Not saying that but if you go and watch some of his videos (I just catch them on YouTube) you'll see exactly what I mean. Even at 5-0 he often faces people who draft horribly and/or do moronic tactics like face rush and allow him to get board control. I'll take retards who draft Leper Gnome and Reckless Rocketeer all day. As I've said before, the earlier in the day you play, the easier the competition is... and Trump doesn't have a job so he can do Arena at noon.
derp what, i'm paying for it, i thought i'd keep the cardsDerp.
itt: people who don't understand statistics
derp what, i'm paying for it, i thought i'd keep the cards
nobody would ever play constructed again
just from watching Trump play, he seems pretty lucky.
It's not a fucking argument, just an observation as far as Trump is concerned, at least. From the few videos I've seen of him, he seemed seemed above average when it comes to getting the good end of the RNG. Notice how I'm specifically phrasing this to avoid referring to "luck" as an innate characteristic of a person, as to not upset Grunker any further. In any case, I'm sure he gets poor RNG streaks as well, although I do notice that nobody seems capable of offering an example. Maybe he simply doesn't upload bad runs to youtube?
Insofar as luck making a difference in something like high-level MtG play, it obviously did. Kai Budde himself admitted in interviews that he often got lucky in high-stakes situations, is he supposed to be a scrub as well, idonthavetimeforthiscrap ? Listen, I'll put it in a way that doesn't make you immediately panic with "but but statistics!". Back during Budde's reign of terror, there was a group of players pretty consistently making top8s in GPs and ProTours, so these were obviously very skilled. However, only Budde accrued such a high amount of wins in those high profile tournaments. A top8 in a tournament like that is up to 9 games if you fully play out every Bo3, 7.5 on average. So does it really seem inconceivable that the high variance of such a situation could result in a player doing better than anyone else purely due to random chance?
From a purely theoretical standpoint, while variance (even high variance) stops having an influence on the observed mean of a random variable after a sufficiently large number of trials, as per the CLT, it's important to consider what we're actually talking about here. Putting aside the question of what we're actually measuring, I can easily believe that if we take all HS games even played, the variance would be perfectly negligible. What is not necessarily evident is that it would be negligible for a specific player. For example, if you flip a million coins, you'll get pretty close to the average in relative terms. However, if you have a thousand people each flip a thousand coins, it's pretty likely that at least one of them will get a result 10%+ better than the average.
Of course, it would be difficult to analyse a game like HS in the same way, but it's certainly not impossible that some player out there is getting the short end of the stick while another gets a strong legendary in every second arena run. "Drafting" in particular seems like it could have high variance, and it doesn't happen so often as to average out gracefully. Then again, I don't understand statistics so maybe someone smarter can figure this out for me and settle the argument once and for all.
playing a game is not the same as flipping a coin. your argument would work if flipping a coin were a work of skill. it isn't. therefore, your example is flawed.
variance regarding "luck" stops being relevant when it's always the same people obtaining certain results. they don't obtain these results for the same reason why they might obtain a 10% "better" result when they flip a coin, they obtain these results because their understanding of the situation is consistently better than the understanding of their opponents.
you don't consistently TOP8 just because of luck. if it were luck, it wouldn't be always the same people top8ing/top16ing/top24, they would top24 once or twice, top8 once, and then stay low. They consistently stay "up" because they're better, not luckier.
Yes, but if you see the same players consistently top16 (well players out of the same larger group is more realistic), and one of them gets five wins while the others each get either one or zero, does that necessarily mean that player is more skilled?
the very top players in a game with a major random component are often luckier than average.
Or maybe it's just random chance, considering how few games one plays in a top8, and how matchups strongly influence results as well. I honestly don't think Kai Budde was a better MtG player than, say, Bob Maher. Aside from being extremely skilled at the game, he could've simply been *gasp* lucky when it counted.
At what cutoff points do we decide to stratify skill in a game with a major random factor?
depends on the numbers.Is someone with consistent top16 objectively better than someone with consistent top32s?
shortening: if magic were a "high random factor" game, we'd have a high random number of different winners and top8ers changing all the time, because it'd be completely dependent on randomness and luck. we know that's not the case.
coming to the conclusion that that happens because the people who consistently win/top8 are "luckier" than the rest seems... a lot less probable than the conclusion that these people are capable of controlling the random factor and be consistently better players that their opponent.
So, $20ish or 2800 gold for Naxx and you'll need the cards if you want to play constructed. Enjoy ihvaeareallylongrunonname
shortening: if magic were a "high random factor" game, we'd have a high random number of different winners and top8ers changing all the time, because it'd be completely dependent on randomness and luck. we know that's not the case.
coming to the conclusion that that happens because the people who consistently win/top8 are "luckier" than the rest seems... a lot less probable than the conclusion that these people are capable of controlling the random factor and be consistently better players that their opponent.
I'm not saying that though, I'm saying that once you get this group of highly skilled players, the actual placement may very well have high variance, and a player can be seen as dominant without actually being substantially more skilled relative to the group average. Frankly, it's a bit difficult to even measure "skill" in games with significant random factors, and it doesn't help that the DCI ranking is basically ELO, a system developed for a perfectly deterministic game with no hidden information. Actually, Blizzard's MMR system, which they use in all of their ranked multiplayer games/modes, does try to account for "randomness" to a certain extent, even in deterministic games (but with hidden information) like Starcraft 2, and in WoW Arena which is mostly deterministic as well. So if they actually had a hidden MMR for Arena, they could conceivably measure the impact of the random factor by adjusting their model until they hit the best match. See the TrueSkill paper if you're interested in specifics of that shit.
I think you also underestimate how much the "random factor" matters in high-level play, just in general. It even matters a lot in deterministic games like Starcraft 2, which is, as a whole, really unstable at the top level. My personal theory is that in a lot of games, skill helps much more in advantageous situations than disadvantageous ones. So the difference between a good and bad player would be the most apparent if they draw a good hand, and less apparent if it's a poor hand, as poor hands generally offer less options and opportunities. So, in a sense, bad play is a great equalizer, while good play tends to make disadvantages from RNG harder to overcome.
Another factor, in MtG specifically, that makes high level play more unstable, are deck matchups, which are for all intents and purposes random, but good players tend to maximize the advantage from having a good matchup (although one can make the argument that matchups can only be evaluated at a high level, making this observation trivial).
So, $20ish or 2800 gold for Naxx and you'll need the cards if you want to play constructed. Enjoy ihvaeareallylongrunonname
What do you get for the $20? Just cards for constructed?
the very top players in a game with a major random component are often luckier than average.
So, $20ish or 2800 gold for Naxx and you'll need the cards if you want to play constructed. Enjoy ihvaeareallylongrunonname
What do you get for the $20? Just cards for constructed?
Heh, the kinds of decks you can play against in Arena at higher numbers of wins... Pally at 7-1, within the first 10 turns he managed to play: 4 (!) Consecrations, 2 Swords of Justice and 2 Aldor Peacekeepers, plus some good commons. Can't even do that shit in Constructed.
On the plus side, I discovered that Priest is really fun to Arena with. Probably my favourite class after Rogue.