suejak said:
B - The Healer's Ring
This is really simple. You really positively want me to ruin it for you??? I'm warning you!!! Ok. If you really do need help read on. First pick up a rock and throw it at the pterosaur (It's Pteresa, Pterry's girlfriend!). It will fly away. Is that all you needed!? If not read on. !Thieves!: Now climb the tree, and pick up the ring in the nest. !Magic Users!: Magic Users must cast the fetch spell. !Fighters!: Fighters have to throw rocks at the nest, and it will fall down.
It gets even more adventure-gamey: you probably don't even know why you want that ring! You get it and hold on to it until you know where to use it.
Obviously you haven't played the game.
The ring you described is found outside the Healer's hut. If you talk to the healer she'll tell you she lost it and to keep an eye for it. So you're given a quest to find it and in fact it's just a SIDE QUEST, since all you get are some potions for a reward.
You can find the ring either by climbing the tree and searching the nest (climbing skill), or by throwing a rock at the nest (throwing skill), or by using the fetch spell.
Holy fuck, are you serious? I grew up with this game. I love it. Anyway, point is, fuck you.
The ring described is often found before one speaks to the healer, because it's in front of her house and it flashes. It is one of those things that people tend to find before they know what it means. It was also the first example of a multi-solution quest (i.e., one solution for each class) in the walkthrough.
I just told you how you can get the ring, dumbass.
It's not a side-quest; it's a Thing To Do In Quest For Glory. And it's a puzzle that different classes solve differently, and puzzles like that are why this game has always been billed as "three games in one".
Then there are many that DON'T change depending on your class./
Ok the talking skull won't let you in, eh? He wants eyes.
Have you visited the Frost Giant warrior, Brauggi Barter? Well give the huge freak fifty apples so his people won't starve to death. He'll give you a glowing red gem. Can you guess what you do with that gem? No, don't fence it to Boris. Go back to the talking skull, who's name you'll learn a lot later, and give him the glowing red gem. He'll go underground and you may now call down the Hut of Brown. Talk to the hut, make sure you're not near it or it will crush you. Talk to it while it's down, again making sure you're not near it, and tell it the rhyme. If the correct rhyme doens't show up, shame on you because that means you didn't talk to anybody about it and maybe not anything. If Hut of Brown isn't listed go ask people about Baba Yaga and her hut. If you do see Hut of brown as an option click it and you may enter. To your disfortune, as soon as you enter Baba Yaga freezes you and turns you into a toad. She gets the idea of eating mandrake instead of.. well you and sends you off to get the mandrake root. The rules are.. get the mandrake at exactly midnight, and bring it back right away. If you fall asleep (sleep all night) you will die. If you pick up the mandrake root before midnight.. you die. So stick to the rules. There's only two. Go to the healer and buy some undead unguent. It's a bit pricey but if you don't buy it you'll die, so it's a good bargain. Locate the graveyard, see that red root thing? That's the mandrake root. Go pick it up. No don't! You'll die. Once you know your way to the graveyward head to town. Wait until midnight. Check the clock thing, if it says it's the middle of the night it's time to head out. Ok, ready? Put on your undead unguent and go to the graveyard. Are you sure it's midnight? If so pick up the mandrake root and bring it back to Baba Yaga. Ahhh.. Fantastic. "Hey! What was my prize!" you say. Oh that's real simple. You weren't eaten. Plus you got a few experience and puzzle points.
Obviously very heavily adventure game-focused. You have to find a specific thing, and you have a specific way to do it. Typical adventure game stuff.
Oh yeah, dealing with Baba Yaga is in fact another sidequest that's not mandatory to finish the game.
As for the quest itself, you can barter with various goods with the giant to get the gem and you can get the mandrake even without the repel undead potion with good enough sneaking and some luck.
Um, you have to defeat Baba Yaga to beat the game. And how do you beat her? Well, you use the magic mirror. Hey, an inventory puzzle. Nice.
So you just mentioned 2 sidequests where you need to find some things in order to get some reward. Bravo.
No, I mentioned two puzzles. Which is what this discussion is about. Puzzles. Read my posts and comprehend them or I'm dropping you from the convo.
The ONLY mandatory puzzles for the game are when you find the prince (which can also be completed with various ways) when you get spores for the dryad and when you deal with the brigands in the end.
You know that you have to turn Baba Yaga into a frog to beat the game, right? Anyway, this discussion isn't about "are all parts of the game mandatory?" It's: "is this game full of puzzles?" And the answer to that question is, obviously. Unless you are you. Sucks for you, I guess.
Compare QfG to an RPG that says, "We need you to get the Wand of Truth for us from the Cave of Enemies!" And then you go kill all the enemies or do a speech-check on them. In this game, you'd have to take the magic seeds from your inventory and grow a vine and climb the vine into the top part of the cave and then steal the wand. Assuming you're a thief or w/e.
You can also do many other optional stuff, like robbing the houses of the town and fencing the goods, learning all the spells and get a bonus one from the resident wizard, kill a shitload of goblins, brigands, trolls, monsters, (or sneak past them, or calm them with your calm spell) uncover a conspiracy within the town...
Are you under the impression that I said "optional" at some point in my post?
Those are Things To Do in Quest For Glory, yes. Most of them, save the shitty simplistic combat, involve puzzles and puzzle-like problems. Try breaking into a house without going about things "properly". It ain't Baldur's Gate hide-in-shadows rolls or a Skyrim FPS sneak-up. You're gonna be dying a lot figuring out what you can and can't do.
So yeah, the game is an adventure/RPG hybrid with equal parts of both and it's not mostly an adventure with mostly puzzles.
You have yet to prove that a SINGLE THING in the game is not a puzzle. You haven't even claimed that. You just said that not everything is mandatory, and therefore the game is not full of puzzles. What's mandatory has never even been a part of the discussion.
By the way, the Coles said in their interview that QfG was 70% adventure game. I know reading ain't your thing, but you should read it.
It's in fact much more of a RPG than most games that claim to be RPGs recently.
Dumbass.