Type 'pick nose' you dumbass. /parserfailMore bullshit, misinformation and lies. Once again your claims have been put to the test:
Verdict: bold-faced lie.
It's clear that you're scraping the bottom of your bag of tricks.
Type 'pick nose' you dumbass. /parserfailMore bullshit, misinformation and lies. Once again your claims have been put to the test:
Verdict: bold-faced lie.
It's clear that you're scraping the bottom of your bag of tricks.
Yah dood, I was being silly. Kool, though.
Haha, well, I don't get your point at all, but that doesn't sound any less logical than this:I don't really know what's "organic" about them except that your attempts at solving them sometimes fail if your skill numbers are too low.Maybe we need a new name for the types of challenges you typically faced in the Quest for Glory games. A new category - more "organic" than the "puzzles" in classic adventure games, but still contextual, set-piece, situation-specific.
For example, the "get a seed from a seed plant" >quest< is solvable by throwing rocks (requires lots of throwing practice) or climbing the wall (although attempting to do this and failing yields the text box: "Perhaps there is another way to achieve your objective"). Alternatively, if you chose the magic user and bought the Fetch spell, you can use Fetch -- spells in this game are basically inventory items like any other.
It's interesting how typically adventure-gamey the spells are too. You use spells on specific items in specific situations in order to solve the >quest< in the prescribed way. Fetch, open, whatever -- you can't open things they deem "unopenable," you can't fetch things they deem "unfetchable," but you can certainly open and fetch the handful of things they intended you to be able to open and fetch if you're a Magic User.
Well, compare those to "use rubber-chicken-with-a-pully-in-the-middle on cable"
https://www.youtube.com/watch?feature=player_detailpage&v=OW19ivNcR7A#t=286s
Maybe. For the record, in the vid you're dropping a rubber chicken in front of a bush with tentacles and eyeballs so that it will walk to the side and you can go pick up the elderberries you need for the witch's pie. (This is the only solution for fighters/thieves.)Yah dood, I was being silly. Kool, though.
Haha, well, I don't get your point at all, but that doesn't sound any less logical than this:I don't really know what's "organic" about them except that your attempts at solving them sometimes fail if your skill numbers are too low.Maybe we need a new name for the types of challenges you typically faced in the Quest for Glory games. A new category - more "organic" than the "puzzles" in classic adventure games, but still contextual, set-piece, situation-specific.
For example, the "get a seed from a seed plant" >quest< is solvable by throwing rocks (requires lots of throwing practice) or climbing the wall (although attempting to do this and failing yields the text box: "Perhaps there is another way to achieve your objective"). Alternatively, if you chose the magic user and bought the Fetch spell, you can use Fetch -- spells in this game are basically inventory items like any other.
It's interesting how typically adventure-gamey the spells are too. You use spells on specific items in specific situations in order to solve the >quest< in the prescribed way. Fetch, open, whatever -- you can't open things they deem "unopenable," you can't fetch things they deem "unfetchable," but you can certainly open and fetch the handful of things they intended you to be able to open and fetch if you're a Magic User.
Well, compare those to "use rubber-chicken-with-a-pully-in-the-middle on cable"
https://www.youtube.com/watch?feature=player_detailpage&v=OW19ivNcR7A#t=286s
My point is that adventure game puzzles typically feel more contrived and artificial.
Haha, well, I don't get your point at all
but that doesn't sound any less logical than this:
https://www.youtube.com/watch?feature=player_detailpage&v=OW19ivNcR7A#t=286s
Except Larry 5?
Except Larry 5?
The LucasArts Sierra game.