sullynathan
Arcane
i'm holding out to play (pirate) when ODST, 4 & 5 come out. Those are the ones I haven't played since I played CE & 2 on PC 5 or so years ago.
If you wanted, you could find the skulls and turn on difficulty modifiers.Finished Halo 3 and it was a blast from start to finish. By far the most pleasant and consistent game of the trilogy. The story focused again on the master chief and the war instead of like being a clusterfuck like Halo 2 and there were fewer vehicle sections which I prefer. The only downside is that it was a bit too easy but Halo 2 was hard for all the wrong reasons so it didn't bother me that much(I think they even removed the Flood enemies with the rocket launchers?.
Paying to play a 10+ year old game with graphics/effects upscaled to high resolution and keyboard + mouse controls doesn't really sound appealing to me. I've looked at gameplay and it simply doesn't have the fidelity of a native PC game. Though I have fond memories of Halo 3 so I might just throw the old disk in my 360 and give it a spin.
Paying to play a 10+ year old game with graphics/effects upscaled to high resolution and keyboard + mouse controls doesn't really sound appealing to me. I've looked at gameplay and it simply doesn't have the fidelity of a native PC game. Though I have fond memories of Halo 3 so I might just throw the old disk in my 360 and give it a spin.
I actually found it far more tolerable on another go. Probably thanks to the new graphics removing a lot of the visual tedium. Two Betrayals is far and away shittier.Went back to Halo 1 so I can eventually get to 3, which I've never played, and man... The Library might be the worst FPS level of all time, right? I'm on heroic and you die pretty fast, and there's just endless swarms of enemies in tight identical corridors for over an hour. You have to kill everything to get a checkpoint too usually, and it's so fucking tedious. I stopped playing for months because I didn't want to play that level again. Glad it's over.
I actually found it far more tolerable on another go. Probably thanks to the new graphics removing a lot of the visual tedium. Two Betrayals is far and away shittier.
Halo Infinite Is Halo CE with Walls Knocked Down and Freedom to Explore, Says Dev
By Alessio Palumbo
17 hours ago
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Halo Infinite will usher the series towards open-ended gameplay, as glimpsed in the gameplay showcased a few days ago. As part of a recent press Q&A session we were a part of, 343 Industries Studio Head Chris Lee described the approach as taking Halo Combat Evolved, knocking walls down, and giving players complete freedom to explore the ringworld.
The campaign in Halo Infinite is the most ambitious campaign we have ever created in a Halo game. It's this open, expansive experience for players, and it's several times larger than our last two campaigns put together. I think the way to think about it is this is Halo's take on open gameplay and what kind of providing the player with unprecedented levels of freedom can feel like. We really wanted to capture that moment of players being able to kind of feel what it would be like to be on a foreigner ring and unlock secrets and kind of new equipment or upgrades along the way as they're playing through the campaign. And I have one way to kind of give them more concrete examples when you're looking at the demo. We showed and you're on the elevator looking out over that vista. There's a ton of the ring that you can see there and that is just part of the space that players will be able to explore and where Master Chief's story will take you throughout our campaign experience.
One way to think about it that we talked about sometimes is to think about taking Halo CE, knocking the walls down and then giving players the freedom to explore. And while we have that kind of open experience, we do want there to be equipment and upgrades that you can find in the world along the way, so there are things that you can engage with along the way to do that as you traverse the world and continue Master Chief's story.
Halo Infinite is coming out this Holiday on PC (Steam, Microsoft Store), Xbox One and Xbox Series X. Check back later today for our full transcript of the Q&A with 343 Industries.
After playing "The Library" I'm not sure CE had much of it to begin with.https://wccftech.com/halo-infinite-...knocked-down-and-freedom-to-explore-says-dev/
Halo Infinite Is Halo CE with Walls Knocked Down and Freedom to Explore, Says Dev
By Alessio Palumbo
17 hours ago
Share Tweet Submit
Halo Infinite will usher the series towards open-ended gameplay, as glimpsed in the gameplay showcased a few days ago. As part of a recent press Q&A session we were a part of, 343 Industries Studio Head Chris Lee described the approach as taking Halo Combat Evolved, knocking walls down, and giving players complete freedom to explore the ringworld.
The campaign in Halo Infinite is the most ambitious campaign we have ever created in a Halo game. It's this open, expansive experience for players, and it's several times larger than our last two campaigns put together. I think the way to think about it is this is Halo's take on open gameplay and what kind of providing the player with unprecedented levels of freedom can feel like. We really wanted to capture that moment of players being able to kind of feel what it would be like to be on a foreigner ring and unlock secrets and kind of new equipment or upgrades along the way as they're playing through the campaign. And I have one way to kind of give them more concrete examples when you're looking at the demo. We showed and you're on the elevator looking out over that vista. There's a ton of the ring that you can see there and that is just part of the space that players will be able to explore and where Master Chief's story will take you throughout our campaign experience.
