Inec0rn
Educated
- Joined
- Sep 10, 2024
- Messages
- 403
I think the point was it was a non-IBM PC compatible running X-Com.Well, you are preaching to the choir. I've always thought that. But go back a page or so, and a couple of people were holding the Amiga port of UFO: Enemy Unknown up as an example of "a console running X-Com".
Anyway let's do a good exercise in historical clarity.
When would you (or anyone else here) say that games for IBM PC compatibles reached rough technical parity in audio-visual output with games for the "16-bit" consoles?
Of the top of my head, I would guess 1993.
I can't think of anything on IBM PC compatibles that could match Thunderforce 4 or Axelay in 1992
1993 is probably a bit late, i would say at least 91. Eye of the beholder 1 2 and 3, Alone in the Dark, Hillsfar, Battle Isle. There were some decent games on the platform at that point.
All these games had better versions on Amiga though, and there are some interesting games on Amiga that show how capable it was. I find this game "Hunter" an interesting one, given its 3d, has an openworld, allows you to ride bikes, fly helicopters, boats, cars, get and RPG launcher etc. all that shit on the Amiga in 1991.