Vaarna_Aarne
Notorious Internet Vandal
Every synth factory is a slot away from other factories tho, so it comes with a cost. It's kind of a tightrope anyway, since you should not go under the minimum effectiveness or it won't be worth the effort building any refineries.
As for Japan vs China, there's a general problem that it's hard to make a stalemate situation work, especially if a player is involved. Snowballing advantage is a recurring problem, but another issue is in what to actually do when a stalemate happens and how the game could handle it or make it fun. The Great War mod is kind of a good example of this, there's not really anything fun or interesting in just waiting and doing nothing on multiple fronts because nothing happens.
And as I said, the biggest problem EVERY HoI game has is that from a gameplay perspective WW2 is very poorly balanced so you end up with the whole Germany vs Everyone Else problem or alternatively Germany getting steamrolled by 1940, but this is more of a "and that's why Kaiserreich is so much better as a scenario" topic because there's not really anything you can do about the constraints of the historical scenario.
As for Japan vs China, there's a general problem that it's hard to make a stalemate situation work, especially if a player is involved. Snowballing advantage is a recurring problem, but another issue is in what to actually do when a stalemate happens and how the game could handle it or make it fun. The Great War mod is kind of a good example of this, there's not really anything fun or interesting in just waiting and doing nothing on multiple fronts because nothing happens.
I didn't say less important, I said a gameplay element that has more functions than solely being a cap. In the present system, adding fuel is kind of a question mark because it's hard to see where fuel would fit in besides becoming an unnecessary and pointless step mechanic like in HoI3. The balance concern for the scenario is another thing, since the thing I'm talking about is super-fucked in game context alone since woulda-coulda is kinda pointless but any alternate ending to WW2 would have to consider the fact that the US possessed half the global GDP at the time and was essentially guaranteed to win (in fact, just as how Japan is not quite as super-fucked as IRL, Kwa is very much underpowered compared to IRL). As you said in the other post though, having oil in production and in fuel would be better replaced by refocusing oil entirely to however fuel will work.Are you suggesting oil being (relatively) less important is a GOOD thing ? That's... weird. From the "fun" perspective it's better for the player to have more meaningful choices and problems to solve in my opinion. And from historical perspective, it's obviously better to be more accurate. Which makes your opinion really strange.It works a little better in HoI4 IMO because there is no absolute pressure to have net positive oil, since in HoI2 the use of extra supplies and oil for offensives was extremely important. You would prefer never going to negative oil in HoI4, but if you absolutely need to you can try and wing it, so it makes for a more meaningful element of gameplay because the pros and cons are more on the level. There's also the additional aspect which is the way HoI4 changed how refineries work, since now you can sacrifice your IC potential in exchange for having net balance of oil and rubber by building refineries to your limited building slots.
Another problem with adding fuel is the whole "WW2 is poorly balanced" problem that comes with the scenario. Either fuel will serve no purpose, or it means Japan will be super-fucked and it's back to Germany vs Everyone Else.
The Japanese problem is in general with the poor AI and the fact that Japan WAS actually "super-fucked" in reality.
Paradox might chose to buff them for game play reason. Giving them unrealistic fuel would not be impossible if that's what the goal is (=balance or "fun" vs realism).
Implementation is another thing. Already covered in the post to IHaveHugeNick
And as I said, the biggest problem EVERY HoI game has is that from a gameplay perspective WW2 is very poorly balanced so you end up with the whole Germany vs Everyone Else problem or alternatively Germany getting steamrolled by 1940, but this is more of a "and that's why Kaiserreich is so much better as a scenario" topic because there's not really anything you can do about the constraints of the historical scenario.