PocketMine
Savant
550k+ $ and 12,5k backers in few hours. So much for kickstarter fatigue
This game is a blobber you know that right
Yeah. Separate observation from the general thrust of the thread, pertaining to Wasteland 2 and inXile's aptitude for making RPGs.
Yeah. Separate observation from the general thrust of the thread, pertaining to Wasteland 2 and inXile's aptitude for making RPGs.
The idea is that this might be the game where they finally get it right.
And people didn't think they'd get $1.25 million...
No, they didn't realize Bard's Tale had a wider appeal than Wasteland.And people didn't think they'd get $1.25 million...
Yeah, that's dumb. They don't realize that for a huge spectrum of gamers collecting huge digital libraries full of games is basically the game -- the real source of their amusement and delight.
KickStarter is like something that validates that choice by turning the purchasing of a game into an Internet spanning roar of the coliseum experience.
Of course, it has nothing to do with this Kickstarter resting on the laurels of the previous two InXile kickstarters and the free game being given away.No, they didn't realize Bard's Tale had a wider appeal than Wasteland.And people didn't think they'd get $1.25 million...
Yeah, that's dumb. They don't realize that for a huge spectrum of gamers collecting huge digital libraries full of games is basically the game -- the real source of their amusement and delight.
KickStarter is like something that validates that choice by turning the purchasing of a game into an Internet spanning roar of the coliseum experience.
No, they didn't realize Bard's Tale had a wider appeal than Wasteland.
Pillars: $705kHow much did W2, Torment and Pillars get in their 1st day?
Backed.
This sounds interesting and like a novel feature for rpgs:
The sense of discovery and mystery doesn’t stop with the environment. Many items hold their own secrets that you’ll need to discover by carefully examining them. Similar to the intriguing video game series The Room, by thoroughly studying special objects, you can unlock ways to enhance or modify their properties. After looting a chest, for instance, you might find a dagger with suspicious holes dotting the blade. After examining it closer and rotating two oddly shaped discs on the hilt of your newly found weapon, a small compartment opens revealing a clock-like dial. Twisting this dial properly and locking it into place, you notice a viscous poison dripping from the blade which will add additional damage to each attack.
Sounds like they were inspired by those Skyrim dragon claw puzzles.
I don't know if Brian even played Skyrim haha.I was actually reminded of the Circle of Zerthimon from PS:T, though that was more of a dialog puzzle.Sounds like they were inspired by those Skyrim dragon claw puzzles.
Hasn't Fargo been name dropping them in interviews?I don't know if Brian even played Skyrim haha.
This is an odd comparison but if there's one set of titles that you can tie it to, it's probably Fireproof Games' The Room 1 and 2 (for mobile devices). If you've played them you'll know what I mean.
I don't know if Brian even played Skyrim haha.