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Corey Cole Fair enough. If you think PS:T wasn't adventurey enough, that definitely says something about what kind of game you're planning to make. ![Salute :salute: :salute:](/forums/smiles/salute.gif)
![Salute :salute: :salute:](/forums/smiles/salute.gif)
Fine, lots of you have the same insight as those "marketers" to "know" that Hero-U will be a terrible game, just as they "knew" Hero's Quest would suck. We're relying on people who want to see more of what we can make. If there are enough of those, we'll be able to make our game, and you can all critique it next year. But why people like suejak and iamlindoro are threatened by it, and don't want us to attempt to make a new game, that I really don't get.
if you select for the best marketing and not say, the best substance, then don't complain when you get more of the former and less of the latter...
It's fine to say that, but let me repeat the quote: "Gaming as we knew it was dead, except for some decent MMOs." What do "some decent MMOs" have to do with it? There's no way to interpret that comment except as a comment on games and gaming in general. I don't want to shove this in your face, but don't try to spin it. It's obvious what you meant.I was specifically referring to the death of adventure games. Sierra closed shop in 1999. LucasArts continued working on adventures until 2002, but didn't ship them - I think their last adventure game shipped in 2000. There have been some European adventure games since then; I haven't played through most of them.
I want you to succeed, and I want to see you give another game series a shot. However, I honestly don't think you've proven yourself, no. The QfG games were produced in an era when basically every adventure-like game Sierra made was good. QfG owed as much to its Sierra "vibe" and polish -- present in all Sierra adventure games -- as it did to any contributions from you and Lori. You've said that you could have run QfG out of your living room, and I just think that's absurdly overstating your importance. Sierra, the company, did a whole lot to make QfG good.Does it matter? Lori and I have made some great games for you guys in the past.
are doing themselves a huge disservice by being so obstinate and hostile
Have you read your own comments here and elsewhere? You cast aspersions on people's capabilities, character and motivations. You mock people's efforts to help the campaign succeed.
Hey Corey, thanks for the reply.
I think most of your reply is worth letting lie. (PST focused on monsters over story?) However, there is one thing I want to talk about in detail...
That's where he said it. Anyway, I don't know what a "story puzzle" is.Summary: The RPG's on the list were fun, but over-emphasized monster hacking at the expense of the story.
want another carbon copy of Quest For Glory
Yeah, link your donation page and I'm there. That's beautiful.The Coles are trying for something different... it's their bag, and they know what they're doing. They're following their muse. I'm backing it, because they've been such an influence on me and the work that my company has done.
Well, if you want something more adventure-y and decidedly retro, you can always try our game!
www.questforinfamy.com
www.infamous-quests.com
Bt
Yeah, link your donation page and I'm there. That's beautiful.The Coles are trying for something different... it's their bag, and they know what they're doing. They're following their muse. I'm backing it, because they've been such an influence on me and the work that my company has done.
Well, if you want something more adventure-y and decidedly retro, you can always try our game!
www.questforinfamy.com
www.infamous-quests.com
Bt
EDIT: Why are you able to provide so much amazing QfG-like content for so little money? Corey predicted millions of dollars would be necessary, but you guys have like 1% of that and your game looks better than Hero U.
Anyway, I hope they hit $400k!Wow, what a day! With close to 300 new backers and almost $23,000 added to the till, this was our best day since Day 2 of the campaign. We now have 4,100 backers and need about $127,000 to reach our goal. Keep the energy going for just five more days, we'll be funded!
By my math, we have 5-1/2 days to go, so all we have to do is keep doubling the number of players and amount of pledges each day... $46K, $92K, $184K, $368K, $736K, and another $736K on the half-day... I guess I'd better post the $1 million and $2 million stretch goals! Check it out at: http://en.wikipedia.org/wiki/Wheat_and_chessboard_problem