren't generated -- they're fixed and at most flip across y.
Some weapons (mostly the fourth aspects) can take a run or two before you can properly utilize them, because of the different boons, hammers and movement options they offer.
This game doesn't really have much in the way of SJW signalling -- yes, Athena is dark-skinned but she ain't hollering, and pretty much looks like blackface. Other gods are also colored accordingly. I suppose making Athena white would be too on the nose. At least she isn't brown, and there are no fat gods / people in this game, except the fat dudes you kill in Tartarus. And yes, Aphrodite is naked but she has only one pose, just like most Gods. Not a lot of faggotry -- they've added Theseus as a extremely tanned chad at Elysium who'll try to stop you with Asterius (who he's bros with) and eventually gets jealous of Zagreus and Asterius talking too much. There's nothing implied, but the story took potshots at a character they could've handled differently. Zagreus
does have sex with his step-brother if you "Romance" him. Same with Megaera, although they're not related (is she his Aunt or something?). It's mentioned that they don't care because they're immortal. You can seduce the gorgon head but nothing happens because your step-mom fires her. Achilles and Patroclus are homosexuals, which is just gay. I guess the devs are faggots.
Eurydice is a proto-kween but they had the decency to make her a wood nymph or something and her head is tree-like. Her voice isn't hollering either. No stronk wamen in this game, and no gender flips.
The interactions are pretty cool and not cringy. The voice acting is also superb and the game's dialogue and interactions are very reactive. Sometimes you'll need to grind for dialogue, as you can only talk to characters when they have a sign above their heads (which is lost after a single interaction). You can gift them Nectar and Ambrosia to unlock story events, and bribe / pay the House Contractor to decorate the house / give you access to places you're not allowed in. The narrator is present, but only plays a major role until the second dream sequence.
The devs are trying really hard to "balance" everything, which IMO is ruining the game. Speedrunning Hades is really popular, so they're asking twitch streamers / speedrunners (people involved in the "Hermes Cup",
https://www.speedrun.com/hades) to test these changes, and they're of course pushing to have all weapons / boons / aspects worthy of a speedrun. The latest December patch also nerfed some very fun abilities. Second patch post 1.0 was probably the peak.
This game also does not have a weapon testing area -- you can use the base weapons on the skeleton but the only time you'll use weapons with boons is during a run. This sucks because it takes at least two biomes to really get a functional build. Then you get two more biomes and just when you managed to get a really OP build, the game ends. The could have, for example, introduced a pit that transports Zagreus from the surface, back to Tartarus. Bastion and Transistor had a "new game plus" system that implemented this, but I'm disappointed that Hades doesn't.
I also don't like that this game doesn't end -- there really is no end to the story and the day you stop playing it will be the day when you find something better to do. Transistor was different, you could play it twice at best. Bastion, the same, for the choices in the end. This continuous replay destroys the music and the interactions. After completing everything, suddenly all the interaction will feel stale, there will be no more progressiion, and yet Zagreus will always be ready for another run. This is what really cheapens the game. Let Zagreus give up.
8/10