Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Help revive the dungeon crawler! (again) - The Bard's Tale IV Kickstarter is LIVE

AbounI

Colonist
Patron
Joined
Dec 2, 2012
Messages
1,050
Backed the collector edition .I can't go higher
 

Killzig

Cipher
Patron
Joined
Oct 28, 2002
Messages
997
Location
The Wastes
So the guys who after two multimil kickstarters only delivered one very mediocre game go for a revival of what's probably the worst non-indie blobber out there and people throw money at them like mad? The world is surely doomed.
At least it's not a card game.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,703
Location
Ingrija
I understand phase based as simultaneous execution.

No. Phase-based is when giving orders and executing them happens in separate phases. First you give everyone an order, then you press "do it", and do they did. In Wizardry etc execution of orders still happened in sequence, not simultaneously.
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
The pitch video is incredibly weak, though.

A good indication of what the game will be like? :M
Well, no one gives a shit about The Bard's Take series, Fargo had to improvise here.

I think you underestimate the amount of people for whom Bard's Tale I/II/III was (one of) their first RPG(s).

Still, yeah, Fargo did need to think about expanding the audience there, for sure.
 

Turok

Erudite
Joined
Dec 11, 2008
Messages
1,056
Location
Venezuela
2dam3go.png
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,158
So, "dynamic phase based combat dungeon crawler".... This basically means it will be like Might and Magic 3-5 ?

This KS is fucking weak, it needs much more information. Funny kid-publisher videos won't cut it for me anymore.
 

Zetor

Arcane
Joined
Jan 9, 2003
Messages
1,706
Location
Budapest, Hungary
The entire combat description paragraph is weak. The only concrete take-away is that it's blobber combat with no initiative and thus the player can choose any sequence of orders, probably resulting in "player team goes first and kills every enemy / destroys the most dangerous targets before they can act" situations most of the time. Of course it's probably going to be more than that, but there's no way to tell with what's in the pitch. Going to give them the benefit of the doubt for now and assume they're saving that stuff for KS updates...
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,595
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It's a 38 day campaign. I doubt they're going to spend all that time trying to sell you in-game items ala Underworld Ascendant
 

Don Peste

Arcane
Joined
Sep 15, 2008
Messages
4,362
Location
||☆||
Is that consultant kid from the video the one who convinced Obsidian to do the PoE card game Kickstarter?
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
10,098
Location
Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
On one hand, I would never spend any money on a campaign that does not show any gameplay at all.
It's a kick in the face for all the small teams trying to get funding via KS and really have to try hard to produce any showable material.
Then along comes someone with a name and an idea, supported by a really bad video (that wind scene, wtf, they weren't even trying) and people throw money like there is no tomorrow.

On the other hand, I just pledged 20$ because I know I won't get it cheaper anywhere else once it's out. :negative:
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
Acting in sequence depending on initiative stat is supposed to be an abstraction of simultaneous action, so that still fits the bill of phase-based, I think. Otherwise only stuff like Frozen Synapse, where the phases take place in real-time, would qualify as phase-based and I don't think the term is that narrow.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Like Frozen Synapse?
Frozen Synapse is phased based (order phase, resolution phase) and simultaneous resolution. The latter is not needed for the former.

Check out Battle Isle for sequential resolution phased based combat.
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,310
Location
Terra da Garoa
Eh, weak pitch and I'm disappointed there's no prototype video... sure, it's a smarter move (vide Underworld), but they did boast about it on one of those pre-kickstarter interviews, Fargo saying that "BTIV makes Grimrock look like BT I"....

Fargo gonna Fargo, I guess. But it will surely succeed.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,703
Location
Ingrija
I understand phase based as simultaneous execution.

No. Phase-based is when giving orders and executing them happens in separate phases. First you give everyone an order, then you press "do it", and do they did. In Wizardry etc execution of orders still happened in sequence, not simultaneously.

Like Frozen Synapse?

Haven't played. What I implied is that simultaneous execution is not required for phase based. Delayed order execution without player input in a phase separate from the order-assignment mode is what defines phase-based. Wizardry and Battle Isle are some of the examples of phase-based with sequential execution, while Combat Mission (when not in RT mode) or Baldur's Gate with only end-turn autopause enabled and no arbitrary pausing are technically phase-based with simultaneous execution - which is only one step away from realtime autocombat with timed interrupts for player input.
 

Wizfall

Cipher
Joined
Oct 3, 2012
Messages
816
The video is not funny and this come from someone who really liked the W2 one.
The first time i had the feeling the acting/speech was very natural and not forced, this time it feels really too much and artificial.
I'm grateful to Fargo though and i love complex blobbers so i will pledge as soon as my credit card issues are resolved.
Still the speech is weak and not very exciting (and i don't care very much about nice screenshots or video demo).
 

Siveon

Bot
Joined
Jul 13, 2013
Messages
4,510
Shadorwun: Hong Kong
Paging mindx2. We've got another physical tier.

I'm hopeless, I just can't resist the god damn box. I might lower myself before the Kickstarter ends but...
:negative:
 

Jack Dandy

Arcane
Joined
Feb 10, 2013
Messages
3,039
Location
Israel
Divinity: Original Sin 2
On one hand, I would never spend any money on a campaign that does not show any gameplay at all.
It's a kick in the face for all the small teams trying to get funding via KS and really have to try hard to produce any showable material.
Then along comes someone with a name and an idea, supported by a really bad video (that wind scene, wtf, they weren't even trying) and people throw money like there is no tomorrow.

On the other hand, I just pledged 20$ because I know I won't get it cheaper anywhere else once it's out. :negative:

Make sure to back the next InXile project and you'll get Bard's Tale IV for free :smug:
 

Fry

Arcane
Joined
Aug 29, 2013
Messages
1,922
Don't care about Bard's Tale, not a huge fan of blobbers, new (to inXile) engine with no prototype video, weak pitch video...

I still threw them $20. Sucker.
 

Darkzone

Arcane
Joined
Sep 4, 2013
Messages
2,323
That Snake Oil salesman Fargo has managed again with his "The Bard's Song" to pull more than $100 out of my pocket. Here is one Bard's Song for Fargo:
 

Morkar Left

Guest
Backed.

This sounds interesting and like a novel feature for rpgs:

The sense of discovery and mystery doesn’t stop with the environment. Many items hold their own secrets that you’ll need to discover by carefully examining them. Similar to the intriguing video game series The Room, by thoroughly studying special objects, you can unlock ways to enhance or modify their properties. After looting a chest, for instance, you might find a dagger with suspicious holes dotting the blade. After examining it closer and rotating two oddly shaped discs on the hilt of your newly found weapon, a small compartment opens revealing a clock-like dial. Twisting this dial properly and locking it into place, you notice a viscous poison dripping from the blade which will add additional damage to each attack.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom