OndrejSc
Royal Mystic
Fill this cup.Sure, all of those, if the right partner comes along. You can fill this form
Fill this cup.Sure, all of those, if the right partner comes along. You can fill this form
so... "the guild", but with a different coat of paint?You play as a Roman, and can be elected to offices in the Cursus Honorum such as Consul, Tribune of the Plebs and so on. You get married, have children, get divorced and live your life however you want. Make friends, rivals, become a priest, a Stoic philosopher, whatever.
No release date yet, sorry! I understand that might be frustrating, but I'd rather give no date until I'm sure I can commit to that date.Looks nice, when's the plan to release this bad boy? Next year? Next decade?
Maybe! It would be awesome.Will there be a Latin language version?
I haven't played The Guild, so I wouldn't be able to say. But I believe the gameplay is quite different, even if the description might sound similar.so... "the guild", but with a different coat of paint?You play as a Roman, and can be elected to offices in the Cursus Honorum such as Consul, Tribune of the Plebs and so on. You get married, have children, get divorced and live your life however you want. Make friends, rivals, become a priest, a Stoic philosopher, whatever.
The guild is more about money, thing less important to Roman patrician. The focus here need lie elsewhere...No release date yet, sorry! I understand that might be frustrating, but I'd rather give no date until I'm sure I can commit to that date.Looks nice, when's the plan to release this bad boy? Next year? Next decade?
Maybe! It would be awesome.Will there be a Latin language version?
I haven't played The Guild, so I wouldn't be able to say. But I believe the gameplay is quite different, even if the description might sound similar.so... "the guild", but with a different coat of paint?You play as a Roman, and can be elected to offices in the Cursus Honorum such as Consul, Tribune of the Plebs and so on. You get married, have children, get divorced and live your life however you want. Make friends, rivals, become a priest, a Stoic philosopher, whatever.
this, i just can't wrap my head around. a guy makes a movie and instantly a thousand people find out how he copied that jugoslavian short from 1462 which only 4 people watched and whose copies got lost the next day. a guy makes a videogame, he doesn't even investigate direct competition, but then neither the journos realize.I haven't played The Guild
Yeah, that's a pretty close description! I'm glad it's something you're interested in, and I hope I won't let you down.So it basically like CK2 in Roman setting, but with even more focus on characters and without the retarded map painting aspect? Seems like a game I've always wanted, really hope it won't turn out to be vapourware.
The guild is more about money, thing less important to Roman patrician. The focus here need lie elsewhere...
this, i just can't wrap my head around. a guy makes a movie and instantly a thousand people find out how he copied that jugoslavian short from 1462 which only 4 people watched and whose copies got lost the next day. a guy makes a videogame, he doesn't even investigate direct competition, but then neither the journos realize.I haven't played The Guild
and you're starting already wrong, because you don't walk around in "the guild" either. i'm sure there are a lot more similarities.One difference I can tell you already is that, in Historia Realis, you don't walk around an environment as your avatar. I'm sure there are a lot more differences
Awesome, thanks for the correction!and you're starting already wrong, because you don't walk around in "the guild" either. i'm sure there are a lot more similarities.One difference I can tell you already is that, in Historia Realis, you don't walk around an environment as your avatar. I'm sure there are a lot more differences
Robotherapy was a side project, I started Historia Realis years ago.Your previous game Robotherapy came out a month ago, how far along this one are you?
The Guild is first and foremost about that grind to make a shit ton of money in the chosen professions, create a dinasty and outlast your competitors. The political path is secondary and can be ignored. This game seems larger in scope and more open ended.It doesn't really sound much like The Guild, 1 or 2 or 3, to me. It has the same themes I guess? But not the gameplay.
I did an online course with Chris once, very energic guy. I hope I have the same drive and passion as him when I'm his age. However, I haven't personally seen much value in his approach to emergent storytelling, even though we share similar goals.Hi AD1337. Thanks for posting about your game. I had 2 questions; sorry if they were already answered elsewhere.
First, your screenshot reminded me a lot of the storytron/erasmatron system from Chris Crawford. Have you heard of it? If not, you might want to check it out because it does have some interesting ideas.
Second, at what year does the game take place? If it is late enough, is there the option to become Christian?
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I did an online course with Chris once, very energic guy. I hope I have the same drive and passion as him when I'm his age. However, I haven't personally seen much value in his approach to emergent storytelling, even though we share similar goals.
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Great question. From an attitude perspective, Chris's approach to design seems, to me, too theoretical. There's not enough iteration. It "should" work, but I don't think that's enough. Reality decides what works and what doesn't; one has to implement and iterate, let go of old ideas and let them transform and blossom upon contact with reality. I don't care much about what should work, I'm guided by one thing only: player experience. What's the desired experience, and what experience does this system actually provide? My job is to accurately pinpoint both and make that gap smaller and smaller through iteration.(...)
I did an online course with Chris once, very energic guy. I hope I have the same drive and passion as him when I'm his age. However, I haven't personally seen much value in his approach to emergent storytelling, even though we share similar goals.
(...)
This opens up a new question, if you don't mind. What would you say are the most important differences between your approach and his?
This is pretty similar to my philosophy. Dialogue and hand-crafted writing and stuff is expensive and labor intensive and also limiting mechanically. Better to create extensive and intensive mechanical systems that the player can interact with.Great question. From an attitude perspective, Chris's approach to design seems, to me, too theoretical. There's not enough iteration. It "should" work, but I don't think that's enough. Reality decides what works and what doesn't; one has to implement and iterate, let go of old ideas and let them transform and blossom upon contact with reality. I don't care much about what should work, I'm guided by one thing only: player experience. What's the desired experience, and what experience does this system actually provide? My job is to accurately pinpoint both and make that gap smaller and smaller through iteration.(...)
I did an online course with Chris once, very energic guy. I hope I have the same drive and passion as him when I'm his age. However, I haven't personally seen much value in his approach to emergent storytelling, even though we share similar goals.
(...)
This opens up a new question, if you don't mind. What would you say are the most important differences between your approach and his?
As for the game design itself, his approach is more focused on linking bits of writing. While there is writing in Historia Realis, the focus is more on giving the player enough for them to create a string of meaning. One could ignore the flavor text and still understand what's going on, why characters act how they act, and what that means for their stories.
These are subtle differences in design philosophy, hard to convey with words, but hopefully the game will speak for itself. That's what matters, anyway. Also, greetings from Brazil. Hue.
https://youtu.be/2j2bTM34ymEHow often do you think about Rome?
If you didn't have assets worth at least one million sesterces you were removed from the Senate by the Censors. Basically a game over for a Roman that wanted to make his name.The guild is more about money, thing less important to Roman patrician. The focus here need lie elsewhere...
If you didn't have assets worth at least one million sesterces you were removed from the Senate by the Censors. Basically a game over for a Roman that wanted to make his name.The guild is more about money, thing less important to Roman patrician. The focus here need lie elsewhere...
So wealth mattered a lot. On the other hand the system didn't always work and Caesar was a senator (and even got governorship of Gaul) despite being heavily indebt. In his own words: "I need at least thirty million sesterces in order not to own anything".