One way to think about it that we talked about sometimes is to think about taking Halo CE, knocking the walls down and then giving players the freedom to explore. And while we have that kind of open experience, we do want there to be equipment and upgrades that you can find in the world along the way, so there are things that you can engage with along the way to do that as you traverse the world and continue Master Chief's story.
Halo Infinite is coming out this Holiday on PC (Steam, Microsoft Store), Xbox One and Xbox Series X. Check back later today for our full transcript of the Q&A with 343 Industries.
Translation: Halo Infinite is Halo CE without level design.
If you hate the Flood, 2 will break your balls.Finished it. The whole second half is pretty bad overall, really. I thought Two Betrayals was probably the best level in the second half if I'm being honest. Shame since the first half is pretty good and something I'll defend from try-hards any day. I don't remember Halo 2's covenant to flood ratio, but I hope its better.
Went back to Halo 1 so I can eventually get to 3, which I've never played, and man... The Library might be the worst FPS level of all time, right? I'm on heroic and you die pretty fast, and there's just endless swarms of enemies in tight identical corridors for over an hour. You have to kill everything to get a checkpoint too usually, and it's so fucking tedious. I stopped playing for months because I didn't want to play that level again. Glad it's over.
If you hate the Flood, 2 will break your balls.
I was also playing on Heroic, I had fun in that level, except in the few area where there wasn't any room to backtrack to. Perhaps I just enjoy mindlessy shooting stuff. One things that's good with the Flood is that I had no ammo issues and the Flood dropped a lot of grenades, so the whole way through the level was a continuous chain of explosion, especially how in Halo dropped grenades can be detonated by other grenades.
I was also playing on Heroic, I had fun in that level, except in the few area where there wasn't any room to backtrack to. Perhaps I just enjoy mindlessy shooting stuff. One things that's good with the Flood is that I had no ammo issues and the Flood dropped a lot of grenades, so the whole way through the level was a continuous chain of explosion, especially how in Halo dropped grenades can be detonated by other grenades.
Fair enough. It wasn't unplayable by any means, I just found it really tedious. And if you are too close to an exploding flood or shotgun flood, you die instantly on heroic. I just really wanted it over with halfway through so every time more spawned in or I randomly died I was pretty annoyed. But I got through it, no biggie.
After playing "The Library" I'm not sure CE had much of it to begin with.https://wccftech.com/halo-infinite-...knocked-down-and-freedom-to-explore-says-dev/
Halo Infinite Is Halo CE with Walls Knocked Down and Freedom to Explore, Says Dev
By Alessio Palumbo
17 hours ago
Share Tweet Submit
Halo Infinite will usher the series towards open-ended gameplay, as glimpsed in the gameplay showcased a few days ago. As part of a recent press Q&A session we were a part of, 343 Industries Studio Head Chris Lee described the approach as taking Halo Combat Evolved, knocking walls down, and giving players complete freedom to explore the ringworld.
The campaign in Halo Infinite is the most ambitious campaign we have ever created in a Halo game. It's this open, expansive experience for players, and it's several times larger than our last two campaigns put together. I think the way to think about it is this is Halo's take on open gameplay and what kind of providing the player with unprecedented levels of freedom can feel like. We really wanted to capture that moment of players being able to kind of feel what it would be like to be on a foreigner ring and unlock secrets and kind of new equipment or upgrades along the way as they're playing through the campaign. And I have one way to kind of give them more concrete examples when you're looking at the demo. We showed and you're on the elevator looking out over that vista. There's a ton of the ring that you can see there and that is just part of the space that players will be able to explore and where Master Chief's story will take you throughout our campaign experience.
One way to think about it that we talked about sometimes is to think about taking Halo CE, knocking the walls down and then giving players the freedom to explore. And while we have that kind of open experience, we do want there to be equipment and upgrades that you can find in the world along the way, so there are things that you can engage with along the way to do that as you traverse the world and continue Master Chief's story.
Halo Infinite is coming out this Holiday on PC (Steam, Microsoft Store), Xbox One and Xbox Series X. Check back later today for our full transcript of the Q&A with 343 Industries.
Translation: Halo Infinite is Halo CE without level design.
Postums here to share a bountiful update this month on everything that is Halo: The Master Chief Collection (MCC). For those who have been paying attention, it has been a packed month with lots of new information coming from the studio. July felt like the month of Halo. With that in mind, we have a handful of things to talk about in today’s update!
Halo 3 launched earlier this month onto PC. With it, we had a handful of fixes across the collection, including the audio for Halo 3 and Halo: Reach. We’re going to talk with the partners that helped upgrade the audio before shifting gears to discuss how our investigation into Halo 3’s hit registration is going.
Next, we’ll look to the future and our next Season of content for MCC, this will include details about some new options inside of Halo 3: ODST’s Firefight. Then, we’ll set the table for what folks can expect when ODST flighting comes online next month. To wrap everything up we have a juicy State of the Game to confirm a lot of additional work items that are now in development! Now then, let’s get into it!