flyingjohn
Arcane
- Joined
- May 14, 2012
- Messages
- 3,238
Plus,he got to live the Levine dream of forever building a game and getting paid.you'd think he watched his family get massacred or something
Plus,he got to live the Levine dream of forever building a game and getting paid.you'd think he watched his family get massacred or something
But how much would it actually cost to finish it? The PR is for free since everyone will be talking about it. Other companies can make profitable boomer shooter so why can't Gearbox? And DNF 2001 would be the boomer shooter that outsells them all.Since we have lived in the time of retro shooters for the last few years I have at several times asked myself why Gearbox doesn't just release the old version on DNF as a "boomer shooter"? Anyway nice to see that it's coming with source code and all. Looks great!
DNF was never finished so there is nothing Gearbox can sell. Randy Pitchfork certainly isn't going to give it away for free
And even if the IP holders decide to go for a PR win and give the community their blessing, or a least hint they won't stop them, what about third-party proprietary code and technologies are embedded in the source code? Would Epic care fans were mucking about with the Unreal 1 engine? DNF has been in development hell for a very long time, and there's bound to be all manner of possibly legally troublesome stuff to be found among the assets and code of the 2001 build.
Tim_Sweeney said:We definitely can’t open source Unreal Engine 2 or 3, because of dependencies on a large number of external closed-source middleware packages with complex licensing requirements.
Open sourcing Unreal Engine 1 might be possible, but getting the source and dependencies into a releasable state would take a lot of cleanup effort that we just haven’t been able to find time for. I hope we can do it someday!
Can you elaborate on Broussards perfectionism and how it affected DNF please?Broussard, that fat useless fuck, is the reason we never got to see this finished. His mismanagement and his misplaced sense of perfectionism buried DNF and 3DR.
No DNF 2011 was actually profitable. People still bought it even though they new it would be shit, for different reasons.DNF 2011 was a commercial and critical flop either despite or because of a decade of hype and memes.
Can you elaborate on Broussards perfectionism and how it affected DNF please?
Can you elaborate on Broussards perfectionism and how it affected DNF please?
Can you elaborate on Broussards perfectionism and how it affected DNF please?
IIRC he changed engines more often than his underwear, and kept pushing for new features with no regard of deadlines or engine limitations. His magical bullet was always "When it's done", but that's just masking his managerial incompetence. Eventually, they ran out of money and closed shop.
As Morgoth said, it was basically the same situation as with Daikatana, only ten times worse.Can you elaborate on Broussards perfectionism and how it affected DNF please?
Haven't had time to play what's there, or to dig through all the files, but from what I've been able to hear from other people that had the chance to shift through the content there's actually quite a lot of stuff.Its definitely unfinished, not much is playable, but you get the impression it was going to be very interactive shooter, and theres a lot of shades of Deus Ex and Postal 2 in it.
they started development on quake 2 engine, then switched to unreal 1 (2001 iteration), then to unreal 2 (released game).IIRC they switched engines at least three times over the course of development, and with no end in sight and the project in complete chaos they eventually had to throw in the towle and declare the development of the game cancelled.
That's basically the gist of it.
Episode 2 of Duke 3D kind of had a horror theme. Lots of dark areas inspired by Aliens, and props like skeletal astronauts with their limbs ripped off. All the games that came after leaned into the comedy too much.Its definitely unfinished, not much is playable, but you get the impression it was going to be very interactive shooter, and theres a lot of shades of Deus Ex and Postal 2 in it.
Theres also some pretty strong horror vibes going on.
You'll find plenty of links here.Where's the link with the latest leak then?
Yeah, Unreal 1 Engine was the shit. Sadly, Tim Sweeney will now be remembered for his video game store than anything else.Good ol' Unreal 1 engine. Crisp, clean, graphics.
Will play.
Internet archive linkWhere's the link with the latest leak then? Can this be played in Windows 10, or do I need a Virtual Machine or something? I dunno if modders bothered to make the files actually playable for modern systems or if they released in the state they were found.
Select all the .rar files and extract them to a singular folder of the same name as the regular name of the .rar files by right clicking on the selected files. (This option should appear if you use Winrar.)
Upon extracting; 1. Copy the contents of Patches/MegaPatch/ into the october folder 2. Run October 26/System/DukeForever.exe And to activate the objectives system, paste this file on the System folder (courtesy of Zombie from Duke4):https://t.co/kuUyiGMDKJ
Sounds rather similar to what Duke Nukem 3D was in comparison to Doom - Doom gameplay with more realistic maps and random touches of interactivity.This is basically Half-Life 1 clone with some minor feature bloat (you can loot corpses, collect currency and spend it on buying supplies from vending machines, switch between alternate ammo types, etc). Graphically looks very impressive.