What's the point, then?(that is to say, one of the starting principles with the mod was to be 100% anti map painting;
Define very fast, though.HoI4 is very fun and gets boring very fast too. Due to short timeline the number of playable scenarios and nations is p small. Thats my general opinion of it, mods help a bit.
Millenium Dawn's big problem is that it doesn't do anything wild, which leads to a campaign that's both extremely unbalanced and extremely boring. It really needs to just go full alternate history from 2001 onwards. Heck if it can't come up with something to make things more riveting, it might as well have the Martians invade or something.
(because no alternate history is)
It always amaed me how some retards wrote walls of text and shitty fluff for their half-assed mods. A lot of time that could be spend polishing their mods out of their sorry statesAnyway, since I mentioned its impending release, the New Order is just by its very brief demo a strong contender for Best Paradox Mod Of All Time. And then you can get into the dev diaries that go into more detail about what the mod's got and aiming for:
https://www.reddit.com/r/TNOmod/comments/cukt7z/development_diary_xxii_shin_chitsujyo_no_kanshou/
Even besides having an entirely different mechanical focus from usual Pdox mods (that is to say, one of the starting principles with the mod was to be 100% anti map painting; the big one was that if Paradox won't bring Victoria III to the New Order, the New Order will bring Victoria III to Hearts of Iron IV) the big unusual element is that it's a story focused game. And it sounds really really interesting and fun, what with the various happenings all around and the overarching thing with Himmler having discovered National Posadism.
It's not a matter of inevitability, but of feasibility. Imagining an Al-Andalus resurfacing in the 20th century is completely anachronistic.(because no alternate history is)
To be honest, anyone that goes on about how anything in history was "inevitable" and therefore that 'alt histories are all stupid' really doesn't know a lot about the philosophy behind working as a historian. The people on their forums getting incredibly upset that they added Al-Andalus as a tag, for example. Going on and on as if it was huge detraction of resources, even thought it was all done in a dev's personal time. Thankfully Paradox ignores them for the most part, but they are a damn loud minority in the community.
It's not a matter of inevitability, but of feasibility. Imagining an Al-Andalus resurfacing in the 20th century is completely anachronistic.
That's just as dumb.It's not a matter of inevitability, but of feasibility. Imagining an Al-Andalus resurfacing in the 20th century is completely anachronistic.
You can recreate the Roman Empire, it's no less whack.
Point is it's consistent and if you're expecting anything else you came to the wrong place. But it has its origins in a real place, which is every nationalism of the early 20th century fixating on an idealised past rendition; and if the Moroccans regained any reasonable amount of power and autonomy by then they'd doubtless be looking back to the days of the Ummayads thanks to the holdover influence of the euros.That's just as dumb.
I agree. HoI4 is my least favorite of the latest renditions in Paradox franchises.Point is it's consistent and if you're expecting anything else you came to the wrong place.That's just as dumb.
I agree. HoI4 is my least favorite of the latest renditions in Paradox franchises.
Yea I don't really mean that it's inevitable, it's just that alternate history is unimaginable, if that's a fitting choice of words. Butterfly effects all over. But for a video game, the only consideration should be: Does it make the game more fun? We already have a case where Hearts of Iron has always had to twist things around to service gameplay.(because no alternate history is)
To be honest, anyone that goes on about how anything in history was "inevitable" and therefore that 'alt histories are all stupid' really doesn't know a lot about the philosophy behind working as a historian. The people on their forums getting incredibly upset that they added Al-Andalus as a tag, for example. Going on and on as if it was huge detraction of resources, even thought it was all done in a dev's personal time. Thankfully Paradox ignores them for the most part, but they are a damn loud minority in the community.
In their case the "waste of time and resources" thing is doubly funny
Yea, even the Rome thing requires you to go absolutely apeshit, and the Holy Roman Empire is tucked in so deep that it requires not only knowledge of what's basically an easter egg it will also require lots of savescumming to get everything exactly right. I don't think any of the formables really come up without player agency, unless one counts the Greater German Reich or PRC as real formables.