Corey was fired in 1999.Corey: We're not sure if you [backers] realize how much power you have. When we left Sierra, the game industry became mired in an endless succession of first-person shooters. Adventure games died overnight because publishers didn't want to spend millions of dollars on games that would only sell a couple hundred thousand copies.
Gaming as we knew it died, except for a few decent MMOs. But now there are signs of life, and you're in charge.
Hmm, I want to clarify that they don't seem to have been fired from Sierra. They stopped working for Sierra in 1999/2000, but it's not clear how or why.On the other hand, here's a quote from Corey Cole on the Kickstarter page:
Corey was fired in 1999.Corey: We're not sure if you [backers] realize how much power you have. When we left Sierra, the game industry became mired in an endless succession of first-person shooters. Adventure games died overnight because publishers didn't want to spend millions of dollars on games that would only sell a couple hundred thousand copies.
Gaming as we knew it died, except for a few decent MMOs. But now there are signs of life, and you're in charge.
Games released in 1999: Planescape: Torment, Shenmue, System Shock 2
Games released in 2000: Deus Ex, Diablo 2, Icewind Dale, Baldur's Gate II, Thief 2
Now, some of these are very different games. Some of them are very FPS-like. None of them are classic Sierra-style games, and none of them comparable to QfG in style.
However, neither are any MMOs...
The games listed above released in 1999/2000 are some damn good games.
Has Corey Cole played them?
Maybe the Coles deserve to fail.
As much as I love QFG, this just does not appeal to me at all. It looks like it's trying to mimic Dungeons of Dredmor.
No. They deserve to succeed.Maybe the Coles deserve to fail.
Well, it's kind of important when the looks are repulsive... This looks like a fucking Facebook game.Seriously, I think people put too much importance on how it looks.
Uh... he said, "gaming as we knew it was dead, except for some decent MMOs." Can you name a (Sierra) adventure game MMO? I guess you mean Sierra's 1995 breakaway hit MMORPG The Realm?No. They deserve to succeed.Maybe the Coles deserve to fail.
As for your "gaming is dead" quote, of course he didn't mean gaming overall just dropped dead over night. (Sierra) adventure games did.
Seriously, I think people put too much importance on how it looks.
While the "fanciness" of the graphics used to describe a game may not matter (I've played and enjoyed many text-only games by now), if you do choose to use art, then the art direction (and execution) definitely does matter.
Uh... he said, "gaming as we knew it was dead, except for some decent MMOs." Can you name a (Sierra) adventure game MMO? I guess you mean Sierra's 1995 breakaway hit MMORPG The Realm?No. They deserve to succeed.Maybe the Coles deserve to fail.
As for your "gaming is dead" quote, of course he didn't mean gaming overall just dropped dead over night. (Sierra) adventure games did.
Oh, I misread the quote. You're right. What a silly thing to say. I guess the Coles don't play many games.Uh... he said, "gaming as we knew it was dead, except for some decent MMOs." Can you name a (Sierra) adventure game MMO? I guess you mean Sierra's 1995 breakaway hit MMORPG The Realm?No. They deserve to succeed.Maybe the Coles deserve to fail.
As for your "gaming is dead" quote, of course he didn't mean gaming overall just dropped dead over night. (Sierra) adventure games did.
This looks like a fucking Facebook game.
they specialized in adventure games
Hoping the game will be a nice middle-ground between RPG skill checks and adventuring. I felt as though QFG1 and QFG2 were the only games where training and improving statistics really made any appreciable difference (granted if you imported your character in the later games that was inevitable), and by QFG4 they had sort have gone full-adventure and dismissing the RPG mechanics as something of an inconvenience. Examples include finding virtually all the money you'll ever need in Erana's Garden, and being able to train strength by simply clicking on the exercise machine once a day. I could be in the minority on this though, or perhaps the combat systems in the earlier games (especially QFG2) made mindless grinding feel more exciting.
Not to say I wanted the game to be a full RPG, of course. I loved the character progression and storytelling (awkwardly paced as it may have been) in equal measure, and it's a shame adventure games nowadays seem less inclined to do sequels because there's just something incredibly gratifying about encountering old characters again. What are other Codexians' stances on the series? Did you guys prefer one element of the series more than the other? Was Ad Avis canonically wearing his black turban at the end of QFG2 EGA or the red one from his later appearances?
Maybe the Coles deserve to fail.
Deserve is an interesting word. Who deserves what? Nobody deserves anything. Thank God we rarely get what we deserve.
Maybe the Coles deserve to fail.
Deserve is an interesting word. Who deserves what? Nobody deserves anything. Thank God we rarely get what we deserve.