Scripted trigger-dependent railroaded events in nuHitman vs. universal timer mechanics of the old Hitmans.
Anyone who says this shit game is incline gameplay-wise is retarded.
I've barely touched episode 2 yet. Now I'm pumped that I have two full new hitman levels to play through. Hell, maybe I'll just wait until episode 4 to really make my balls explode.
Yeah, I wish all the previous Hitmans had been released episodically.
lolol "structure"? You mean the structure of one mission taking place after another mission? This is the genius structure of Hitman 2016 you're referring to? You mean the same structure all the games have had since Prince of Persia? Are you damaged in the head you retarded cocksucker?Yeah, I wish all the previous Hitmans had been released episodically.
Yeah, because those games were designed with that structure in mind. You fucking fuckwit.
Scripted trigger-dependent railroaded events in nuHitman vs. universal timer mechanics of the old Hitmans.
Anyone who says this shit game is incline gameplay-wise is retarded.
Having events nonsensically triggered only by your presence is sort of the equivalent of a quest arrow. It really is much cooler to have everything evolve in the same way whether you are there or not. If you show up when an event is happening and can take advantage of it, it's "honest". If that event waits for you, it's a gimme. I don't know if I'm explaining this well.As someone who has never played this series, just curious, how is this worse?
Bullshit, the missions were doable on the first run, only getting a high rating was difficult (maybe except for Hitman 1 which was really fucking difficult). The trial and error complaint is fucking retarded.I can see why they decided to go this route. The "true" events happening on a timer, made the game less accessible to a lot of people. The "triggered" way gives more opportunity for player to take advantage of a situation.
I am split on this because, despite the "trueness" of the old approach, it required a lot of trial-and-error, which I fucking hate as a game mechanic. I don't like playing games where you're guaranteed to fail the level the first time, and possibly the Nth time, until you memorize everything, and no amount of pre-existing skill and experience could've allowed you to do it properly on the very first run.
Maybe now it is possible.
Maybe it is a bad thing, because it can shorten the game length.
But then again, maybe the trial-and-error model was artificially prolonging it.
No. It only required not being a noob.it required a lot of trial-and-error
Bullshit, the missions were doable on the first run, only getting a high rating was difficult (maybe except for Hitman 1 which was really fucking difficult). The trial and error complaint is fucking retarded.
Hitman doesn't expect you to do shit, that's part of what makes it good and what I like about it. I usually do all the missions in some weird stupid way instead of using the prepared solutions and it feels great because it's me who's deciding what's happening, not the mission author.Bullshit, the missions were doable on the first run, only getting a high rating was difficult (maybe except for Hitman 1 which was really fucking difficult). The trial and error complaint is fucking retarded.
Oh, I know the missions were "doable" on the first run. They just weren't "doable" the way Hitman expects you to do them.