Morenatsu.
Liturgist
With piracy, you can make sure your money doesn't ever go to people who don't deserve it.
Wtf is a ZOOM platform?Someone is backing up George.
I have literary no idea who he is but just from his tweets I get the impression he is a major cunt.Remember, this is one of the few industry guys who owned a honest-to-goodness money printer. Duke and the rest of the Build family continued selling waaaaay into the 2000s, generating a fat revenue stream and letting him and his team work on the expected sequel FOREVER... ...okay, almost forever. He could just fuck around and trash talk fans all day, every day.
No man in the game industry has been given this deal, perhaps not even Romero.
Now he's got a resume that stops at "bestselling game franchise", and continues with 15 years of "uh.....". Well done. The only surprising thing is he is still alive, and not a hobo in San Francisco or wherever.
Wtf is a ZOOM platform?Someone is backing up George.
"ZOOM’s mission is to design, create, and publish traditional and interactive entertainment with a Generation X trans-media appeal".
What a surprise that George "do not release Duke until ray tracing has been implemented in 1999" Broussard would have friends like these.
Edit:Also Randy screwing George puts a smile on my face.
Let the drama begin
As private and professional as throwing a tantrum on a social media platform like a little baby.Least I've had the class to keep thoughts private.
On the other hand, Digital Extremes was fully responsible for Pariah, a linear, narrative-driven shooter on Unreal Engine 2 from 2005 which is one of the most amusingly atrocious games of that kind ever made.
In early 2000s tech was still advancing pretty fast. Just compare Deus Ex (2000) to Doom 3 (2004).
Wtf is a ZOOM platform?
This reminds me how years back there was this ex Digital Extremes guy posting on QT3 forums who'd write how he was ashamed of having worked on that game, heh. But even there some folks defended it somewhat.On the other hand, Digital Extremes was fully responsible for Pariah, a linear, narrative-driven shooter on Unreal Engine 2 from 2005 which is one of the most amusingly atrocious games of that kind ever made.
This reminds me how years back there was this ex Digital Extremes guy posting on QT3 forums who'd write how he was ashamed of having worked on that game, heh. But even there some folks defended it somewhat.On the other hand, Digital Extremes was fully responsible for Pariah, a linear, narrative-driven shooter on Unreal Engine 2 from 2005 which is one of the most amusingly atrocious games of that kind ever made.
I never played the thing myself: it never seemed to be uniquely bad to me, just utterly generic and so very... brown.
I have beaten it this year and the best way I can describe is as "wasted potential". It has a solid artstyle, reasonably interesting premise and on top of that it has a couple of interesting design ideas(for the time). Problem is that none of them are used to any great effect and end up only producing a "OK-ish" game. Not really worse than Halo by also hardly better. I could see it becoming a real stand out game in sequel or a remake but on its own its really not worth playing.
I think it was mostly bad planning because a large chunk of the game is effectively just a prologue where not much happens and then the plot is just dropped on you in the span of like 3(?) levels. Its really abrupt but its not like the game is exactly short so I can only assume they wanted to do way more but underestimated how much time it would take to fully realize their vision and course corrected only at the last minute."OK" describes it best IMO, it is clear they wanted to do more with it but weren't able (for whatever reason)
Both Pariah and Dark Sector were "alright", the problem is that they conspicuously wear their inspirations on the sleeve without doing their own thing very well.
Their The Darkness 2 was better though, I prefer the first game for other reasons but purely in terms of enjoyable action I think the sequel is better.
On the other hand, Digital Extremes was fully responsible for Pariah, a linear, narrative-driven shooter on Unreal Engine 2 from 2005 which is one of the most amusingly atrocious games of that kind ever made.
Pariah is ok, as was their Warpath (not to be confused by the recent Warframe) multiplayer shooter, but that is basically the issue IMO - they were able to do at most "ok" titles at the time. And their previous experience at around 2004 seems to be helpingEpicother developers with their games, with a couple of DOS arcade games being their only original titles before that. So Scott's "experienced developers" seems a bit stretched - if anything, if Digital Extremes are experienced nowadays is because of their fumbles during the time he wanted them to take over DNF.
