Normally a like your posts, but this is silly. You are reading quotes from misinformed game journalists and acting as a proxy in a discussion between people who have first-hand knowledge vs. the theoretical musings of misinformed journalists.
That's incorrect. The theoretical musings are my own, based on the structuring of Arena mode according to reliable or official sources, the integrity and accuracy of which aren't really in doubt; those sources simply outline the entry fee, odds, and rewards system, which require no first-hand knowledge to understand properly. There's a difference between players like you who've been playing since beta (and who've likely been playing TCGs and similar for a decade or two, an advantage I also share) and someone's little cousin who just started playing yesterday. The assertion that if a player is good enough and/or doesn't want to play Arena terribly often until they get good is no doubt
absolutely true, but my explicitly-stated point is that someone who's not yet very good and who wants to play a lot of Arena (and most especially, exclusively Arena, without use of Constructed to gain gold) will have a tough time of it is still accurate.
"Well, if you don't suck, then it won't cost you anything" is one of the most common justifications for F2P. I of course agree that good play should be rewarded and expected, but again,
someone is making up that shortfall. Absolutely no experience with the game is required to know this. It is however good that skill is the determining factor, as outlined by
Grunker, but skill is acquired largely through practice. I don't like that a fee, however trivial it may seem to you, is in the way of accessing that practice. It's there because if it weren't, then people could play absolutely free as much as they wanted, regardless of winning or losing. The losers clearly make up the shortfall.
Gold gain from quests is about 50 gold a day. New players have access to several one-time sources of gold. The first arena entry is also free. It is actually easiest to acquire gold when you first join than at any other time, but it is never difficult.
Yes, I've read the quest rewards list and the one-time rewards list for which accomplishing X grants 100 gold and so on, and this is as it should be.
Hearthstone is far, far, gentler in its attempts to extract money than any comparable F2P CCG.
I probably should have mentioned this before—as F2P games go, including or even particularly other CCGs, Hearthstone seems far less exploitative than most.
No doubt I've drawn some erroneous conclusions about Hearthstone, but that's de rigeur when examining a F2P game and trying to decide how exploitative it is before leaping in and potentially getting addicted to it. If the game weren't F2P, that wouldn't be an issue. You'll surely forgive me if I take your first-hand experience with a grain of salt, since this isn't my first rodeo and fans of a given F2P game tend to accentuate the positive and downplay the negative. I have plentiful personal experience with this in other contexts. The truth is likely somewhere in-between the accentuated positives and my admittedly ill-informed nitpicking.