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Heroes of Might & Magic 7

Tytus

Arcane
Joined
Jul 9, 2011
Messages
3,652
Location
Mazovia
GREEN DRAGON
MMH7_Green_Dragon_A_Mini.jpg

EMERALD DRAGON
MMH7_Emerald_Dragon_A_Mini.jpg
Dragons without wings are just plain fucking lizards, not dragons. :decline:


magical_mystery_cure_sad_spike_vector_by_kapicator-d5w6664.png
 

Lucky

Arcane
Joined
Apr 28, 2015
Messages
672
Now that’s what I call a deer in headlights.

Moon Doe
Female Twilight Stags are nocturnal. While they don’t burst into flame when they are touched by sunlight (contrary to what the old nursery rhyme says), they prefer to come out at night, especially when Asha’s Moon is high in the sky, hence their name.

Sun Deer
Needless to say, mating is a rather complicated affair for Twilight Stags, as the males and females can only meet during the short periods when both sun and moon are in the sky!

A deer that should be extinct.
 
Self-Ejected

theSavant

Self-Ejected
Joined
Oct 3, 2012
Messages
2,009
Actually it looks nice, artwork is well...

But tbh it kinda bores me. It's all Heroes 5 again. Even though I endorsed this approach at the beginning, now that I see every unit remained exactly the same I can't get myself motivated for it.
 
Self-Ejected

theSavant

Self-Ejected
Joined
Oct 3, 2012
Messages
2,009
Renegen said:
...hard to get excited about knights and griffins every time...
:what:

But isn't it true? Haven has become the most unwanted faction ever. Also Sentinel, Guardian, Landsknecht... all look kinda the same. Very unimaginative. Erh... and wait, I don't see any Griffins listed anymore. Griffins are gone? Now it has become even more generic. Why not give them a medium-sized giant? They were in folklores anyways... like "Rübezahl". They could have enhanced the variety with:
  • Giant [stun attack with club]
  • KKK-Monk [upgradeable to Conjurer or Combatant]
 
Last edited:

hello friend

Arcane
Joined
Feb 26, 2012
Messages
7,847
Location
I'm on an actual spaceship. No joke.
It has nothing to do with knights and griffins. It has to do with the retarded WoW-like cartoon style that has been employed in every game after no. 4. It all looks so... bland. Soulless. HOMM4 was soulless too, but that was excusable given the circumstances.

And the HOMM games were all about soul. So very evocative. But that's over with, now. It seems to me that this new installment might be doing a lot of things right. Who knows? It might even be a good game. But I know I won't be able to muster the interest when it is released. HOMM has become an empty husk.

It's dead, Zed. Bag and tag.
 
Self-Ejected

theSavant

Self-Ejected
Joined
Oct 3, 2012
Messages
2,009
I don't like the blobby textured, lollipop style of WoW either, and it was a pain in Heroes 5. However in Heroes 7 it seems like they returned to the roots and made environments and textures look "realistic" again (thanks to Unreal Engine and detailed textures).
 

Aothan

Magister
Joined
Mar 16, 2008
Messages
1,742
TheSavant said:
Erh... and wait, I don't see any Griffins listed anymore. Griffins are gone?

it appears as though they have been replaced with 'Hounds', which undermines my interest all of sudden (I should mention that I've never played HOMM).
 
Self-Ejected

Ludo Lense

Self-Ejected
Joined
Nov 28, 2014
Messages
936
I hate WoW so much for popularizing this tripe. It was "ok" in Warcraft 3 but they completely and utter blew it out of proportion in WoW and going forward. Every thing has to be super colorful and over designed. I remember seeing the protoss zealot for the first time in starcraft 2 and saying "people get payed for this? That armor has more bling and crystals than the average rapper."

People aren't asking the most important question regarding HOMM, how is the pacing? The key to HOMM gameplay has always been meaningful choices in short spans of time, speed is the make-or-break factor.
The fact that people are retroactively praising HOMM 5 is major :decline:. Not even taking in account the animations, the game moved at a snail's pace due to the fact that they jacked the prices up for everything in comparison to 1-4 and the skill tree is a confusing mess that requires a guide to plan properly and it takes even longer to get meaningful skills. Artificial lengthening does not a HOMM game make, y'all should be ashamed of yourselves.
 

Mastermind

Cognito Elite Material
Patron
Bethestard
Joined
Apr 15, 2010
Messages
21,144
Steve gets a Kidney but I don't even get a tag.
lots of facebook/mobile games have very good 2d art so that's not necessarily a bad thing. The bigger problem that I can see is that it looks... bland. Heroes 3 maintained a consistent style without making everything look the same. They've consistently failed to hit the sweet spot between consistent and distinct since heroes 5.
 

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