JarlFrank
I like Thief THIS much
And back to the original point, it wouldn't be interesting the second time around if I knew the zombie and goblins etc. were all going to be there and it was the obvious thing to do. It's cool and memorable because it was unique.
Eh, I tried to get into that mindset regarding procedural content, but it just doesn't do it for me. I've played lots of games with procedural content and lots of games with hand-made content. The hand-made content is always of much higher quality than the procedural content. Procedural content never feels unique to me but like a bunch of copypasted stuff that I've seen in a similar variation before - not exactly the same, of course, but similar enough. And the fact that it's not even half as interesting as a hand-made dungeon with hand-placed encounters makes it even more meh.
I'd rather play a dozen really, really good dungeons than an infinite variety of slightly different but thoroughly mediocre ones.