Viata
Arcane
Playing HL1. Having a blast, just got to Forget about Freeman, but had to stop to go back to study.
Those two ramps that need to be raised? The one with blue barrels is rather tedious on replays, but the other puzzle basically consists in climbing a ladder, walking down a little suspended bridge, and pushing down a washing-machine, which is no different from going somewhere to flick a switch.Physics puzzle
Boat section
Physics puzzle
Boat section.....
the episodes are dogshit, matehl2 has aged terribly outside of certain chapters (nova prospekt, city 17, antlion part), EP1 and EP2 are pretty solid
is it really overrated when the common online consensus in 2020 is that the game is overrated? :thinkingemoji:HL2: Great game, bad sequel, overrated as hell too.
Those two ramps that need to be raised? The one with blue barrels is rather tedious on replays, but the other puzzle basically consists in climbing a ladder, walking down a little suspended bridge, and pushing down a washing-machine, which is no different from going somewhere to flick a switch.Physics puzzle
Boat section
Physics puzzle
Boat section.....
The number of physics puzzles Half-Life 2 had seems to be really exaggerated. I can't be sure now, but from what I recall only those two and the see-saw puzzle in the canals required actual manipulation of physical forces. So that would make three, of which one can be easily skipped by swaying the see-saw with your own weight. The rest are things like removing plugs from sockets with grenades or the gravity gun, putting a car battery in place, or removing bars from some doors.
Edit: Ah, right, I forgot about the see-saw in the floor-is-lava level. For those who don't care about going with the whole theme of this map, it can be easily skipped too.
I don't disagree that there's something very wrong with Half-Life 2's combat and level design in a way that makes it rather dull and too easy most of the time, but it doesn't make sense to say it's a tech demo. The engine was developed for the game and Valve cared a great deal about coming up with ideas for it—putting results of their efforts aside.Half Life 2 was a great tech demo for a great engine that still holds up imo. Source engine has a cool look about it, technically impressive visually and capable of physics but not yet oversaturated with post-processing effects like modern engines.
But the game itself is thoroughly mediocre. Hey, we got a vehicle section! Hey, here's a physics puzzle! Hey, look at our great facial animations!
The weapons are underwhelming for the most part. The major workhorse gun is an SMG that feels rather weak and inaccurate. Meh. Shotgun also feels weak. Pulse rifle doesn't feel like it has a punch either. The cool alien weapons from HL1 are gone. Only cool weapon is the gravity gun, whose main purpose is also to demonstrate the engine's technical capabilities.
10/10 tech demo, 5/10 mediocre average game.
Unreal did little of what Half-Life did in terms of set pieces and clever encounter design. Both games start very easy, but where Half-Life introduces elaborate set pieces with aggressive soldiers, interesting environments to traverse in terms of platforming and obstacles, and aliens with more vexing attacks towards the end, Unreal only really has the beefier Skaarj warriors later on who can take more damage, so that the player can have a nice little dance with them once he acquires better weapons like the flak cannon. There's something very wrong with the kind of design where the first enemy in the game fires volleys of rockets at you only for you to discover that they don't really do any significant damage.i'm a half life fan but i think the series is super overrated, Unreal came before HL1 and did everything that HL did and sometimes better.
I can't think of too many examples now, but it seems like integrating good driving sections was something many developers attempted before Half-Life 2, but they were never any good in linear games until then. Redneck Rampage Rides Again had very similar sections, but the handling was just too poor. Duke Nukem Forever was supposed to have some, but if the final game is anything to go by, they weren't going to be very good either. Driving in Sin was akward and the sections were very brief. No One Lives Forever has likewise a very brief section that is there just for the sake of having a vehicle than the mechanic being any fun, and the handling is very poor too. There were multiple games with the player in the passenger seat too that were more like moving turret sections. The exceptions were a different kind of games with more open approach like Operation Flashpoint or the onslaught mode in Unreal Tournament 2004.
Ah, sorry, I thought I should add that this enumeration was to the extent of my knowledge, so I'm probably unaware of some good examples. I did hear that Halo's combat is pretty fun despite other problems with the game and the excessive hype that surrounds the series.Not to defend the whole game, but the first Halo had good vehicle gameplay back in the day.
I forgot to mention this point. It's true that Valve could have thought of something exotic like that for the sequel, but they also put more thought into the question if the weapons they were including were actually useful. The snarks were genuinely fun and useful, but there were very few areas in the original that were suitable for them, and then the player didn't get many of them at all. I've replayed the game just three days ago and I tried to use them more, but there aren't that many suitable opportunities for it, as most encounters with the soldiers are either too small, take place in geometrically-unsuitable locations, involve soldiers fighting with aliens, or the player being nudged to use some other approach like detonating exploding barrels. When I reached what is probably the single biggest supply of them in that air duct with Xen infestation, I found I had the full amount anyway. Of course one is free to use them whenever, but it's more satisfying to use them against many soldiers from a position where one can watch them fight.Oh yeah, those cool alien weapons, such as... the hivehand. And the snarks. thats it lol how exciting and cool. hl1 also had its own vehicle section guess its shit trolololoThe cool alien weapons from HL1 are gone.
That wasn't the worst of it. The worst of it was having to listen to endless inane banter and exposition from unkillable NPCs!Physics puzzle
Boat section
Physics puzzle
Boat section.....
HL2 did all of these things. The Episodes (the first one in particular) just took the very worst aspects of HL2 and decided to make the entire game revolve around it.Sometimes I feel like people are just blaming HL2 for things only the Episodes did.
It's funny how many different weapons they had made in HL2's prototypes, and then in the end they only used the most ordinary ones.
I wonder if it works well against the assassins? Well, you could also just use explosives, so... That's only one encounter, anyway. What about the Alien Controllers? Well, the revolver is better, so why would anyone use the hivehand? I guess it is funny to kill people with it in deathmatch.The hivehand is almost completely useless. It's nice conceptually, but in practice it's just weaker than any other weapon as you can kill only one soldier with it at best without pausing and you always have something more effective at hand.
The only thing about that's memorable about HL2 is Ravenholm and the gravity gun.
The weapons are underwhelming for the most part. The major workhorse gun is an SMG that feels rather weak and inaccurate. Meh. Shotgun also feels weak. Pulse rifle doesn't feel like it has a punch either. The cool alien weapons from HL1 are gone. Only cool weapon is the gravity gun, whose main purpose is also to demonstrate the engine's technical capabilities.
They turned the game into a "play it once and done" game.