AwesomeButton
Proud owner of BG 3: Day of Swen's Tentacle
"Cinematic", bullshit.
"Cinematic", bullshit.
Marvel in awe at all of the painstakingly rendered Walk, Crouch and Climb cycles. From so many angles!
If it's like the last two games what do you really need to show to get people to buy it? New levels with the same great level design.
Is that an engine limitation? I really noticed a lack of elevators when compared to the previous games.A skyscraper level is a great idea, the lack of working elevators means it won't be as good as it could be though.
That's what they claim. I'm not entirely convinced by this excuse after the RTX crashes took almost a year to be fixed. It feels like the talent is all in the level design teams, which is a good thing when it comes to stealth games.Is that an engine limitation? I really noticed a lack of elevators when compared to the previous games.
Self-published by IOI, also all missions from the previous games will be playable in Hitman 3, support importing progressions from Hitman 2: https://www.ioi.dk/announcing-hitman-3/
I hope so, more novelty locations unrelated to the ongoing Spy Thriller plot. Though I also hope they'll bring back the Map Remixes they had in Season 1 alongside that.Hope it's actually 6 locations and not 5 locations and a training level, but who am I kidding.
I wonder if there will be DLC episodes again considering the final map presumably ends the story (such as it is). Maybe they'll do a Patient Zero style bonus campaign for DLC.
Always wanted to see an espionage game like that. There are motives connecting the missions, but they are uncovered through challenges, eavesdropping, and reading between the lines. Espionage is 9/10 deception, obfuscating the big picture as much as possible, but an outline of something's there if you pay attention. There's no plot or reason to an agent though, only motivations. The opposite of a spy thriller.I just want a game about complex heists or killings which I can pull off, or investigate them, NOT a game about the deep and infinitely interesting character of the persons who are doing the heists, killings or investigations.
It's one of the exceptionally rare cases of a game series making a comeback after a horrible misstep. The nu-Hitman games are in the mold of Blood Money but expanded and improved in every way. That means sandbox style, though, so don't expect the more set-piece style Contracts missions let alone Silent Assassin. It's also more challenging than Blood Money, which was a cakewalk, provided you turn off all the UI assistance.Are the new Hitman games actually good?
I liked the old Hitman games like Silent Assassin, Contracts and Blood Money. Absolution was meh and I assumed the IP was going to get Thief'd.
It's one of the exceptionally rare cases of a game series making a comeback after a horrible misstep. The nu-Hitman games are in the mold of Blood Money but expanded and improved in every way. That means sandbox style, though, so don't expect the more set-piece style Contracts missions let alone Silent Assassin. It's also more challenging than Blood Money, which was a cakewalk, provided you turn off all the UI assistance.Are the new Hitman games actually good?
I liked the old Hitman games like Silent Assassin, Contracts and Blood Money. Absolution was meh and I assumed the IP was going to get Thief'd.
I just watched the "end of a journey" video. They can take the "darker" and "more serious" style and shove it.
Yeah, Hitman series has always oscillated between darkly serious and darkly comical in tone anyway. Blood Money was definitely far on the comic side. Chicken suits, redneck wedding, playboy party with a yapping dog, clown suits, etc. Meanwhile Contracts was on the grim side, with every mission taking place on a rainy night, BDSM parties with dismembered girls, etc.We've already got a mix of styles in like 14 maps and multiple side missions. I'm fine with some darker stuff near the end. Variance is good.
I wouldn't mind seeing more focused, set-piece based missions. Obviously not full on linear, but missions like Deadly Cargo in Contracts where you can disguise yourself and engage in a raid alongside a SWAT team, or the Bjarkov Bomb that involves more elaborate objectives. I like the sandbox style too but after Mumbai and Colombia missions I am somewhat burned out on those sprawling maps. They can always opt for doing more spectacular missions for the campaign and then use the map for freeform assassinations later on. Like how the Hokkaido level was used for the elaborate Patient Zero final mission, but also can be used for the more sandboxy campaign and snow festival missions.Given the premise the circumstances this Season is being developed with and in, we ought to expect something more spectacular and showy than the prior episodes. Which worries me.