Okay, I've modified the Odin mk8 (now mk9) with an additional thruster and a thermal radar
Just a thought, I figure your Odins might work best in pairs, if only for the fact that the usefulness of just two planes is limited outside scouting.
If so, I'd have one with the fire control radar and the other with thermal+elint package. Might get you more bang for your buck this way.
You can check out my
Let's Play if you want to compare notes about pocket carriers, distributing sensor packages and what to do with the Sevastopol.
(though I tend to favor a rather... radical approach).
Regarding the AA missles, the most recent patch notes seem to say they "fixed" the logic for firing them.
I haven't played this game since 1.15, so my comment about them hitting the ship might be a bit outdated.
It's a shame you can't really test out your designs against missile attacks in the editor.
Also, bear in mind that planes can also do missile interception as long as you have the munitions.
Because the editor during the campaign it's a stick in the ass because for some reason you can't zoom and if you mistakenly remove an object you need to wait minimum 0,5 hours to add it again!
Yep, for the purpose of the campaign, I think it pays to have a bunch of simple designs which I can rebuild from memory. Nothing too intricate.
I also like to diddle with the stock designs in the editor and check if I can unfuck them by just removing a bunch of parts.