Parsimonious cook
Arcane
- Joined
- Nov 22, 2020
- Messages
- 2,579
I think that the only way is to land the ship you want to inspect and look at it in the "port view" (ie where you can order repairs and buy new components).
Anone seriously tried bombs? It's counter intuitive, but equipping just one bomb on a ship basically triples the time it takes the AI to take off.
Feels a bit like cheating.
HighFleet
- Three Moves Ahead Episode 551
February 12, 2022 This week, Jon and Rob dig in to what Rob has dubbed "yet another entry in the crowded Lunar Lander Bullet Hell Naval Wargame Roguelike Visual Novel genre." It's not an easy game to get into, so how did our boi go from cursing its very name to absolutely adoring it? What exactly is this game, anyway? And why should every good fleet commander read the manual?
Actually there are 3 saves per profiles, you can access them when pausing in menu.Got this yesterday on sale.
At the beginning I wasn't really sold on it, as the game doesn't really explain like 80% of its mechanics so you are feeling lost and annoyed. Had to study like for 2 hours to understand what I was doing wrong. After that I went from considering 'refunding the game' to '10 hours later and balls deep into vigorously evading the authorities'. Good stuff.
Unfortunately, as I was playing today the power went out and I lost all my progress. Holy shit, why save into a single file (profile)? It's like reinventing the wheel and making it square. Let me make separate saves FFS!
This game, this fucking game it's destroying my life. It is everything I always wanted from a videogame. Each campaign it's a injection of adrenaline and the battles, the battles are truly wonderful, tactically and strategically, a true evolution from Starcontrol (the main inspiration for this work). The only issue it's that, for some reason, a lor of information is not written both in the game and in the manual, so I had to do a lot of research online and on youtube to figure some stuff. Oh and it's just me or reassembling the Sevastopol each time it's so boring? I don't even understand what it's the best approach with her!Bought it this morning
Personally I believe it's the game with the most beautiful UI I've never played
You can make a different flagship by adding a single line to the .seria file.Oh and it's just me or reassembling the Sevastopol each time it's so boring? I don't even understand what it's the best approach with her!
Yep, pocket carriers are cool in this game and a similar setup served me well. Mine was based on 2x large fuel tanks and much more thrust for more range and higher speed, you don't want to slow the lightnings too much.The Odin Mk8, my first custom ship, I was tired of the absence of any small/pocket carrier.
Yeah, I've notice that, so I have also turn the AA missilesAlso, once you actually start using those sprint missiles you will quickly notice they should point upwards, or at the very least be placed on an elevation - the bottom tubes will sorta work while airborne,
I misspoke, I meant to say "which one it's the better way for revamp and reconstruct the Sevastopol during a vanilla campaign?" Because the editor during the campaign it's a stick in the ass because for some reason you can't zoom and if you mistakenly remove an object you need to wait minimum 0,5 hours to add it again!You can make a different flagship by adding a single line to the .seria file.
Just a thought, I figure your Odins might work best in pairs, if only for the fact that the usefulness of just two planes is limited outside scouting.Okay, I've modified the Odin mk8 (now mk9) with an additional thruster and a thermal radar
Yep, for the purpose of the campaign, I think it pays to have a bunch of simple designs which I can rebuild from memory. Nothing too intricate.Because the editor during the campaign it's a stick in the ass because for some reason you can't zoom and if you mistakenly remove an object you need to wait minimum 0,5 hours to add it again!