Gangrelrumbler
Arcane
- Joined
- Mar 28, 2014
- Messages
- 4,201
No, fights'll still be humans with guns all the way, even if there's more grenade launchers and the like involved. The game really suffers from not having more varied encounters where different approaches would be forced. JA2 combat is satisfying but does get old relatively fast due to the sameyness of it all.Dumping my post from the other thread for maximum attention:
Well, there are some things I hate about JA, the combat system is top-notch but I have a gripe with other things
-There is a shitload of mercenaries but most will not be seen. Since the beginning you have money to hire top-notch mercs (or at least one) so there is no reason to bother with them on your first playthrough. Which means most of the NPCs (who also consumed a lot of budget because of voice acting and shit) won't be seen by most players. I mean they made you work your way up from using shitty guns despite it making no fucking sesne, why no do this with mercenaries.
-Cities (which most players will see) are populated by a bunch of generics and 2-3 unique NPCs. Makes them feel a bit dull
-I think it may be because I play the game wrong but cities are underused. Instead of being entrenched in ambush-zones or something enemies just run to you after hearing one of them getting shot and will be killed one after another. Often reducing capturing a sector to sniping everyone from one spot
-Most enemies are just people with guns, replaced by people with better guns and better guns etc. Makes fighting them dull (not that the combat is dull by itself, but it's boring to see the same enemy over and over again). I mean sure it's a realistic game so they won't just throw hobgoblins with fireballs at you, but most realistic combat games are bigger in scale. There is artillery, mechanised infantry, heavy machine gunners, grenadiers, choppers medics, tanks (ok there are a few tanks, but only few), jeeps and shit. Here there are just people who will sometime use a grenade or a LAW.
-Managing your mercenaries is a pain in the ass. They will have less stamina if they are tired but won't go to sleep if they are not tired, synchronising them is pointlessly tedious. Can't they just get some pills or shit?
-Also. Not enough unique encounters and quests. Fighting bug queen and Mike was great. Everything in between? Not really.
I like it after seeing another bunch of dudes I often though "I wish I was playing Incubation".
You should really try out 1.13 in expert and iron man. Every encounter will feel unique. You'll never get bored.
I don't really get why you specifically mention fighting Mike btw, Gangrelrumbler - he's just another random guy in every way beyond having that small convo.
To make it short:
-his cronies used environment instead of rushing you, making you finally use the level and not fight in a tight spot against waves of enemies
-you knew where your enemies were instead of just bumping into them like you usually do which allowed you to plan your positioning
-he holed himself up in very defensable position which made me use stun granades in order get to him
-fighting with him made it an old action movie feel, old mercernaries resolving old grudges, like in Commando with Matrix and Bennett
-he was an unique enemy in an unique location in a game where you spend most of the time fighting a different versions of the same generic enemy in generic locations
-1.13 path could give different encounters the same amount of challenge but fighting some enemies who were using a clever strategy has a different feel to taking down Mike who was a real motherfucker using Gus because he asked you to