AD1337
Arcane
![Developer](/forums/smiles/titles/developer_flag.png)
- Joined
- Feb 10, 2018
- Messages
- 11
Hi, I'm Lucas. I'm a former history teacher who's been making indie games for about 10 years. I made an account here a long time ago but never posted.
My newest game is Historia Realis: Rome, a blend of simulation, strategy and RPG inspired by Crusader Kings, Rome: Total War (the original one) and many other sources such as tabletop RPGs.
You play as a Roman, and can be elected to offices in the Cursus Honorum such as Consul, Tribune of the Plebs and so on. You get married, have children, get divorced and live your life however you want. Make friends, rivals, become a priest, a Stoic philosopher, whatever.
You can see screenshots and read more about it on the Steam page. In fact, I just published the first dev diary there, explaining the 'action system', the core mechanic of the game.
I'm working on it mostly by myself right now. I write the code, paint the artwork, design the gameplay and do the historical research. Though a volunteer programmer has recently been giving me a hand and a writer should also join us soon. Might increase the team size if we decide to go with a publisher, so if you have any relevant skills you can sign up here to join us.
FAQ
When will Historia Realis be available to play?
No release date yet, sorry.
You can wishlist the game on Steam if you're interested. Happy to answer any questions. Thank you!
My newest game is Historia Realis: Rome, a blend of simulation, strategy and RPG inspired by Crusader Kings, Rome: Total War (the original one) and many other sources such as tabletop RPGs.
You play as a Roman, and can be elected to offices in the Cursus Honorum such as Consul, Tribune of the Plebs and so on. You get married, have children, get divorced and live your life however you want. Make friends, rivals, become a priest, a Stoic philosopher, whatever.
You can see screenshots and read more about it on the Steam page. In fact, I just published the first dev diary there, explaining the 'action system', the core mechanic of the game.
I'm working on it mostly by myself right now. I write the code, paint the artwork, design the gameplay and do the historical research. Though a volunteer programmer has recently been giving me a hand and a writer should also join us soon. Might increase the team size if we decide to go with a publisher, so if you have any relevant skills you can sign up here to join us.
FAQ
When will Historia Realis be available to play?
No release date yet, sorry.
You can wishlist the game on Steam if you're interested. Happy to answer any questions. Thank you!