Citizen
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BTW, this is interesting. Why nuke Romania?
Gypsies.
BTW, this is interesting. Why nuke Romania?
I've experimented with ignoring fleet completely and focusing entirely on land-based naval bombers. If you actually commit to it, you will absolutely wreck shit. It just works different than naval engagements, a death by 1000 cuts if you will instead of one large engagement and then mopping up.
I'm sorry, there was a point where HoI4 had balance? What jokers made such a statement?
I've experimented with ignoring fleet completely and focusing entirely on land-based naval bombers. If you actually commit to it, you will absolutely wreck shit. It just works different than naval engagements, a death by 1000 cuts if you will instead of one large engagement and then mopping up.
That's sort of the opposite of ignoring it.
No. It's just HoIIV multiplayer community is awful. Most games where people are not leaving is a House Rules games. Which means that they can range from decent to absolute garbage and insane shit. Example: You are forbidden to change doctrines as USSR, you are forbidden to add heavy armor to infantry divisions, you are forbidden to trade with X, you are forbidden to declare wars against X(while war declarations house rules could be reasonable, like USSR Lessons of War exploit prevention, they often spiral out of control to some batshit insane to the point where you are only allowed to be declared on), you are forbidden to research X until Y, you are forbidden to build civilian\military factories in X or until Y.In a game as HoI where one whole game can easily take dozens of hours, I doubt there is a very large multiplayer base to begin with.
I'm sorry, there was a point where HoI4 had balance? What jokers made such a statement?
I've experimented with ignoring fleet completely and focusing entirely on land-based naval bombers. If you actually commit to it, you will absolutely wreck shit. It just works different than naval engagements, a death by 1000 cuts if you will instead of one large engagement and then mopping up.
That's sort of the opposite of ignoring it.
Except it's not. I only have to research air doctrine and I can skip fleet in the focus tree. This saves huge amount of resources.
Why not through Switzerland?Another session have been ruined when GER player attacked through majonot line because FRA player put 90 of his forces to Belgium and left only token garrison. Again, everyone supported that GER should've been attack through Belgium.
Why not through Switzerland?Another session have been ruined when GER player attacked through majonot line because FRA player put 90 of his forces to Belgium and left only token garrison. Again, everyone supported that GER should've been attack through Belgium.
"If you commit to it"
So building 1000 naval bombers instead of 1000 CAS/Interceptors or a dozen armored divisions isn't costing resources?
Naval yards are free, you start with them. The only way your strategy makes sense is if you start with virtually no naval yards and the option is between building military factories for naval bombers or naval yards for battleships to establish sea dominance. Nations this would happen to are... China. And I guess an Axis-aligned Poland or Spain trying to invade England?
But MP players are bitching they completely destroyed balance in latest version.This is what happens if Pdx balances for multiplier.
HoI series is THE HoI2. And HoIIV is much moore successful according to steamchartsEU and VIC games were always much better then the HOI series. Not that I'd consider HOI bad per say but they just don't appeal to me nearly as much as the earlier settings.
That being said HOI 3 was far too complex with way too much micro for me, where as HOI 4 was simple to the point where it basically plays itself, making it pointless.
HoI series is THE HoI2. And HoIIV is much moore successful according to steamchartsEU and VIC games were always much better then the HOI series. Not that I'd consider HOI bad per say but they just don't appeal to me nearly as much as the earlier settings.
That being said HOI 3 was far too complex with way too much micro for me, where as HOI 4 was simple to the point where it basically plays itself, making it pointless.
Please explain. I haven't played this crap since TfV was released
1.5.3 air power.