Generic-Giant-Spider
Guest
Well, he writes furry erotica for money,
Lacrymas, I think you need new friends. I say this as your guardian/second father.
Well, he writes furry erotica for money,
World of Darkness isn't all about vampires, you silly goose.I'd certainly prefer one over a WoD game - vampires have been done to death in recent pop culture
White Wolf registered trademark "ORPHEUS" for video game (as well as tabletop RPG and TV series): https://euipo.europa.eu/eSearch/#details/trademarks/018108477
WoD Orpheus: https://whitewolf.fandom.com/wiki/Orpheus
The last original gaming line to be set in the World of Darkness, Orpheus tackles the world of the dead following the events of the Sixth Great Maelstrom. A corporation called the Orpheus Grouphas learned and perfected the art of projection, allowing people who have undergone near-death experiences to leave their bodies and enter the spirit realm. The company uses these employees, along with allied ghosts, as agents, and contracts them out to clients for investigations into hauntings, fumigating raging spirits, and other spooky tasks.
Orpheus is unique among the World of Darkness lines, as from the beginning it was planned as part of a limited run, a practice that set the basis for newer Chronicles of Darkness games such as Promethean: The Created and Changeling: The Lost. Only six gaming books (one core book and five supplements), plus a fictional anthology, Haunting the Dead, were released. The Orpheus story is specific, and completely told through the six books, via role-playing scenarios, fiction, and a set of signature characters.
While Orpheus does tie in loosely with White Wolf's previous effort at the afterlife, Wraith: The Oblivion, it is not treated as a true sequel or continuation, although players of Wraith will certainly find parts of Orpheus familiar, especially towards the end. Orpheus is also unique in that other supernatural characters, such as vampires and werewolves, have no real place in the game. The Core book states that if, in your game you want them to exist, you can, but the Orpheus characters would be heavily outmatched as they are essentially plain, run-of-the-mill humans. The book also notes that the werewolves and vampires have done a good enough job of hiding from the mortal world, and Orpheus, at the moment, does not know about them either.
I would like horror fantasy oriented game in World of Darkness, not in the modern world but in medieval-ish timeframe. Is there anything like it?
how dare youI would like horror fantasy oriented game in World of Darkness, not in the modern world but in medieval-ish timeframe. Is there anything like it?
Yeah but there's no turn and squad based Vampire game. Paradox is committed to saturating the market with Vampire products (VN, adventure game, action rpg)It's not like a horror RPG can't be done in Shadowrun setting. Think of Renraku Arcology, for example, or even some of Dragonfall mission (Glory's one or the one with rigger sadist). I'd certainly prefer one over a WoD game - vampires have been done to death in recent pop culture, while Shadowrun is still fairly unique.
Those who dare win.how dare you
I'd like to believe so. I think the horror of Mage tends to get lost. It should be very existential and Planescape-esque in its philosophical conflicts, in my opinion.Its gonna be Mage the Awakening and its gonna be the best thing ever made.
Well, the first half of Vampire: The Masquerade - Redemption is medieval before it jumps to 1999.I would like horror fantasy oriented game in World of Darkness, not in the modern world but in medieval-ish timeframe. Is there anything like it?
Redemption is party-based and RTwPYeah but there's no turn and squad based Vampire game
you come to a realm of urban fantasyThose who dare win.how dare you
Imagine dark fantasy or steampunk WoD game. Don't be afraid.
you come to a realm of urban fantasy
and dares to request some more medieval fantasy in yer plate
you are hereby dismissed soldier