This reminds me how years back there was this ex Digital Extremes guy posting on QT3 forums who'd write how he was ashamed of having worked on that game, heh. But even there some folks defended it somewhat.
I never played the thing myself: it never seemed to be uniquely bad to me, just utterly generic and so very... brown.
Isn't that rather unfair to Halo? It is the early definitive console shooter, but I heard that its combat is nevertheless somewhat engaging.I have beaten it this year and the best way I can describe is as "wasted potential". It has a solid artstyle, reasonably interesting premise and on top of that it has a couple of interesting design ideas(for the time). Problem is that none of them are used to any great effect and end up only producing a "OK-ish" game. Not really worse than Halo by also hardly better. I could see it becoming a real stand out game in sequel or a remake but on its own its really not worth playing.
Halo, especially Combat Evolved, is grossly overrated mainly because for many it was their first shooter. But just like Pariah when measured against other A-listers from in the genre its just an OK-ish game with a couple of neat ideas that however are not used to any great effect. The thing is no one really makes those comparisons, instead they give Halo its own category where its the benchmark for quality. This how you get people to parrot at you how engaging the combat is despite the slow move speed and being limited to two weapons with the enemy rooster from the first level being representative of about 90% of other levels.Isn't that rather unfair to Halo? It is the early definitive console shooter, but I heard that its combat is nevertheless somewhat engaging.
Someone is backing up George.
Halo is overrated but it is still way better than Lolriah. Looked nice, good vehicles, and yes, the story and atmosphere were appealing for what they were. If Pariah were a launch title, it'd be the one that everyone forgets after the first actually good game comes out. Not everything mediocre or worse is the same.Halo, especially Combat Evolved, is grossly overrated mainly because for many it was their first shooter. But just like Pariah when measured against other A-listers from in the genre its just an OK-ish game with a couple of neat ideas that however are not used to any great effect. The thing is no one really makes those comparisons, instead they give Halo its own category where its the benchmark for quality. This how you get people to parrot at you how engaging the combat is despite the slow move speed and being limited to two weapons with the enemy rooster from the first level being representative of about 90% of other levels.Isn't that rather unfair to Halo? It is the early definitive console shooter, but I heard that its combat is nevertheless somewhat engaging.
Yes, its engaging. Exactly once and then you figure it out and its just the same over and over again. It also does not help that the balancing is crap and weapons are either useless or OP. Thing is that when people praise these games they either talk about the multiplayer, the story, or this really cool level but rarely about the game as a whole because Halo has good parts but is not an overall good package. I have beaten the entire MCC collection on legendary and these are issues baked into every single game because at the end of the day Halo is just consolised Quake.
Pariah is ok, as was their Warpath (not to be confused by the recent Warframe) multiplayer shooter, but that is basically the issue IMO - they were able to do at most "ok" titles at the time.
Sorry for quoting your posts twice, but it's interesting to note that Warpath was actually meant to be a sequel to Pariah; however, after the latter's failure it was made into a stand-alone game. Some elements appear almost unchanged from the first game, like the HUD and the healing tool.I have beaten it this year and the best way I can describe is as "wasted potential". It has a solid artstyle, reasonably interesting premise and on top of that it has a couple of interesting design ideas(for the time). Problem is that none of them are used to any great effect and end up only producing a "OK-ish" game. Not really worse than Halo by also hardly better. I could see it becoming a real stand out game in sequel or a remake but on its own its really not worth playing.
Someone is backing up George.
UT2k4 was decline though, regardless of UT2k3; UT3 was actually an improvement. Only 100% inclined game they've been involved in since the 90s was UT4, and of course they pulled the plug —'twas too good to be true.All things considered, it's interesting how much decline Epic has been involved in, directly and indirectly, after Unreal and Unreal Tournament, with the single reversal in the form of UT 2004.
Some of Bungie guys were trained, professional architects weren't they? I know that was the selling point for Oni, that the levels were designed by the real architects... and then people complained that they were repetitive and boring to look at. But the answer would be, have you ever seen the insides of modern office buildings and the like? You could say they were true to the form.Halo's level design, especially the indoor levels, was dog shit.